Finished to adjust the libraries names in SFML, CSFML and SFML.Net

Removed support for old projects/makefiles (only CMake makefiles can be used now)

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1612 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-11-04 22:49:49 +00:00
parent 9f0d6882ba
commit 6e682af51a
130 changed files with 373 additions and 20074 deletions

View file

@ -1,76 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-audio", "csfml-audio.vcproj", "{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-graphics", "csfml-graphics.vcproj", "{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-network", "csfml-network.vcproj", "{823DDC98-42D5-4A38-88CF-9DC06C788AE4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-system", "csfml-system.vcproj", "{C061A27D-7CA0-4179-9869-672FA04A86A8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-window", "csfml-window.vcproj", "{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-main", "csfml-main.vcproj", "{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug DLL|Win32 = Debug DLL|Win32
Debug|Win32 = Debug|Win32
Release DLL|Win32 = Release DLL|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug|Win32.ActiveCfg = Debug DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug|Win32.Build.0 = Debug DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release DLL|Win32.Build.0 = Release DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release|Win32.ActiveCfg = Release DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release|Win32.Build.0 = Release DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug|Win32.ActiveCfg = Debug DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug|Win32.Build.0 = Debug DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release DLL|Win32.Build.0 = Release DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release|Win32.ActiveCfg = Release DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release|Win32.Build.0 = Release DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug|Win32.ActiveCfg = Debug DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug|Win32.Build.0 = Debug DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release DLL|Win32.Build.0 = Release DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release|Win32.ActiveCfg = Release DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release|Win32.Build.0 = Release DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug|Win32.ActiveCfg = Debug DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug|Win32.Build.0 = Debug DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release DLL|Win32.Build.0 = Release DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release|Win32.ActiveCfg = Release DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release|Win32.Build.0 = Release DLL|Win32
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug|Win32.ActiveCfg = Debug DLL|Win32
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug|Win32.Build.0 = Debug DLL|Win32
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release DLL|Win32.Build.0 = Release DLL|Win32
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release|Win32.ActiveCfg = Release DLL|Win32
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release|Win32.Build.0 = Release DLL|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug DLL|Win32.ActiveCfg = Debug|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug DLL|Win32.Build.0 = Debug|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug|Win32.ActiveCfg = Debug|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug|Win32.Build.0 = Debug|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release DLL|Win32.ActiveCfg = Release|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release DLL|Win32.Build.0 = Release|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release|Win32.ActiveCfg = Release|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -1,11 +0,0 @@
@echo off
set MSBUILD=%WINDIR%\Microsoft.NET\Framework\v2.0.50727\msbuild
echo Compiling debug dynamic libraries...
%MSBUILD% ..\CSFML.sln /verbosity:q /target:csfml-main,csfml-system,csfml-network,csfml-window,csfml-graphics,csfml-audio /property:Configuration="Debug DLL"
echo Compiling release dynamic libraries...
%MSBUILD% ..\CSFML.sln /verbosity:q /target:csfml-main,csfml-system,csfml-network,csfml-window,csfml-graphics,csfml-audio /property:Configuration="Release DLL"
echo Done

