FS#90 - Improve Unicode string classes
Added the sf::String class to replace (and enhance) sf::Unicode::Text FS#138 - Rename sf::String to sf::Text git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1286 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
9f063921c9
commit
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46 changed files with 3003 additions and 1725 deletions
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@ -26,7 +26,7 @@ namespace sample_opengl
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Sprite background = new Sprite(backgroundImage);
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// Create a text to display
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String2D text = new String2D("SFML / OpenGL demo");
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Text text = new Text("SFML / OpenGL demo");
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text.Position = new Vector2(250.0F, 450.0F);
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text.Color = new Color(255, 255, 255, 170);
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@ -61,7 +61,7 @@ namespace sample_shader
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private static ShaderSelector backgroundShader;
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private static ShaderSelector entityShader;
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private static ShaderSelector globalShader;
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private static String2D shaderStr;
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private static Text shaderText;
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/// <summary>
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/// The main entry point for the application.
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@ -122,25 +122,25 @@ namespace sample_shader
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shaders["pixelate"].SetTexture("texture", Shader.CurrentTexture);
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// Define a string for displaying current effect description
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shaderStr = new String2D();
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shaderStr.Font = font;
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shaderStr.Size = 20;
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shaderStr.Position = new Vector2(5.0F, 0.0F);
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shaderStr.Color = new Color(250, 100, 30);
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shaderStr.Text = "Background shader: \"" + backgroundShader.Name + "\"\n" +
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"Flower shader: \"" + entityShader.Name + "\"\n" +
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"Global shader: \"" + globalShader.Name + "\"\n";
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shaderText = new Text();
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shaderText.Font = font;
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shaderText.Size = 20;
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shaderText.Position = new Vector2(5.0F, 0.0F);
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shaderText.Color = new Color(250, 100, 30);
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shaderText.DisplayedString = "Background shader: \"" + backgroundShader.Name + "\"\n" +
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"Flower shader: \"" + entityShader.Name + "\"\n" +
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"Global shader: \"" + globalShader.Name + "\"\n";
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// Define a string for displaying help
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String2D infoStr = new String2D();
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infoStr.Font = font;
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infoStr.Size = 20;
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infoStr.Position = new Vector2(5.0F, 510.0F);
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infoStr.Color = new Color(250, 100, 30);
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infoStr.Text = "Move your mouse to change the shaders' parameters\n" +
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"Press numpad 1 to change the background shader\n" +
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"Press numpad 2 to change the flower shader\n" +
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"Press numpad 3 to change the global shader";
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Text infoText = new Text();
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infoText.Font = font;
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infoText.Size = 20;
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infoText.Position = new Vector2(5.0F, 510.0F);
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infoText.Color = new Color(250, 100, 30);
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infoText.DisplayedString = "Move your mouse to change the shaders' parameters\n" +
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"Press numpad 1 to change the background shader\n" +
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"Press numpad 2 to change the flower shader\n" +
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"Press numpad 3 to change the global shader";
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// Start the game loop
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float time = 0.0F;
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@ -176,9 +176,9 @@ namespace sample_shader
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// Draw the contents of the render image to the window
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window.Draw(new Sprite(image.Image), globalShader.Shader);
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// Draw interface strings
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window.Draw(shaderStr);
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window.Draw(infoStr);
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// Draw interface texts
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window.Draw(shaderText);
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window.Draw(infoText);
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// Finally, display the rendered frame on screen
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window.Display();
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@ -192,9 +192,9 @@ namespace sample_shader
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private static void DisplayError(RenderWindow window)
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{
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// Define a string for displaying the error message
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String2D errorStr = new String2D("Sorry, your system doesn't support shaders");
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errorStr.Position = new Vector2(100.0F, 250.0F);
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errorStr.Color = new Color(200, 100, 150);
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Text error = new Text("Sorry, your system doesn't support shaders");
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error.Position = new Vector2(100.0F, 250.0F);
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error.Color = new Color(200, 100, 150);
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// Start the game loop
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while (window.IsOpened())
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@ -206,7 +206,7 @@ namespace sample_shader
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window.Clear();
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// Draw the error message
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window.Draw(errorStr);
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window.Draw(error);
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// Finally, display the rendered frame on screen
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window.Display();
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@ -242,9 +242,9 @@ namespace sample_shader
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}
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// Update the text
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shaderStr.Text = "Background shader: \"" + backgroundShader.Name + "\"\n" +
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"Flower shader: \"" + entityShader.Name + "\"\n" +
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"Global shader: \"" + globalShader.Name + "\"\n";
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shaderText.DisplayedString = "Background shader: \"" + backgroundShader.Name + "\"\n" +
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"Flower shader: \"" + entityShader.Name + "\"\n" +
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"Global shader: \"" + globalShader.Name + "\"\n";
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}
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}
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}
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@ -11,7 +11,7 @@ namespace SFML
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/// This class defines a graphical 2D text, that can be drawn on screen
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/// </summary>
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////////////////////////////////////////////////////////////
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public class String2D : Drawable
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public class Text : Drawable
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{
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////////////////////////////////////////////////////////////
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/// <summary>
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@ -39,46 +39,46 @@ namespace SFML
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/// Default constructor
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/// </summary>
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////////////////////////////////////////////////////////////
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public String2D() :
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public Text() :
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this("")
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{
