fixed some bugs in SoundStream
property style functions for SoundStream and SoundSource fixed pong and soundstream samples: thx AndrejM! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1552 4e206d99-4929-0410-ac5d-dfc041789085
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4 changed files with 79 additions and 70 deletions
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@ -29,28 +29,34 @@ class MySoundStream : SoundStream
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// We create a sound buffer to load samples from files
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m_buff = new SoundBuffer("Data/car_idle.wav");
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m_data = m_buff.getSamples[0..m_buff.getSamplesCount];
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m_data = m_buff.samples[0..m_buff.samplesCount];
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}
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protected:
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/*
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bool onStart()
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{
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// No specifics things to do, just return true.
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return true;
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}
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bool onGetData(out short[] data)
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*/
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override bool onGetData(out short[] data)
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{
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// We ensure that we have enough data to send
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if (m_cursor + this.getSampleRate > m_data.length)
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if (m_cursor + this.sampleRate > m_data.length)
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return false;
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// Assign data in the buffer ...
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data = m_data[m_cursor..m_cursor + this.getSampleRate];
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data = m_data[m_cursor..m_cursor + this.sampleRate];
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// ... and increment the cursor
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m_cursor += this.getSampleRate;
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m_cursor += this.sampleRate;
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return true;
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}
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override void onSeek(float timeOffset)
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{
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}
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}
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void main()
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@ -59,20 +65,20 @@ void main()
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display("Playing sound !\n Press enter to stop playback.");
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stream.play();
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read();
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read(); // prevent console from closing
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stream.stop();
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}
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void display(char[] c)
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void display(string c)
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{
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version (Tango)
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{
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{
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Stdout(c).newline;
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}
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}
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else
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{
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writefln("%s", c);
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}
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{
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writeln(c);
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}
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}
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/**
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@ -81,11 +87,11 @@ void display(char[] c)
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void read()
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{
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version (Tango)
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{
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{
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Cin.get();
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}
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}
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else
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{
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{
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readln();
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}
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}
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}
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}
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