FS#90 - Improve Unicode string classes
Added the sf::String class to replace (and enhance) sf::Unicode::Text FS#138 - Rename sf::String to sf::Text git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1286 4e206d99-4929-0410-ac5d-dfc041789085
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include/SFML/Graphics/Text.hpp
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include/SFML/Graphics/Text.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_TEXT_HPP
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#define SFML_TEXT_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Resource.hpp>
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#include <SFML/System/String.hpp>
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <string>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Text defines a graphical 2D text, that can be drawn on screen
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////////////////////////////////////////////////////////////
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class SFML_API Text : public Drawable
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{
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public :
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////////////////////////////////////////////////////////////
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/// Enumerate the string drawing styles
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////////////////////////////////////////////////////////////
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enum Style
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{
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Regular = 0, ///< Regular characters, no style
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Bold = 1 << 0, ///< Characters are bold
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Italic = 1 << 1, ///< Characters are in italic
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Underlined = 1 << 2 ///< Characters are underlined
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};
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////////////////////////////////////////////////////////////
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/// Default constructor
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///
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////////////////////////////////////////////////////////////
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Text();
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////////////////////////////////////////////////////////////
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/// Construct the string from any kind of text
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///
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/// \param string : Text assigned to the string
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/// \param font : Font used to draw the string
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/// \param size : Characters size
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///
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////////////////////////////////////////////////////////////
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explicit Text(const String& string, const Font& font = Font::GetDefaultFont(), float size = 30.f);
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////////////////////////////////////////////////////////////
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/// Set the text (from any kind of string)
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///
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/// \param string : New text
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///
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////////////////////////////////////////////////////////////
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void SetString(const String& string);
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////////////////////////////////////////////////////////////
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/// Set the font of the string
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///
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/// \param font : Font to use
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///
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////////////////////////////////////////////////////////////
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void SetFont(const Font& font);
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////////////////////////////////////////////////////////////
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/// Set the size of the string
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/// The default size is 30
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///
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/// \param size : New size, in pixels
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///
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////////////////////////////////////////////////////////////
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void SetSize(float size);
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////////////////////////////////////////////////////////////
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/// Set the style of the text
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/// The default style is Regular
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///
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/// \param style : New text style (combination of Style enum values)
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///
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////////////////////////////////////////////////////////////
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void SetStyle(unsigned long style);
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////////////////////////////////////////////////////////////
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/// Get the text (the returned text can be converted implicitely to any kind of string)
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///
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/// \return String's text
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///
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////////////////////////////////////////////////////////////
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const String& GetString() const;
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////////////////////////////////////////////////////////////
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/// Get the font used by the string
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///
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/// \return Font used
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///
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////////////////////////////////////////////////////////////
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const Font& GetFont() const;
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////////////////////////////////////////////////////////////
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/// Get the size of the characters
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///
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/// \return Size of the characters
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///
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////////////////////////////////////////////////////////////
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float GetSize() const;
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////////////////////////////////////////////////////////////
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/// Get the style of the text
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///
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/// \return Current string style (combination of Style enum values)
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///
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////////////////////////////////////////////////////////////
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unsigned long GetStyle() const;
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////////////////////////////////////////////////////////////
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/// Return the visual position of the Index-th character of the string,
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/// in coordinates relative to the string
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/// (note : translation, center, rotation and scale are not applied)
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///
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/// \param index : Index of the character
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///
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/// \return Position of the index-th character (end of string if Index is out of range)
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///
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////////////////////////////////////////////////////////////
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sf::Vector2f GetCharacterPos(std::size_t index) const;
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////////////////////////////////////////////////////////////
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/// Get the string rectangle on screen
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///
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/// \return Rectangle contaning the string in screen coordinates
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///
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////////////////////////////////////////////////////////////
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FloatRect GetRect() const;
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protected :
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////////////////////////////////////////////////////////////
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/// /see Drawable::Render
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///
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////////////////////////////////////////////////////////////
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virtual void Render(RenderTarget& target, RenderQueue& queue) const;
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private :
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////////////////////////////////////////////////////////////
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/// Recompute the bounding rectangle of the text
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///
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////////////////////////////////////////////////////////////
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void RecomputeRect();
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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String myString; ///< String to display
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ResourcePtr<Font> myFont; ///< Font used to display the string
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float mySize; ///< Size of the characters
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unsigned long myStyle; ///< Text style (see Style enum)
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FloatRect myBaseRect; ///< Bounding rectangle of the text in object coordinates
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bool myNeedRectUpdate; ///< Does the bounding rect need an update ?
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};
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} // namespace sf
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#endif // SFML_TEXT_HPP
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