FS#90 - Improve Unicode string classes

Added the sf::String class to replace (and enhance) sf::Unicode::Text
FS#138 - Rename sf::String to sf::Text


git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1286 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-11-26 08:07:38 +00:00
parent 9f063921c9
commit 78247bd386
46 changed files with 3003 additions and 1725 deletions

View file

@ -141,10 +141,11 @@ int main()
glEnd();
// Draw some text on top of our OpenGL object
sf::String text("SFML / OpenGL demo");
sf::Text text("SFML / OpenGL demo");
text.SetPosition(250.f, 450.f);
text.SetColor(sf::Color(255, 255, 255, 170));
window.Draw(text);
std::wstring s = text.GetString();
// Finally, display the rendered frame on screen
window.Display();