View file

@ -1,286 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="csfml-audio"
ProjectGUID="{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}"
RootNamespace="csfml-audio"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;CSFML_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-audio-s-d.lib sfml2-system-s-d.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2005\csfml2-audio-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
/>
</Configuration>
<Configuration
Name="Release DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;CSFML_EXPORTS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-audio-s.lib sfml2-system-s.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2005\csfml2-audio.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\src\SFML\Audio\Listener.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\Listener.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\Music.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\Music.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\MusicStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\Sound.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\Sound.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundBuffer.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\SoundBuffer.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundBufferRecorder.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\SoundBufferRecorder.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundBufferRecorderStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundBufferStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundRecorder.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\SoundRecorder.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundRecorderStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\SoundStatus.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundStream.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\SoundStream.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundStreamStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\Types.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,345 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="csfml-graphics"
ProjectGUID="{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}"
RootNamespace="csfml-graphics"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
<DefaultToolFile
FileName="masm.rules"
/>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="MASM"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;CSFML_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-graphics-s-d.lib sfml2-window-s-d.lib sfml2-system-s-d.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2005\csfml2-graphics-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;msvcrt.lib;libcd.lib;libcmtd.lib"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
/>
</Configuration>
<Configuration
Name="Release DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="MASM"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;CSFML_EXPORTS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-graphics-s.lib sfml2-window-s.lib sfml2-system-s.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2005\csfml2-graphics.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;msvcrtd.lib;libcd.lib;libcmtd.lib"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\include\SFML\Graphics\BlendMode.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Color.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Color.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Font.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Font.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\FontStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Glyph.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Image.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Image.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\ImageStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Rect.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Rect.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\RenderImage.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\RenderImage.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\RenderImageStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\RenderWindow.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\RenderWindow.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\RenderWindowStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Shader.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Shader.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\ShaderStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Shape.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Shape.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\ShapeStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Sprite.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Sprite.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\SpriteStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Text.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Text.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\TextStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Types.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\View.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\View.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\ViewStruct.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,158 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="csfml-main"
ProjectGUID="{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}"
RootNamespace="sfml-main"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
WholeProgramOptimization="false"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)..\..\lib\vc2005\csfml2-main-d.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
WholeProgramOptimization="false"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)..\..\lib\vc2005\csfml2-main.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\src\SFML\Main\SFML_Main.cpp"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,292 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="csfml-network"
ProjectGUID="{823DDC98-42D5-4A38-88CF-9DC06C788AE4}"
RootNamespace="csfml-network"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;CSFML_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-network-s-d.lib sfml2-system-s-d.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2005\csfml2-network-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
/>
</Configuration>
<Configuration
Name="Release DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CRT_SECURE_NO_DEPRECATE;CSFML_EXPORTS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-network-s.lib sfml2-system-s.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2005\csfml2-network.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\src\SFML\Network\Ftp.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\Ftp.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\FtpStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\Http.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\Http.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\HttpStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\IpAddress.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\IpAddress.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\Packet.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\Packet.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\PacketStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SocketSelector.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\SocketSelector.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SocketSelectorStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\TcpListener.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\TcpListener.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\TcpListenerStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\TcpSocket.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\TcpSocket.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\TcpSocketStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\Types.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\UdpSocket.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\UdpSocket.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\UdpSocketStruct.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,252 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="csfml-system"
ProjectGUID="{C061A27D-7CA0-4179-9869-672FA04A86A8}"
RootNamespace="csfml-system"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;CSFML_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-system-s-d.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2005\csfml2-system-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
/>
</Configuration>
<Configuration
Name="Release DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;CSFML_EXPORTS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-system-s.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2005\csfml2-system.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\src\sfml\system\Clock.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\System\Clock.h"
>
</File>
<File
RelativePath="..\..\src\SFML\System\ClockStruct.h"
>
</File>
<File
RelativePath="..\..\src\sfml\system\Mutex.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\System\Mutex.h"
>
</File>
<File
RelativePath="..\..\src\SFML\System\MutexStruct.h"
>
</File>
<File
RelativePath="..\..\src\sfml\system\Randomizer.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\System\Randomizer.h"
>
</File>
<File
RelativePath="..\..\src\sfml\system\Sleep.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\System\Sleep.h"
>
</File>
<File
RelativePath="..\..\src\sfml\system\Thread.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\System\Thread.h"
>
</File>
<File
RelativePath="..\..\src\SFML\System\ThreadStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\System\Types.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,254 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="csfml-window"
ProjectGUID="{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}"
RootNamespace="csfml-window"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;CSFML_EXPORTS;GLEW_BUILD"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
DisableSpecificWarnings="4311;4312"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-window-s-d.lib sfml2-system-s-d.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2005\csfml2-window-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
/>
</Configuration>
<Configuration
Name="Release DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;CSFML_EXPORTS;GLEW_BUILD"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="0"
DisableSpecificWarnings="4311;4312"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-window-s.lib sfml2-system-s.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2005\csfml2-window.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\src\SFML\Window\Context.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Window\Context.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Window\ContextStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Window\Event.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Window\Input.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Window\Input.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Window\InputStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Window\Types.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Window\VideoMode.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Window\VideoMode.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Window\Window.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Window\Window.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Window\WindowHandle.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Window\WindowStruct.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,76 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-audio", "csfml-audio.vcproj", "{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-graphics", "csfml-graphics.vcproj", "{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-system", "csfml-system.vcproj", "{C061A27D-7CA0-4179-9869-672FA04A86A8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-window", "csfml-window.vcproj", "{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-main", "csfml-main.vcproj", "{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-network", "csfml-network.vcproj", "{823DDC98-42D5-4A38-88CF-9DC06C788AE4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug DLL|Win32 = Debug DLL|Win32
Debug|Win32 = Debug|Win32
Release DLL|Win32 = Release DLL|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug|Win32.ActiveCfg = Debug DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug|Win32.Build.0 = Debug DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release DLL|Win32.Build.0 = Release DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release|Win32.ActiveCfg = Release DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release|Win32.Build.0 = Release DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug|Win32.ActiveCfg = Debug DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug|Win32.Build.0 = Debug DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release DLL|Win32.Build.0 = Release DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release|Win32.ActiveCfg = Release DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release|Win32.Build.0 = Release DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug|Win32.ActiveCfg = Debug DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug|Win32.Build.0 = Debug DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release DLL|Win32.Build.0 = Release DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release|Win32.ActiveCfg = Release DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release|Win32.Build.0 = Release DLL|Win32
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug|Win32.ActiveCfg = Debug DLL|Win32
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug|Win32.Build.0 = Debug DLL|Win32
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release DLL|Win32.Build.0 = Release DLL|Win32
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release|Win32.ActiveCfg = Release DLL|Win32
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release|Win32.Build.0 = Release DLL|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug DLL|Win32.ActiveCfg = Debug|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug DLL|Win32.Build.0 = Debug|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug|Win32.ActiveCfg = Debug|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug|Win32.Build.0 = Debug|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release DLL|Win32.ActiveCfg = Release|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release DLL|Win32.Build.0 = Release|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release|Win32.ActiveCfg = Release|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release|Win32.Build.0 = Release|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug|Win32.ActiveCfg = Debug DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug|Win32.Build.0 = Debug DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release DLL|Win32.Build.0 = Release DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release|Win32.ActiveCfg = Release DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release|Win32.Build.0 = Release DLL|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -1,11 +0,0 @@
@echo off
set MSBUILD=%WINDIR%\Microsoft.NET\Framework\v3.5\msbuild
echo Compiling debug dynamic libraries...
%MSBUILD% ..\CSFML.sln /verbosity:q /maxcpucount /target:csfml-main,csfml-system,csfml-network,csfml-window,csfml-graphics,csfml-audio /property:Configuration="Debug DLL"
echo Compiling release dynamic libraries...
%MSBUILD% ..\CSFML.sln /verbosity:q /maxcpucount /target:csfml-main,csfml-system,csfml-network,csfml-window,csfml-graphics,csfml-audio /property:Configuration="Release DLL"
echo Done