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Construct the string from a text
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/// Construct the text from a string
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/// </summary>
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/// <param name="text">Text to display</param>
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/// <param name="str">String to display</param>
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////////////////////////////////////////////////////////////
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public String2D(string text) :
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this(text, Font.DefaultFont)
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public Text(string str) :
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this(str, Font.DefaultFont)
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{
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Construct the string from a text and a font
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/// Construct the text from a string and a font
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/// </summary>
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/// <param name="text">Text to display</param>
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/// <param name="str">String to display</param>
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/// <param name="font">Font to use</param>
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////////////////////////////////////////////////////////////
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public String2D(string text, Font font) :
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this(text, font, 30)
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public Text(string str, Font font) :
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this(str, font, 30)
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{
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Construct the string from a text, font and size
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/// Construct the text from a string, font and size
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/// </summary>
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/// <param name="text">Text to display</param>
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/// <param name="str">String to display</param>
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/// <param name="font">Font to use</param>
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/// <param name="size">Base characters size</param>
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////////////////////////////////////////////////////////////
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public String2D(string text, Font font, uint size) :
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base(sfString_Create())
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public Text(string str, Font font, uint size) :
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base(sfText_Create())
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{
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Text = text;
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DisplayedString = str;
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Font = font;
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Size = size;
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}
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@ -90,8 +90,8 @@ namespace SFML
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////////////////////////////////////////////////////////////
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public override Vector2 Position
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{
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get { return new Vector2(sfString_GetX(This), sfString_GetY(This)); }
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set { sfString_SetPosition(This, value.X, value.Y); }
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get { return new Vector2(sfText_GetX(This), sfText_GetY(This)); }
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set { sfText_SetPosition(This, value.X, value.Y); }
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}
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////////////////////////////////////////////////////////////
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@ -101,8 +101,8 @@ namespace SFML
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////////////////////////////////////////////////////////////
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public override float Rotation
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{
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get { return sfString_GetRotation(This); }
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set { sfString_SetRotation(This, value); }
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get { return sfText_GetRotation(This); }
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set { sfText_SetRotation(This, value); }
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}
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////////////////////////////////////////////////////////////
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@ -112,8 +112,8 @@ namespace SFML
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////////////////////////////////////////////////////////////
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public override Vector2 Scale
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{
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get { return new Vector2(sfString_GetScaleX(This), sfString_GetScaleY(This)); }
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set { sfString_SetScale(This, value.X, value.Y); }
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get { return new Vector2(sfText_GetScaleX(This), sfText_GetScaleY(This)); }
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set { sfText_SetScale(This, value.X, value.Y); }
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}
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////////////////////////////////////////////////////////////
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@ -124,8 +124,8 @@ namespace SFML
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////////////////////////////////////////////////////////////
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public override Vector2 Origin
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{
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get { return new Vector2(sfString_GetOriginX(This), sfString_GetOriginY(This)); }
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set { sfString_SetOrigin(This, value.X, value.Y); }
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get { return new Vector2(sfText_GetOriginX(This), sfText_GetOriginY(This)); }
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set { sfText_SetOrigin(This, value.X, value.Y); }
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}
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////////////////////////////////////////////////////////////
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@ -135,8 +135,8 @@ namespace SFML
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////////////////////////////////////////////////////////////
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public override Color Color
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{
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get { return sfString_GetColor(This); }
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set { sfString_SetColor(This, value); }
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get { return sfText_GetColor(This); }
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set { sfText_SetColor(This, value); }
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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public override BlendMode BlendMode
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{
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get { return sfString_GetBlendMode(This); }
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set { sfString_SetBlendMode(This, value); }
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get { return sfText_GetBlendMode(This); }
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set { sfText_SetBlendMode(This, value); }
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}
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////////////////////////////////////////////////////////////
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public override Vector2 TransformToLocal(Vector2 point)
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{
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Vector2 Transformed;
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sfString_TransformToLocal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
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sfText_TransformToLocal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
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return Transformed;
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}
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public override Vector2 TransformToGlobal(Vector2 point)
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{
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Vector2 Transformed;
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sfString_TransformToGlobal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
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sfText_TransformToGlobal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
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return Transformed;
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Text displayed
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/// String which is displayed
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/// </summary>
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////////////////////////////////////////////////////////////
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public string Text
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public string DisplayedString
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{
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// TODO : use unicode functions
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// (convert from UTF-16 to UTF-32, and find how to marshal System.String as sfUint32*...)
