Added Unicode window title support.

- Changed SFML API to receive an sf::String as the window title instead
  of a std::string (in Window::Window and Window::setTitle).
- Changed RenderWindow and WindowImpl APIs accordingly.
- Changed WindowImplWin32 to use a Unicode window title only if the
  target OS supports it.
- Changed WindowImplCocoa to always use Unicode window titles and added
  a utility function to Window/OSX/cpp_objc_conversion.mm.
- Changed WindowImplX11 to set the Unicode window title as part of the
  _NET_WM_NAME specification, which sadly is not part of the official X
  standard, but the closest anything can get. Still set regular ASCII
  title as fallback.
This commit is contained in:
Shiz 2013-02-11 19:21:51 +01:00
parent 9cf259c365
commit 6bc077688e
14 changed files with 71 additions and 38 deletions

View file

@ -73,7 +73,7 @@ public :
/// \param settings Additional settings for the underlying OpenGL context
///
////////////////////////////////////////////////////////////
RenderWindow(VideoMode mode, const std::string& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
RenderWindow(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
////////////////////////////////////////////////////////////
/// \brief Construct the window from an existing control