View file

@ -1,285 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="csfml-audio"
ProjectGUID="{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}"
RootNamespace="csfml-audio"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;CSFML_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-audio-s-d.lib sfml2-system-s-d.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2008\csfml2-audio-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
/>
</Configuration>
<Configuration
Name="Release DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;CSFML_EXPORTS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-audio-s.lib sfml2-system-s.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2008\csfml2-audio.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\src\SFML\Audio\Listener.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\Listener.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\Music.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\Music.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\MusicStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\Sound.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\Sound.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundBuffer.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\SoundBuffer.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundBufferRecorder.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\SoundBufferRecorder.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundBufferRecorderStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundBufferStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundRecorder.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\SoundRecorder.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundRecorderStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\SoundStatus.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundStream.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\SoundStream.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundStreamStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Audio\Types.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,344 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="csfml-graphics"
ProjectGUID="{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}"
RootNamespace="csfml-graphics"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
<DefaultToolFile
FileName="masm.rules"
/>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="MASM"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;CSFML_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-graphics-s-d.lib sfml2-window-s-d.lib sfml2-system-s-d.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2008\csfml2-graphics-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;msvcrt.lib;libcd.lib;libcmtd.lib"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
/>
</Configuration>
<Configuration
Name="Release DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="MASM"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;CSFML_EXPORTS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-graphics-s.lib sfml2-window-s.lib sfml2-system-s.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2008\csfml2-graphics.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrtd.lib, libcd.lib, libcmtd.lib"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\include\SFML\Graphics\BlendMode.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Color.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Color.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Font.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Font.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\FontStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Glyph.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Image.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Image.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\ImageStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Rect.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Rect.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\RenderImage.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\RenderImage.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\RenderImageStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\RenderWindow.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\RenderWindow.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\RenderWindowStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Shader.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Shader.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\ShaderStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Shape.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Shape.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\ShapeStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Sprite.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Sprite.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\SpriteStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Text.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Text.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\TextStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Types.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\View.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\View.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\ViewStruct.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,157 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="csfml-main"
ProjectGUID="{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}"
RootNamespace="sfml-main"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
WholeProgramOptimization="false"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
DebugInformationFormat="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)..\..\lib\vc2008\csfml2-main-d.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
WholeProgramOptimization="false"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="4"
DebugInformationFormat="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)..\..\lib\vc2008\csfml2-main.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\src\SFML\Main\SFML_Main.cpp"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,295 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="csfml-network"
ProjectGUID="{823DDC98-42D5-4A38-88CF-9DC06C788AE4}"
RootNamespace="csfml-network"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;CSFML_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-network-s-d.lib sfml2-system-s-d.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2008\csfml2-network-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
/>
</Configuration>
<Configuration
Name="Release DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CRT_SECURE_NO_DEPRECATE;CSFML_EXPORTS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-network-s.lib sfml2-system-s.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2008\csfml2-network.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\src\SFML\Network\Ftp.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\Ftp.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\FtpStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\Http.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\Http.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\HttpStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\IpAddress.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\IpAddress.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\Packet.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\Packet.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\PacketStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SocketSelector.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\SocketSelector.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\SocketSelectorStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\SocketStatus.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\TcpListener.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\TcpListener.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\TcpListenerStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\TcpSocket.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\TcpSocket.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\TcpSocketStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\Types.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\UdpSocket.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Network\UdpSocket.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Network\UdpSocketStruct.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,251 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="csfml-system"
ProjectGUID="{C061A27D-7CA0-4179-9869-672FA04A86A8}"
RootNamespace="csfml-system"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;CSFML_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-system-s-d.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2008\csfml2-system-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
/>
</Configuration>
<Configuration
Name="Release DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;CSFML_EXPORTS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-system-s.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2008\csfml2-system.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\src\sfml\system\Clock.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\System\Clock.h"
>
</File>
<File
RelativePath="..\..\src\SFML\System\ClockStruct.h"
>
</File>
<File
RelativePath="..\..\src\sfml\system\Mutex.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\System\Mutex.h"
>
</File>
<File
RelativePath="..\..\src\SFML\System\MutexStruct.h"
>
</File>
<File
RelativePath="..\..\src\sfml\system\Randomizer.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\System\Randomizer.h"
>
</File>
<File
RelativePath="..\..\src\sfml\system\Sleep.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\System\Sleep.h"
>
</File>
<File
RelativePath="..\..\src\sfml\system\Thread.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\System\Thread.h"
>
</File>
<File
RelativePath="..\..\src\SFML\System\ThreadStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\System\Types.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,253 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="csfml-window"
ProjectGUID="{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}"
RootNamespace="csfml-window"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;CSFML_EXPORTS;GLEW_BUILD"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
DisableSpecificWarnings="4311;4312"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-window-s-d.lib sfml2-system-s-d.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2008\csfml2-window-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
/>
</Configuration>
<Configuration
Name="Release DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;CSFML_EXPORTS;GLEW_BUILD"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="0"
DisableSpecificWarnings="4311;4312"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml2-window-s.lib sfml2-system-s.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2008\csfml2-window.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\src\SFML\Window\Context.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Window\Context.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Window\ContextStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Window\Event.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Window\Input.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Window\Input.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Window\InputStruct.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Window\Types.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Window\VideoMode.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Window\VideoMode.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Window\Window.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Window\Window.h"
>
</File>
<File
RelativePath="..\..\include\SFML\Window\WindowHandle.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Window\WindowStruct.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View file

