From 78e1e8732b084ab74ef104575fa2604957e19274 Mon Sep 17 00:00:00 2001
From: Laurent Gomila <laurent.gom@gmail.com>
Date: Wed, 14 Dec 2011 07:34:47 +0100
Subject: [PATCH] Fixed (?) a fragment shader in the "Shader" example

---
 examples/shader/resources/edge.frag | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/examples/shader/resources/edge.frag b/examples/shader/resources/edge.frag
index 173a1e71..14551f98 100644
--- a/examples/shader/resources/edge.frag
+++ b/examples/shader/resources/edge.frag
@@ -24,7 +24,7 @@ void main()
     vec3 result = sqrt(hEdge.rgb * hEdge.rgb + vEdge.rgb * vEdge.rgb);
     float edge = length(result);
     vec4 pixel = gl_Color * texture2D(texture, gl_TexCoord[0].xy);
-    if (edge > edge_threshold * 8)
+    if (edge > (edge_threshold * 8.0))
         pixel.rgb = vec3(0.0, 0.0, 0.0);
     else
         pixel.a = edge_threshold;