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get {return sfString_GetText(This);}
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set {sfString_SetText(This, value);}
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get {return sfText_GetString(This);}
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set {sfText_SetString(This, value);}
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}
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////////////////////////////////////////////////////////////
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@ -203,7 +203,7 @@ namespace SFML
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public Font Font
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{
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get {return myFont;}
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set {myFont = value; sfString_SetFont(This, value != null ? value.This : IntPtr.Zero);}
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set {myFont = value; sfText_SetFont(This, value != null ? value.This : IntPtr.Zero);}
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}
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////////////////////////////////////////////////////////////
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@ -213,8 +213,8 @@ namespace SFML
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////////////////////////////////////////////////////////////
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public float Size
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{
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get {return sfString_GetSize(This);}
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set {sfString_SetSize(This, value);}
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get {return sfText_GetSize(This);}
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set {sfText_SetSize(This, value);}
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}
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////////////////////////////////////////////////////////////
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@ -224,34 +224,34 @@ namespace SFML
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////////////////////////////////////////////////////////////
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public Styles Style
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{
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get {return sfString_GetStyle(This);}
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set {sfString_SetStyle(This, value);}
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get {return sfText_GetStyle(This);}
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set {sfText_SetStyle(This, value);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Get the string rectangle on screen
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/// Get the text rectangle on screen
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/// </summary>
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/// <returns>String rectangle in global coordinates (doesn't include rotation)</returns>
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/// <returns>Text rectangle in global coordinates (doesn't include rotation)</returns>
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////////////////////////////////////////////////////////////
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public FloatRect GetRect()
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{
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return sfString_GetRect(This);
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return sfText_GetRect(This);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Return the visual position of the Index-th character of the string,
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/// in coordinates relative to the string
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/// Return the visual position of the Index-th character of the text,
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/// in coordinates relative to the text
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/// (note : translation, origin, rotation and scale are not applied)
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/// </summary>
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/// <param name="index">Index of the character</param>
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/// <returns>Position of the Index-th character (end of string if Index is out of range)</returns>
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/// <returns>Position of the Index-th character (end of text if Index is out of range)</returns>
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////////////////////////////////////////////////////////////
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public Vector2 GetCharacterPos(uint index)
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{
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Vector2 Pos;
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sfString_GetCharacterPos(This, index, out Pos.X, out Pos.Y);
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sfText_GetCharacterPos(This, index, out Pos.X, out Pos.Y);
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return Pos;
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}
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internal override void Render(RenderWindow target, Shader shader)
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{
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if (shader == null)
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sfRenderWindow_DrawString(target.This, This);
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sfRenderWindow_DrawText(target.This, This);
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else
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sfRenderWindow_DrawStringWithShader(target.This, This, shader.This);
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sfRenderWindow_DrawTextWithShader(target.This, This, shader.This);
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}
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////////////////////////////////////////////////////////////
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internal override void Render(RenderImage target, Shader shader)
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{
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if (shader == null)
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sfRenderImage_DrawString(target.This, This);
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sfRenderImage_DrawText(target.This, This);
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else
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sfRenderImage_DrawStringWithShader(target.This, This, shader.This);
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sfRenderImage_DrawTextWithShader(target.This, This, shader.This);
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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protected override void Destroy(bool disposing)
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{