@ -1,18 +0,0 @@
@echo off
echo Compiling MinGW libraries...
cd codeblocks\batch-build
call build.bat
echo Compiling Visual C++ 2005 libraries...
cd ..\..\vc2005\batch-build
call build.bat
echo Compiling Visual C++ 2008 libraries...
cd ..\..\vc2008\batch-build
call build.bat
cd ..\..
echo Done
pause

View file

@ -1,11 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_workspace_file>
<Workspace title="CSFML workspace">
<Project filename="csfml-main.cbp" />
<Project filename="csfml-system.cbp" />
<Project filename="csfml-window.cbp" />
<Project filename="csfml-graphics.cbp" />
<Project filename="csfml-audio.cbp" />
<Project filename="csfml-network.cbp" active="1" />
</Workspace>
</CodeBlocks_workspace_file>

View file

@ -1,25 +0,0 @@
@echo off
cd ..
echo Compiling csfml-main...
codeblocks -na -nd -ns --build csfml-main.cbp --target="Debug_Win32"
codeblocks -na -nd -ns --build csfml-main.cbp --target="Release_Win32"
echo Compiling debug dynamic libraries...
codeblocks -na -nd -ns --build csfml-system.cbp --target="Debug DLL_Win32"
codeblocks -na -nd -ns --build csfml-window.cbp --target="Debug DLL_Win32"
codeblocks -na -nd -ns --build csfml-graphics.cbp --target="Debug DLL_Win32"
codeblocks -na -nd -ns --build csfml-audio.cbp --target="Debug DLL_Win32"
codeblocks -na -nd -ns --build csfml-network.cbp --target="Debug DLL_Win32"
echo Compiling release dynamic libraries...
codeblocks -na -nd -ns --build csfml-system.cbp --target="Release DLL_Win32"
codeblocks -na -nd -ns --build csfml-window.cbp --target="Release DLL_Win32"
codeblocks -na -nd -ns --build csfml-graphics.cbp --target="Release DLL_Win32"
codeblocks -na -nd -ns --build csfml-network.cbp --target="Release DLL_Win32"
codeblocks -na -nd -ns --build csfml-audio.cbp --target="Release DLL_Win32"
cd batch-build
echo Done

