Renamed RenderTarget::convertCoords to mapPixelToCoords, and added its inverse mapCoordsToPixel

This commit is contained in:
Laurent Gomila 2012-11-10 10:25:25 +01:00
parent 044eb85872
commit 6ce6014dd8
2 changed files with 105 additions and 35 deletions

View file

@ -100,25 +100,45 @@ IntRect RenderTarget::getViewport(const View& view) const
////////////////////////////////////////////////////////////
Vector2f RenderTarget::convertCoords(const Vector2i& point) const
Vector2f RenderTarget::mapPixelToCoords(const Vector2i& point) const
{
return convertCoords(point, getView());
return mapPixelToCoords(point, getView());
}
////////////////////////////////////////////////////////////
Vector2f RenderTarget::convertCoords(const Vector2i& point, const View& view) const
Vector2f RenderTarget::mapPixelToCoords(const Vector2i& point, const View& view) const
{
// First, convert from viewport coordinates to homogeneous coordinates
Vector2f coords;
Vector2f normalized;
IntRect viewport = getViewport(view);
coords.x = -1.f + 2.f * (point.x - viewport.left) / viewport.width;
coords.y = 1.f - 2.f * (point.y - viewport.top) / viewport.height;
normalized.x = -1.f + 2.f * (point.x - viewport.left) / viewport.width;
normalized.y = 1.f - 2.f * (point.y - viewport.top) / viewport.height;
// Then transform by the inverse of the view matrix
return view.getInverseTransform().transformPoint(coords);
return view.getInverseTransform().transformPoint(normalized);
}
////////////////////////////////////////////////////////////
Vector2i RenderTarget::mapCoordsToPixel(const Vector2f& point) const
{
return mapCoordsToPixel(point, getView());
}
////////////////////////////////////////////////////////////
Vector2i RenderTarget::mapCoordsToPixel(const Vector2f& point, const View& view) const
{
// First, transform the point by the view matrix
Vector2f normalized = view.getTransform().transformPoint(point);
// Then convert to viewport coordinates
Vector2i pixel;
IntRect viewport = getViewport(view);
pixel.x = static_cast<int>(( normalized.x + 1.f) / 2.f * viewport.width + viewport.left);
pixel.y = static_cast<int>((-normalized.y + 1.f) / 2.f * viewport.height + viewport.top);
return pixel;
}
////////////////////////////////////////////////////////////
void RenderTarget::draw(const Drawable& drawable, const RenderStates& states)