next step to D-ify the property functions

this time all Drawables

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1458 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-03-13 22:44:26 +00:00
parent ca7c1d1690
commit 6b444d338e
6 changed files with 578 additions and 677 deletions

View file

@ -63,22 +63,22 @@ public:
* img = Image of the sprite
* left = Left coordinate of the sprite (0 by default)
* top = Top coordinate of the sprite (0 by default)
* scaleX = Horizontal scale (1 by default)
* scaleY= Vertical scale (1 by default)
* rotation = Orientation, in degrees (0 by default)
* scalex = Horizontal scale (1 by default)
* scaley = Vertical scale (1 by default)
* rot = Orientation, in degrees (0 by default)
* col = Color of the sprite (white by default)
*/
this(Image img, float left = 0.f, float top = 0.f, float scaleX = 1.f, float scaleY = 1.f, float rotation = 0.f, Color col = Color.WHITE)
this(Image img, float left = 0.f, float top = 0.f, float scalex = 1.f, float scaley = 1.f, float rot = 0.f, Color col = Color.WHITE)
{
super();
m_image = img;
sfSprite_SetImage(m_ptr, img.getNativePointer, true);
setX(left);
setY(top);
setScaleX(scaleX);
setScaleY(scaleY);
setRotation(rotation);
setColor(col);
x = left;
y = top;
scaleX = scalex;
scaleY = scaley;
rotation = rot;
color = col;
}
/**
@ -95,18 +95,6 @@ public:
m_image = img;
}
/**
* Set the sub-rectangle of a sprite inside the source image.
*
* Params:
* rect = New sub-rectangle
*/
void setSubRect(IntRect rect)
{
sfSprite_SetSubRect(m_ptr, rect);
m_subRect = rect;
}
/**
* Resize the sprite (by changing its scale factors).
* The default size is defined by the subrect
@ -158,23 +146,52 @@ public:
}
/**
* Get the source image of the sprite
*
* Returns:
* Pointer to the image (can be NULL)
*/
Image getImage()
* Get the color of a given pixel in the sprite
*
* Params:
* x = X coordinate
* y = Y coordinate
*
* Returns:
* Color of pixel
*/
Color getPixel(uint x, uint y)
{
return sfSprite_GetPixel(m_ptr, x, y);
}
@property
{
/**
* Set the sub-rectangle of a sprite inside the source image.
*
* Params:
* rect = New sub-rectangle
*/
void subRect(IntRect rect)
{
sfSprite_SetSubRect(m_ptr, rect);
m_subRect = rect;
}
/**
* Get the source image of the sprite
*
* Returns:
* Pointer to the image (can be NULL)
*/
Image image()
{
return m_image;
}
/**
* Get the sub-rectangle of the sprite inside the source image
*
* Returns:
* Sub-rectangle
*/
IntRect getSubRect()
* Get the sub-rectangle of the sprite inside the source image
*
* Returns:
* Sub-rectangle
*/
IntRect subRect()
{
if (m_subRect == IntRect())
m_subRect = sfSprite_GetSubRect(m_ptr);
@ -184,74 +201,33 @@ public:
}
/**
* Get the sprite size
*
* Returns:
* Size of the sprite
*/
Vector2f getSize()
* Get the sprite size
*
* Returns:
* Size of the sprite
*/
Vector2f size()
{
return Vector2f(sfSprite_GetWidth(m_ptr), sfSprite_GetHeight(m_ptr));
}
/**
* Get the color of a given pixel in the sprite
*
* Params:
* x = X coordinate
* y = Y coordinate
*
* Returns:
* Color of pixel
*/
Color getPixel(uint x, uint y)
{
return sfSprite_GetPixel(m_ptr, x, y);
}
}
private:
extern (C)
static extern(C)
{
typedef void function(void*, void*, bool) pf_sfSprite_SetImage;
typedef void function(void*, IntRect) pf_sfSprite_SetSubRect;
typedef void function(void*, float, float) pf_sfSprite_Resize;
typedef void function(void*, int) pf_sfSprite_FlipX;
typedef void function(void*, int) pf_sfSprite_FlipY;
typedef void* function(void*) pf_sfSprite_GetImage;
typedef IntRect function(void*) pf_sfSprite_GetSubRect;
typedef float function(void*) pf_sfSprite_GetWidth;
typedef float function(void*) pf_sfSprite_GetHeight;
typedef Color function(void*, uint, uint) pf_sfSprite_GetPixel;
static pf_sfSprite_SetImage sfSprite_SetImage;
static pf_sfSprite_SetSubRect sfSprite_SetSubRect;
static pf_sfSprite_Resize sfSprite_Resize;
static pf_sfSprite_FlipX sfSprite_FlipX;
static pf_sfSprite_FlipY sfSprite_FlipY;
static pf_sfSprite_GetImage sfSprite_GetImage;
static pf_sfSprite_GetSubRect sfSprite_GetSubRect;
static pf_sfSprite_GetWidth sfSprite_GetWidth;
static pf_sfSprite_GetHeight sfSprite_GetHeight;
static pf_sfSprite_GetPixel sfSprite_GetPixel;
void function(void*, void*, bool) sfSprite_SetImage;
void function(void*, IntRect) sfSprite_SetSubRect;
void function(void*, float, float) sfSprite_Resize;
void function(void*, int) sfSprite_FlipX;
void function(void*, int) sfSprite_FlipY;
void* function(void*) sfSprite_GetImage;
IntRect function(void*) sfSprite_GetSubRect;
float function(void*) sfSprite_GetWidth;
float function(void*) sfSprite_GetHeight;
Color function(void*, uint, uint) sfSprite_GetPixel;
}
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-graphics-d");
else
DllLoader dll = DllLoader.load("csfml-graphics");
sfSprite_SetImage = cast(pf_sfSprite_SetImage)dll.getSymbol("sfSprite_SetImage");
sfSprite_SetSubRect = cast(pf_sfSprite_SetSubRect)dll.getSymbol("sfSprite_SetSubRect");
sfSprite_Resize = cast(pf_sfSprite_Resize)dll.getSymbol("sfSprite_Resize");
sfSprite_FlipX = cast(pf_sfSprite_FlipX)dll.getSymbol("sfSprite_FlipX");
sfSprite_FlipY = cast(pf_sfSprite_FlipY)dll.getSymbol("sfSprite_FlipY");
sfSprite_GetImage = cast(pf_sfSprite_GetImage)dll.getSymbol("sfSprite_GetImage");
sfSprite_GetSubRect = cast(pf_sfSprite_GetSubRect)dll.getSymbol("sfSprite_GetSubRect");
sfSprite_GetWidth = cast(pf_sfSprite_GetWidth)dll.getSymbol("sfSprite_GetWidth");
sfSprite_GetHeight = cast(pf_sfSprite_GetHeight)dll.getSymbol("sfSprite_GetHeight");
sfSprite_GetPixel = cast(pf_sfSprite_GetPixel)dll.getSymbol("sfSprite_GetPixel");
}
mixin(loadFromSharedLib2("csfml-graphics", "sfSprite",
"SetImage", "SetSubRect", "Resize", "FlipX", "FlipY", "GetImage", "GetSubRect", "GetWidth", "GetHeight", "GetPixel"));
}