View file

@ -1,85 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="csfml-audio" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\csfml-audio-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\csfml-audio\Debug DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-audio-s-d" />
<Add option="-lsfml-system-s-d" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\csfml-audio" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\csfml-audio\Release DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-audio-s" />
<Add option="-lsfml-system-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
<Add directory="..\..\..\lib\mingw" />
</Linker>
<Unit filename="..\..\include\SFML\Audio\Listener.h" />
<Unit filename="..\..\include\SFML\Audio\Music.h" />
<Unit filename="..\..\include\SFML\Audio\Sound.h" />
<Unit filename="..\..\include\SFML\Audio\SoundBuffer.h" />
<Unit filename="..\..\include\SFML\Audio\SoundBufferRecorder.h" />
<Unit filename="..\..\include\SFML\Audio\SoundRecorder.h" />
<Unit filename="..\..\include\SFML\Audio\SoundStatus.h" />
<Unit filename="..\..\include\SFML\Audio\SoundStream.h" />
<Unit filename="..\..\include\SFML\Audio\Types.h" />
<Unit filename="..\..\src\SFML\Audio\Listener.cpp" />
<Unit filename="..\..\src\SFML\Audio\Music.cpp" />
<Unit filename="..\..\src\SFML\Audio\MusicStruct.h" />
<Unit filename="..\..\src\SFML\Audio\Sound.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundBuffer.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundBufferRecorder.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundBufferRecorderStruct.h" />
<Unit filename="..\..\src\SFML\Audio\SoundBufferStruct.h" />
<Unit filename="..\..\src\SFML\Audio\SoundRecorder.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundRecorderStruct.h" />
<Unit filename="..\..\src\SFML\Audio\SoundStream.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundStreamStruct.h" />
<Unit filename="..\..\src\SFML\Audio\SoundStruct.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

View file

@ -1,98 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="csfml-graphics" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\csfml-graphics-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\csfml-graphics\Debug DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-graphics-s-d" />
<Add option="-lsfml-window-s-d" />
<Add option="-lsfml-system-s-d" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\csfml-graphics" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\csfml-graphics\Release DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-graphics-s" />
<Add option="-lsfml-window-s" />
<Add option="-lsfml-system-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
<Add directory="..\..\..\lib\mingw" />
</Linker>
<Unit filename="..\..\include\SFML\Graphics\BlendMode.h" />
<Unit filename="..\..\include\SFML\Graphics\Color.h" />
<Unit filename="..\..\include\SFML\Graphics\Font.h" />
<Unit filename="..\..\include\SFML\Graphics\Image.h" />
<Unit filename="..\..\include\SFML\Graphics\Rect.h" />
<Unit filename="..\..\include\SFML\Graphics\RenderWindow.h" />
<Unit filename="..\..\include\SFML\Graphics\Shader.h" />
<Unit filename="..\..\include\SFML\Graphics\Shape.h" />
<Unit filename="..\..\include\SFML\Graphics\Sprite.h" />
<Unit filename="..\..\include\SFML\Graphics\Text.h" />
<Unit filename="..\..\include\SFML\Graphics\Types.h" />
<Unit filename="..\..\include\SFML\Graphics\View.h" />
<Unit filename="..\..\src\SFML\Graphics\Color.cpp" />
<Unit filename="..\..\src\SFML\Graphics\Font.cpp" />
<Unit filename="..\..\src\SFML\Graphics\FontStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\Image.cpp" />
<Unit filename="..\..\src\SFML\Graphics\ImageStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\Rect.cpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderImage.cpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderImageStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\RenderWindow.cpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderWindowStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\Shader.cpp" />
<Unit filename="..\..\src\SFML\Graphics\ShaderStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\Shape.cpp" />
<Unit filename="..\..\src\SFML\Graphics\ShapeStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\Sprite.cpp" />
<Unit filename="..\..\src\SFML\Graphics\SpriteStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\StringStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\Text.cpp" />
<Unit filename="..\..\src\SFML\Graphics\TextStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\View.cpp" />
<Unit filename="..\..\src\SFML\Graphics\ViewStruct.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

View file

@ -1,51 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="csfml-main" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug_Win32">
<Option output="..\..\lib\mingw\libcsfml-main-d" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\..\Temp\codeblocks\csfml-main\Debug_Win32" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
</Target>
<Target title="Release_Win32">
<Option output="..\..\lib\mingw\libcsfml-main" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\..\Temp\codeblocks\csfml-main\Release_Win32" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
</Compiler>
</Target>
</Build>
<Unit filename="..\..\src\SFML\Main\SFML_Main.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

