Added Unicode window title support.
- Changed SFML API to receive an sf::String as the window title instead of a std::string (in Window::Window and Window::setTitle). - Changed RenderWindow and WindowImpl APIs accordingly. - Changed WindowImplWin32 to use a Unicode window title only if the target OS supports it. - Changed WindowImplCocoa to always use Unicode window titles and added a utility function to Window/OSX/cpp_objc_conversion.mm. - Changed WindowImplX11 to set the Unicode window title as part of the _NET_WM_NAME specification, which sadly is not part of the official X standard, but the closest anything can get. Still set regular ASCII title as fallback.
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14 changed files with 71 additions and 38 deletions
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@ -73,7 +73,7 @@ public :
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/// \param settings Additional settings for the underlying OpenGL context
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///
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////////////////////////////////////////////////////////////
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RenderWindow(VideoMode mode, const std::string& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
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RenderWindow(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
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////////////////////////////////////////////////////////////
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/// \brief Construct the window from an existing control
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@ -37,7 +37,7 @@
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#include <SFML/System/Clock.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <string>
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#include <SFML/System/String.hpp>
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namespace sf
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/// \param settings Additional settings for the underlying OpenGL context
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///
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////////////////////////////////////////////////////////////
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Window(VideoMode mode, const std::string& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
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Window(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
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////////////////////////////////////////////////////////////
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/// \brief Construct the window from an existing control
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@ -125,7 +125,7 @@ public :
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/// \param settings Additional settings for the underlying OpenGL context
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///
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////////////////////////////////////////////////////////////
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void create(VideoMode mode, const std::string& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
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void create(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
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////////////////////////////////////////////////////////////
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/// \brief Create (or recreate) the window from an existing control
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@ -284,7 +284,7 @@ public :
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/// \see setIcon
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///
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////////////////////////////////////////////////////////////
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void setTitle(const std::string& title);
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void setTitle(const String& title);
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////////////////////////////////////////////////////////////
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/// \brief Change the window's icon
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