FS#90 - Improve Unicode string classes
Added the sf::String class to replace (and enhance) sf::Unicode::Text FS#138 - Rename sf::String to sf::Text git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1286 4e206d99-4929-0410-ac5d-dfc041789085
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46 changed files with 3003 additions and 1725 deletions
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@ -61,7 +61,7 @@ namespace sample_shader
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private static ShaderSelector backgroundShader;
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private static ShaderSelector entityShader;
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private static ShaderSelector globalShader;
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private static String2D shaderStr;
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private static Text shaderText;
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/// <summary>
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/// The main entry point for the application.
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@ -122,25 +122,25 @@ namespace sample_shader
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shaders["pixelate"].SetTexture("texture", Shader.CurrentTexture);
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// Define a string for displaying current effect description
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shaderStr = new String2D();
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shaderStr.Font = font;
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shaderStr.Size = 20;
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shaderStr.Position = new Vector2(5.0F, 0.0F);
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shaderStr.Color = new Color(250, 100, 30);
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shaderStr.Text = "Background shader: \"" + backgroundShader.Name + "\"\n" +
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"Flower shader: \"" + entityShader.Name + "\"\n" +
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"Global shader: \"" + globalShader.Name + "\"\n";
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shaderText = new Text();
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shaderText.Font = font;
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shaderText.Size = 20;
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shaderText.Position = new Vector2(5.0F, 0.0F);
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shaderText.Color = new Color(250, 100, 30);
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shaderText.DisplayedString = "Background shader: \"" + backgroundShader.Name + "\"\n" +
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"Flower shader: \"" + entityShader.Name + "\"\n" +
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"Global shader: \"" + globalShader.Name + "\"\n";
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// Define a string for displaying help
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String2D infoStr = new String2D();
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infoStr.Font = font;
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infoStr.Size = 20;
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infoStr.Position = new Vector2(5.0F, 510.0F);
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infoStr.Color = new Color(250, 100, 30);
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infoStr.Text = "Move your mouse to change the shaders' parameters\n" +
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"Press numpad 1 to change the background shader\n" +
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"Press numpad 2 to change the flower shader\n" +
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"Press numpad 3 to change the global shader";
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Text infoText = new Text();
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infoText.Font = font;
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infoText.Size = 20;
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infoText.Position = new Vector2(5.0F, 510.0F);
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infoText.Color = new Color(250, 100, 30);
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infoText.DisplayedString = "Move your mouse to change the shaders' parameters\n" +
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"Press numpad 1 to change the background shader\n" +
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"Press numpad 2 to change the flower shader\n" +
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"Press numpad 3 to change the global shader";
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// Start the game loop
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float time = 0.0F;
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@ -176,9 +176,9 @@ namespace sample_shader
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// Draw the contents of the render image to the window
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window.Draw(new Sprite(image.Image), globalShader.Shader);
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// Draw interface strings
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window.Draw(shaderStr);
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window.Draw(infoStr);
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// Draw interface texts
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window.Draw(shaderText);
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window.Draw(infoText);
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// Finally, display the rendered frame on screen
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window.Display();
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@ -192,9 +192,9 @@ namespace sample_shader
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private static void DisplayError(RenderWindow window)
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{
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// Define a string for displaying the error message
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String2D errorStr = new String2D("Sorry, your system doesn't support shaders");
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errorStr.Position = new Vector2(100.0F, 250.0F);
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errorStr.Color = new Color(200, 100, 150);
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Text error = new Text("Sorry, your system doesn't support shaders");
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error.Position = new Vector2(100.0F, 250.0F);
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error.Color = new Color(200, 100, 150);
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// Start the game loop
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while (window.IsOpened())
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@ -206,7 +206,7 @@ namespace sample_shader
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window.Clear();
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// Draw the error message
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window.Draw(errorStr);
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window.Draw(error);
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// Finally, display the rendered frame on screen
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window.Display();
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@ -242,9 +242,9 @@ namespace sample_shader
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}
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// Update the text
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shaderStr.Text = "Background shader: \"" + backgroundShader.Name + "\"\n" +
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"Flower shader: \"" + entityShader.Name + "\"\n" +
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"Global shader: \"" + globalShader.Name + "\"\n";
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shaderText.DisplayedString = "Background shader: \"" + backgroundShader.Name + "\"\n" +
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"Flower shader: \"" + entityShader.Name + "\"\n" +
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"Global shader: \"" + globalShader.Name + "\"\n";
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}
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}
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}
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