Added the Android port

This commit is contained in:
Jonathan De Wachter 2013-08-25 20:39:55 +02:00
parent 01b745185e
commit 63bbe2c91e
183 changed files with 40166 additions and 40 deletions

View file

@ -37,6 +37,11 @@ elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
return()
endif()
endif()
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Android")
set(SFML_OS_ANDROID 1)
# use the OpenGL ES implementation on Android
set(OPENGL_ES 1)
else()
message(FATAL_ERROR "Unsupported operating system")
return()
@ -80,8 +85,8 @@ else()
return()
endif()
# define the install directory for miscellaneous files
if(SFML_OS_WINDOWS)
# define the install directory for miscellaneous files
if(SFML_OS_WINDOWS OR SFML_OS_ANDROID)
set(INSTALL_MISC_DIR .)
elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_MACOSX)
set(INSTALL_MISC_DIR share/SFML)

View file

@ -10,6 +10,7 @@ macro(sfml_add_library target)
# parse the arguments
cmake_parse_arguments(THIS "" "" "SOURCES;DEPENDS;EXTERNAL_LIBS" ${ARGN})
if(NOT ANDROID)
# create the target
add_library(${target} ${THIS_SOURCES})
@ -105,7 +106,150 @@ macro(sfml_add_library target)
LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin
ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel
FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX} COMPONENT bin)
else()
# create an empty target added to the default build
add_custom_target(${target} ALL)
# get the module name (extract 'network' from 'sfml-network' for example)
string(SUBSTRING ${target} 5 -1 MODULE_NAME)
# make the first letter a capital letter ('network' -> 'Network')s
string(SUBSTRING ${MODULE_NAME} 0 1 FIRST_LETTER)
string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
string(REGEX REPLACE "^.(.*)" "${FIRST_LETTER}\\1" PROTO_NAME_CAP "${MODULE_NAME}")
set(MODULE_NAME ${PROTO_NAME_CAP})
# create an empty Application.mk ready to be filled
set(APPLICATION_MK ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/Application.mk)
file(WRITE ${APPLICATION_MK})
# define several path for later use
set(INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include)
set(SRC_DIR ${PROJECT_SOURCE_DIR}/src)
set(EXTLIBS_DIR ${PROJECT_SOURCE_DIR}/extlibs/android/extlibs)
# add support for Windows under Cygwin (add C:/cygwin64 to path)
execute_process(COMMAND uname -o OUTPUT_VARIABLE UNAME_RESULT)
if (UNAME_RESULT MATCHES Cygwin)
execute_process(COMMAND cygpath --mixed / OUTPUT_VARIABLE CYGPATH)
string(STRIP ${CYGPATH} CYGPATH)
set(INCLUDE_DIR ${CYGPATH}${PROJECT_SOURCE_DIR}/include)
set(SRC_DIR ${CYGPATH}${PROJECT_SOURCE_DIR}/src)
set(EXTLIBS_DIR ${CYGPATH}${PROJECT_SOURCE_DIR}/extlibs/android/extlibs)
endif()
# write the Application.mk
file(APPEND ${APPLICATION_MK} "NDK_APP_OUT := ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj\n")
file(APPEND ${APPLICATION_MK} "APP_PLATFORM := android-${ANDROID_API_LEVEL}\n")
file(APPEND ${APPLICATION_MK} "APP_STL := stlport_static\n")
file(APPEND ${APPLICATION_MK} "APP_BUILD_SCRIPT := Android.mk\n")
file(APPEND ${APPLICATION_MK} "APP_MODULES := ${target}\n")
file(APPEND ${APPLICATION_MK} "APP_CPPFLAGS += -I${INCLUDE_DIR}\n")
file(APPEND ${APPLICATION_MK} "APP_CPPFLAGS += -I${SRC_DIR}\n")
file(APPEND ${APPLICATION_MK} "APP_CPPFLAGS += -I${EXTLIBS_DIR}/include\n")
file(APPEND ${APPLICATION_MK} "APP_CPPFLAGS += -DSFML_OPENGL_ES\n")
if (ANDROID_ABI_ARM)
file(APPEND ${APPLICATION_MK} "APP_ABI += armeabi\n")
endif()
if (ANDROID_ABI_ARMv7)
file(APPEND ${APPLICATION_MK} "APP_ABI += armeabi-v7a\n")
endif()
if (ANDROID_ABI_MIPS)
file(APPEND ${APPLICATION_MK} "APP_ABI += mips\n")
endif()
if (ANDROID_ABI_x86)
file(APPEND ${APPLICATION_MK} "APP_ABI += x86\n")
endif()
# define the target build rules
set(DIR ${PROJECT_SOURCE_DIR}/src/SFML/${MODULE_NAME})
set(NDK_MODULE_PATH ${PROJECT_SOURCE_DIR}/extlibs/android)
set(NDK_PROJECT_PATH ${PROJECT_SOURCE_DIR}/src/SFML/${MODULE_NAME})
set(NDK_BUILD ${ANDROID_NDK_PATH}/ndk-build)
set(NDK_APPLICATION_MK NDK_APPLICATION_MK=${APPLICATION_MK})
# create the environment for ndk-build
set(NDK_ENVIRONMENT NDK_MODULE_PATH=${NDK_MODULE_PATH} NDK_PROJECT_PATH=${NDK_PROJECT_PATH})
# invoke the ndk-build scripts from the ndk with the right parameters
add_custom_command(TARGET ${target} POST_BUILD COMMAND ${NDK_BUILD} -C ${DIR} ${NDK_APPLICATION_MK} ${NDK_ENVIRONMENT})
# define the target install rules
if (ANDROID_ABI_ARM)
install(DIRECTORY ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj/local/armeabi DESTINATION ${ANDROID_NDK_PATH}/sources/sfml/lib/ PATTERN "objs" EXCLUDE)
endif()
if (ANDROID_ABI_ARMv7)
install(DIRECTORY ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj/local/armeabi-v7a DESTINATION ${ANDROID_NDK_PATH}/sources/sfml/lib PATTERN "objs" EXCLUDE)
endif()
if (ANDROID_ABI_MIPS)
install(DIRECTORY ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj/local/mips DESTINATION ${ANDROID_NDK_PATH}/sources/sfml/lib PATTERN "objs" EXCLUDE)
endif()
if (ANDROID_ABI_x86)
install(DIRECTORY ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj/local/x86 DESTINATION ${ANDROID_NDK_PATH}/sources/sfml/lib PATTERN "objs" EXCLUDE)
endif()
endif()
endmacro()
# add a new target which is a SFML example
# ex: sfml_add_example(ftp
# SOURCES ftp.cpp ...
# DEPENDS sfml-network sfml-system)
macro(sfml_add_example target)
# parse the arguments
sfml_parse_arguments(THIS "SOURCES;DEPENDS" "GUI_APP" ${ARGN})
# set a source group for the source files
source_group("" FILES ${THIS_SOURCES})
# create the target
if(THIS_GUI_APP AND WINDOWS)
add_executable(${target} WIN32 ${THIS_SOURCES})
target_link_libraries(${target} sfml-main)
else()
add_executable(${target} ${THIS_SOURCES})
endif()
# set the debug suffix
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
set_target_properties(${target} PROPERTIES FOLDER "Examples")
# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
if(WINDOWS AND COMPILER_GCC AND SFML_USE_STATIC_STD_LIBS)
if(NOT GCC_VERSION VERSION_LESS "4")
set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
endif()
endif()
# link the target to its SFML dependencies
if(THIS_DEPENDS)
target_link_libraries(${target} ${THIS_DEPENDS})
endif()
# add the install rule
install(TARGETS ${target}
RUNTIME DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples)
# install the example's source code
install(FILES ${THIS_SOURCES}
DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
COMPONENT examples)
# install the example's resources as well
set(EXAMPLE_RESOURCES "${CMAKE_SOURCE_DIR}/examples/${target}/resources")
if(EXISTS ${EXAMPLE_RESOURCES})
install(DIRECTORY ${EXAMPLE_RESOURCES}
DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
COMPONENT examples)
endif()
endmacro()
# add a new target which is a SFML example