View file

@ -1,90 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="csfml-network" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\csfml-network-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\csfml-network\Debug DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-network-s-d" />
<Add option="-lsfml-system-s-d" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\csfml-network" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\csfml-network\Release DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-network-s" />
<Add option="-lsfml-system-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
<Add directory="..\..\..\lib\mingw" />
</Linker>
<Unit filename="..\..\include\SFML\Network\Ftp.h" />
<Unit filename="..\..\include\SFML\Network\Http.h" />
<Unit filename="..\..\include\SFML\Network\IpAddress.h" />
<Unit filename="..\..\include\SFML\Network\Packet.h" />
<Unit filename="..\..\include\SFML\Network\SocketSelector.h" />
<Unit filename="..\..\include\SFML\Network\SocketStatus.h" />
<Unit filename="..\..\include\SFML\Network\SocketTCP.h" />
<Unit filename="..\..\include\SFML\Network\SocketUDP.h" />
<Unit filename="..\..\include\SFML\Network\TcpListener.h" />
<Unit filename="..\..\include\SFML\Network\TcpSocket.h" />
<Unit filename="..\..\include\SFML\Network\Types.h" />
<Unit filename="..\..\include\SFML\Network\UdpSocket.h" />
<Unit filename="..\..\src\SFML\Network\Ftp.cpp" />
<Unit filename="..\..\src\SFML\Network\FtpStruct.h" />
<Unit filename="..\..\src\SFML\Network\Http.cpp" />
<Unit filename="..\..\src\SFML\Network\HttpStruct.h" />
<Unit filename="..\..\src\SFML\Network\IpAddress.cpp" />
<Unit filename="..\..\src\SFML\Network\Packet.cpp" />
<Unit filename="..\..\src\SFML\Network\PacketStruct.h" />
<Unit filename="..\..\src\SFML\Network\SocketSelector.cpp" />
<Unit filename="..\..\src\SFML\Network\SocketSelectorStruct.h" />
<Unit filename="..\..\src\SFML\Network\TcpListener.cpp" />
<Unit filename="..\..\src\SFML\Network\TcpListenerStruct.h" />
<Unit filename="..\..\src\SFML\Network\TcpSocket.cpp" />
<Unit filename="..\..\src\SFML\Network\TcpSocketStruct.h" />
<Unit filename="..\..\src\SFML\Network\UdpSocket.cpp" />
<Unit filename="..\..\src\SFML\Network\UdpSocketStruct.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

View file

@ -1,75 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="csfml-system" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\csfml-system-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\csfml-system\Debug DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-system-s-d" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\csfml-system" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\csfml-system\Release DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-system-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
<Add directory="..\..\..\lib\mingw" />
</Linker>
<Unit filename="..\..\include\SFML\System\Clock.h" />
<Unit filename="..\..\include\SFML\System\Mutex.h" />
<Unit filename="..\..\include\SFML\System\Randomizer.h" />
<Unit filename="..\..\include\SFML\System\Sleep.h" />
<Unit filename="..\..\include\SFML\System\Thread.h" />
<Unit filename="..\..\include\SFML\System\Types.h" />
<Unit filename="..\..\src\SFML\System\Clock.cpp" />
<Unit filename="..\..\src\SFML\System\ClockStruct.h" />
<Unit filename="..\..\src\SFML\System\Mutex.cpp" />
<Unit filename="..\..\src\SFML\System\MutexStruct.h" />
<Unit filename="..\..\src\SFML\System\Randomizer.cpp" />
<Unit filename="..\..\src\SFML\System\Sleep.cpp" />
<Unit filename="..\..\src\SFML\System\Thread.cpp" />
<Unit filename="..\..\src\SFML\System\ThreadStruct.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

View file

@ -1,79 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="csfml-window" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\csfml-window-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\csfml-window\Debug DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
<Add option="-DGLEW_BUILD" />
</Compiler>
<Linker>
<Add option="-lsfml-window-s-d" />
<Add option="-lsfml-system-s-d" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\csfml-window" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\csfml-window\Release DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
<Add option="-DGLEW_BUILD" />
</Compiler>
<Linker>
<Add option="-lsfml-window-s" />
<Add option="-lsfml-system-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
<Add directory="..\..\..\lib\mingw" />
</Linker>
<Unit filename="..\..\include\SFML\Window\Context.h" />
<Unit filename="..\..\include\SFML\Window\Event.h" />
<Unit filename="..\..\include\SFML\Window\Input.h" />
<Unit filename="..\..\include\SFML\Window\Types.h" />
<Unit filename="..\..\include\SFML\Window\VideoMode.h" />
<Unit filename="..\..\include\SFML\Window\Window.h" />
<Unit filename="..\..\include\SFML\Window\WindowHandle.h" />
<Unit filename="..\..\src\SFML\Window\Context.cpp" />
<Unit filename="..\..\src\SFML\Window\ContextStruct.h" />
<Unit filename="..\..\src\SFML\Window\Input.cpp" />
<Unit filename="..\..\src\SFML\Window\InputStruct.h" />
<Unit filename="..\..\src\SFML\Window\VideoMode.cpp" />
<Unit filename="..\..\src\SFML\Window\Window.cpp" />
<Unit filename="..\..\src\SFML\Window\WindowStruct.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

View file

@ -1,46 +0,0 @@
export SRCROOT = ../../src/SFML
export DESTDIR = /usr/local
export DESTLIBDIR = $(DESTDIR)/lib
export DESTINCDIR = $(DESTDIR)/include
export DESTDBGDIR = $(DESTLIBDIR)/debug/$(DESTLIBDIR)
export CC = gcc
export CPP = g++
export CFLAGS = -W -Wall -pedantic -Wno-unused -DCSFML_EXPORTS -g -O2 -DNDEBUG -I../../include -I../../src -fPIC
export CFLAGSEXT = -I../../include -I../../src -g -O2 -DNDEBUG -fPIC
export LDFLAGS = -shared
export LIBPATH = ../../lib
export VERSION = 2.0
export CP = cp
export LN = ln
export LNFLAGS = -s -f
export LIBS = system window graphics audio network
all: csfml
csfml: $(LIBS)
$(LIBS):
mkdir -p $(LIBPATH)
$(MAKE) -f Makefile.$@
install:
mkdir -p $(DESTLIBDIR)
mkdir -p $(DESTINCDIR)
mkdir -p $(DESTDBGDIR)
$(CP) -r ../../include/SFML/ $(DESTINCDIR)/
find $(DESTINCDIR)/SFML -name .svn -type d -print0 | xargs -0 /bin/rm -rf
$(MAKE) $@ -f Makefile.system
$(MAKE) $@ -f Makefile.window
$(MAKE) $@ -f Makefile.graphics
$(MAKE) $@ -f Makefile.audio
$(MAKE) $@ -f Makefile.network
clean mrproper:
$(MAKE) $@ -f Makefile.system
$(MAKE) $@ -f Makefile.window
$(MAKE) $@ -f Makefile.graphics
$(MAKE) $@ -f Makefile.audio
$(MAKE) $@ -f Makefile.network
.PHONY: clean mrproper

View file

@ -1,27 +0,0 @@
SRC = $(wildcard $(SRCROOT)/Audio/*.cpp)
OBJ = $(SRC:.cpp=.o)
LIB = libcsfml2-audio.so
LIBNAME = $(LIB).$(VERSION)
FULLLIBNAME = $(LIBPATH)/$(LIBNAME)
LINK = $(LN) $(LNFLAGS) $(LIBNAME) $(DESTLIBDIR)/$(LIB)
all: $(LIB)
libcsfml2-audio.so: $(OBJ)
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIBNAME) -o $(FULLLIBNAME) $(OBJ) -lsfml2-audio
$(OBJ): %.o: %.cpp
$(CPP) -o $@ -c $< $(CFLAGS)
.PHONY: clean mrproper
clean:
rm -rf $(OBJ)
mrproper: clean
rm -rf $(FULLLIBNAME)
install:
objcopy --only-keep-debug $(FULLLIBNAME) $(DESTDBGDIR)/$(LIBNAME)
objcopy --strip-unneeded $(FULLLIBNAME) $(DESTLIBDIR)/$(LIBNAME)
$(LINK)

View file

@ -1,27 +0,0 @@
SRC = $(wildcard $(SRCROOT)/Graphics/*.cpp)
OBJ = $(SRC:.cpp=.o)
LIB = libcsfml2-graphics.so
LIBNAME = $(LIB).$(VERSION)
FULLLIBNAME = $(LIBPATH)/$(LIBNAME)
LINK = $(LN) $(LNFLAGS) $(LIBNAME) $(DESTLIBDIR)/$(LIB)
all: $(LIB)
libcsfml2-graphics.so: $(OBJ)
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIBNAME) -o $(FULLLIBNAME) $(OBJ) -lsfml2-graphics -lsfml2-window -lsfml2-system
$(OBJ): %.o: %.cpp
$(CPP) -o $@ -c $< $(CFLAGS)
.PHONY: clean mrproper
clean:
rm -rf $(OBJ)
mrproper: clean
rm -rf $(FULLLIBNAME)
install:
objcopy --only-keep-debug $(FULLLIBNAME) $(DESTDBGDIR)/$(LIBNAME)
objcopy --strip-unneeded $(FULLLIBNAME) $(DESTLIBDIR)/$(LIBNAME)
$(LINK)

View file

@ -1,27 +0,0 @@
SRC = $(wildcard $(SRCROOT)/Network/*.cpp)
OBJ = $(SRC:.cpp=.o)
LIB = libcsfml2-network.so
LIBNAME = $(LIB).$(VERSION)
FULLLIBNAME = $(LIBPATH)/$(LIBNAME)
LINK = $(LN) $(LNFLAGS) $(LIBNAME) $(DESTLIBDIR)/$(LIB)
all: $(LIB)
libcsfml2-network.so: $(OBJ)
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIBNAME) -o $(FULLLIBNAME) $(OBJ) -lsfml2-network
$(OBJ): %.o: %.cpp
$(CPP) -o $@ -c $< $(CFLAGS)
.PHONY: clean mrproper
clean:
rm -rf $(OBJ)
mrproper: clean
rm -rf $(FULLLIBNAME)
install:
objcopy --only-keep-debug $(FULLLIBNAME) $(DESTDBGDIR)/$(LIBNAME)
objcopy --strip-unneeded $(FULLLIBNAME) $(DESTLIBDIR)/$(LIBNAME)
$(LINK)

View file

@ -1,27 +0,0 @@
SRC = $(wildcard $(SRCROOT)/System/*.cpp)
OBJ = $(SRC:.cpp=.o)
LIB = libcsfml2-system.so
LIBNAME = $(LIB).$(VERSION)
FULLLIBNAME = $(LIBPATH)/$(LIBNAME)
LINK = $(LN) $(LNFLAGS) $(LIBNAME) $(DESTLIBDIR)/$(LIB)
all: $(LIB)
libcsfml2-system.so: $(OBJ)
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIBNAME) -o $(FULLLIBNAME) $(OBJ) -lsfml2-system
$(OBJ): %.o: %.cpp
$(CPP) -o $@ -c $< $(CFLAGS)
.PHONY: clean mrproper
clean:
rm -rf $(OBJ)
mrproper: clean
rm -rf $(FULLLIBNAME)
install:
objcopy --only-keep-debug $(FULLLIBNAME) $(DESTDBGDIR)/$(LIBNAME)
objcopy --strip-unneeded $(FULLLIBNAME) $(DESTLIBDIR)/$(LIBNAME)
$(LINK)

View file

@ -1,27 +0,0 @@
SRC = $(wildcard $(SRCROOT)/Window/*.cpp)
OBJ = $(SRC:.cpp=.o)
LIB = libcsfml2-window.so
LIBNAME = $(LIB).$(VERSION)
FULLLIBNAME = $(LIBPATH)/$(LIBNAME)
LINK = $(LN) $(LNFLAGS) $(LIBNAME) $(DESTLIBDIR)/$(LIB)
all: $(LIB)
libcsfml2-window.so: $(OBJ)
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIBNAME) -o $(FULLLIBNAME) $(OBJ) -lsfml2-window -lsfml2-system
$(OBJ): %.o: %.cpp
$(CPP) -o $@ -c $< $(CFLAGS)
.PHONY: clean mrproper
clean:
rm -rf $(OBJ)
mrproper: clean
rm -rf $(FULLLIBNAME)
install:
objcopy --only-keep-debug $(FULLLIBNAME) $(DESTDBGDIR)/$(LIBNAME)
objcopy --strip-unneeded $(FULLLIBNAME) $(DESTLIBDIR)/$(LIBNAME)
$(LINK)

View file

@ -58,15 +58,23 @@ macro(csfml_add_library target)
add_library(${target} ${THIS_SOURCES})
# adjust the output file prefix/suffix to match our conventions
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
if(WINDOWS)
# include the major version number in Windows shared library names (but not import library names)
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
endif()
if (WINDOWS AND COMPILER_GCC)
# on Windows/gcc get rid of "lib" prefix for shared libraries,
# and transform the ".dll.a" suffix into ".a" for import libraries
set_target_properties(${target} PROPERTIES PREFIX "")
set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a")
endif()
# insert the major version number in the output filename
string(REGEX REPLACE "csfml(-.*)" "csfml${VERSION_MAJOR}\\1" OUTPUT_NAME ${target})
set_target_properties(${target} PROPERTIES OUTPUT_NAME ${OUTPUT_NAME})
# set the version and soversion of the target (for compatible systems -- mostly Linuxes)
set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR}.${VERSION_MINOR})
set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
# for gcc 4.x on Windows, we add the -static-libgcc linker flag to get rid of an extra gcc DLL
if(WINDOWS AND COMPILER_GCC)

View file

@ -355,7 +355,9 @@ void sfRenderWindow_SetJoystickThreshold(sfRenderWindow* renderWindow, float thr
////////////////////////////////////////////////////////////
sfWindowHandle sfRenderWindow_GetSystemHandle(const sfRenderWindow* renderWindow)
{
CSFML_CALL_RETURN(renderWindow, GetSystemHandle(), 0);
CSFML_CHECK_RETURN(renderWindow, NULL);
return (sfWindowHandle)renderWindow->This.GetSystemHandle();
}

View file

@ -6,4 +6,4 @@ add_library(csfml-main STATIC ${CMAKE_SOURCE_DIR}/src/SFML/Main/SFML_Main.cpp)
set_target_properties(csfml-main PROPERTIES DEBUG_POSTFIX -d)
# insert the major version number in the output filename
set_target_properties(csfml-main PROPERTIES OUTPUT_NAME "csfml${VERSION_MAJOR}-main")
set_target_properties(csfml-main PROPERTIES OUTPUT_NAME "csfml-main")

View file

@ -329,5 +329,7 @@ void sfWindow_SetJoystickThreshold(sfWindow* window, float threshold)
////////////////////////////////////////////////////////////
sfWindowHandle sfWindow_GetSystemHandle(const sfWindow* window)
{
CSFML_CALL_RETURN(window, GetSystemHandle(), 0);
CSFML_CHECK_RETURN(window, NULL);
return (sfWindowHandle)window->This.GetSystemHandle();
}