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sfString_Destroy(This);
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sfText_Destroy(This);
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}
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private Font myFont = Font.DefaultFont;
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#region Imports
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfString_Create();
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static extern IntPtr sfText_Create();
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfString_Destroy(IntPtr This);
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static extern void sfText_Destroy(IntPtr This);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfString_SetPosition(IntPtr This, float X, float Y);
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static extern void sfText_SetPosition(IntPtr This, float X, float Y);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern float sfString_GetX(IntPtr This);
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static extern float sfText_GetX(IntPtr This);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern float sfString_GetY(IntPtr This);
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static extern float sfText_GetY(IntPtr This);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfString_SetRotation(IntPtr This, float Rotation);
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static extern void sfText_SetRotation(IntPtr This, float Rotation);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern float sfString_GetRotation(IntPtr This);
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static extern float sfText_GetRotation(IntPtr This);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfString_SetScale(IntPtr This, float X, float Y);
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static extern void sfText_SetScale(IntPtr This, float X, float Y);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern float sfString_GetScaleX(IntPtr This);
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static extern float sfText_GetScaleX(IntPtr This);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern float sfString_GetScaleY(IntPtr This);
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static extern float sfText_GetScaleY(IntPtr This);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfString_SetOrigin(IntPtr This, float X, float Y);
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static extern void sfText_SetOrigin(IntPtr This, float X, float Y);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern float sfString_GetOriginX(IntPtr This);
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static extern float sfText_GetOriginX(IntPtr This);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern float sfString_GetOriginY(IntPtr This);
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static extern float sfText_GetOriginY(IntPtr This);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfString_SetColor(IntPtr This, Color Color);
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static extern void sfText_SetColor(IntPtr This, Color Color);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern Color sfString_GetColor(IntPtr This);
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static extern Color sfText_GetColor(IntPtr This);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfString_SetBlendMode(IntPtr This, BlendMode Mode);
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static extern void sfText_SetBlendMode(IntPtr This, BlendMode Mode);
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|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern BlendMode sfString_GetBlendMode(IntPtr This);
|
||||
static extern BlendMode sfText_GetBlendMode(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Vector2 sfString_TransformToLocal(IntPtr This, float PointX, float PointY, out float X, out float Y);
|
||||
static extern Vector2 sfText_TransformToLocal(IntPtr This, float PointX, float PointY, out float X, out float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Vector2 sfString_TransformToGlobal(IntPtr This, float PointX, float PointY, out float X, out float Y);
|
||||
static extern Vector2 sfText_TransformToGlobal(IntPtr This, float PointX, float PointY, out float X, out float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_DrawString(IntPtr This, IntPtr String);
|
||||
static extern void sfRenderWindow_DrawText(IntPtr This, IntPtr String);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_DrawStringWithShader(IntPtr This, IntPtr String, IntPtr Shader);
|
||||
static extern void sfRenderWindow_DrawTextWithShader(IntPtr This, IntPtr String, IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_DrawString(IntPtr This, IntPtr String);
|
||||
static extern void sfRenderImage_DrawText(IntPtr This, IntPtr String);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_DrawStringWithShader(IntPtr This, IntPtr String, IntPtr Shader);
|
||||
static extern void sfRenderImage_DrawTextWithShader(IntPtr This, IntPtr String, IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfString_GetWidth(IntPtr This);
|
||||
static extern float sfText_GetWidth(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfString_GetHeight(IntPtr This);
|
||||
static extern float sfText_GetHeight(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics", CharSet = CharSet.Ansi), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_SetText(IntPtr This, string Text);
|
||||
static extern void sfText_SetString(IntPtr This, string Text);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_SetFont(IntPtr This, IntPtr Font);
|
||||
static extern void sfText_SetFont(IntPtr This, IntPtr Font);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_SetSize(IntPtr This, float Size);
|
||||
static extern void sfText_SetSize(IntPtr This, float Size);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_SetStyle(IntPtr This, Styles Style);
|
||||
static extern void sfText_SetStyle(IntPtr This, Styles Style);
|
||||
|
||||
[DllImport("csfml-graphics", CharSet = CharSet.Ansi), SuppressUnmanagedCodeSecurity]
|
||||
static extern string sfString_GetText(IntPtr This);
|
||||
static extern string sfText_GetString(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfString_GetSize(IntPtr This);
|
||||
static extern float sfText_GetSize(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Styles sfString_GetStyle(IntPtr This);
|
||||
static extern Styles sfText_GetStyle(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern FloatRect sfString_GetRect(IntPtr This);
|
||||
static extern FloatRect sfText_GetRect(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_GetCharacterPos(IntPtr This, uint Index, out float X, out float Y);
|
||||
static extern void sfText_GetCharacterPos(IntPtr This, uint Index, out float X, out float Y);
|
||||
|
||||
#endregion
|
||||
}
|
|
@ -60,7 +60,7 @@
|
|||
<Compile Include="Shader.cs" />
|
||||
<Compile Include="Shape.cs" />
|
||||
<Compile Include="Sprite.cs" />
|
||||
<Compile Include="String2D.cs" />
|
||||
<Compile Include="Text.cs" />
|
||||
<Compile Include="Vector2.cs" />
|
||||
<Compile Include="View.cs" />
|
||||
</ItemGroup>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue