Renamed Text.Size to Text.CharacterSize in SFML.Net (sync with C++ API)
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1816 4e206d99-4929-0410-ac5d-dfc041789085
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2 changed files with 7 additions and 7 deletions
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@ -124,7 +124,7 @@ namespace shader
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// Define a string for displaying current effect description
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shaderText = new Text();
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shaderText.Font = font;
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shaderText.Size = 20;
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shaderText.CharacterSize = 20;
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shaderText.Position = new Vector2(5.0F, 0.0F);
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shaderText.Color = new Color(250, 100, 30);
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shaderText.DisplayedString = "Background shader: \"" + backgroundShader.Name + "\"\n" +
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@ -134,7 +134,7 @@ namespace shader
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// Define a string for displaying help
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Text infoText = new Text();
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infoText.Font = font;
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infoText.Size = 20;
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infoText.CharacterSize = 20;
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infoText.Position = new Vector2(5.0F, 500.0F);
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infoText.Color = new Color(250, 100, 30);
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infoText.DisplayedString = "Move your mouse to change the shaders' parameters\n" +
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