Updated the shader sample (fixed "blur", added "edge")
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1273 4e206d99-4929-0410-ac5d-dfc041789085
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2 changed files with 40 additions and 6 deletions
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@ -6,11 +6,15 @@ void main()
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vec2 offx = vec2(offset, 0.0);
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vec2 offy = vec2(0.0, offset);
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vec4 c0 = texture2D(texture, gl_TexCoord[0].xy);
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vec4 c1 = texture2D(texture, gl_TexCoord[0].xy - offy);
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vec4 c2 = texture2D(texture, gl_TexCoord[0].xy + offy);
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vec4 c3 = texture2D(texture, gl_TexCoord[0].xy - offx);
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vec4 c4 = texture2D(texture, gl_TexCoord[0].xy + offx);
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vec4 pixel = texture2D(texture, gl_TexCoord[0].xy) * 1 +
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texture2D(texture, gl_TexCoord[0].xy - offx) * 2 +
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texture2D(texture, gl_TexCoord[0].xy + offx) * 2 +
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texture2D(texture, gl_TexCoord[0].xy - offy) * 2 +
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texture2D(texture, gl_TexCoord[0].xy + offy) * 2 +
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texture2D(texture, gl_TexCoord[0].xy - offx - offy) * 1 +
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texture2D(texture, gl_TexCoord[0].xy - offx + offy) * 1 +
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texture2D(texture, gl_TexCoord[0].xy + offx - offy) * 1 +
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texture2D(texture, gl_TexCoord[0].xy + offx + offy) * 1;
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gl_FragColor = gl_Color * (c0 * 0.2 + c1 * 0.2 + c2 * 0.2 + c3 * 0.2 + c4 * 0.2);
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gl_FragColor = gl_Color * (pixel / 13.0);
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}
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