View file

@ -0,0 +1,49 @@
# As Android native applications are compiled by the NDK and so, use its build
# system (mandatory) which contains many toolchains, we must fool CMake to
# obtain the same build interface. Here, we're setting non-existing toolchains
# to satisfy CMake. Only CMAKE_SYSTEM_NAME is relevant as it will identify the
# targetted platfrom across our CMake scripts.
include(CMakeForceCompiler)
set(CMAKE_SYSTEM_NAME Android)
set(CMAKE_SYSTEM_VERSION 0)
set(CMAKE_SYSTEM_PROCESSOR unknown)
CMAKE_FORCE_C_COMPILER(/ GNU)
CMAKE_FORCE_CXX_COMPILER(/ GNU)
# We need to know where the NDK is located. We'll define some options to
# customize the build process using NDK/ndk-build: a library might be built for
# multiple architecture targetting different API level at the same time.
# See the NDK as an entire filesystem on its own where we would install headers
# and libraries in it.
# attempts to know the NDK path from various environment variable
if(NOT $ENV{NDK} STREQUAL "")
set(ANDROID_NDK_PATH $ENV{NDK})
elseif(NOT $ENV{NDK_PATH} STREQUAL "")
set(ANDROID_NDK_PATH $ENV{NDK_PATH})
elseif(NOT $ENV{ANDROID_NDK} STREQUAL "")
set(ANDROID_NDK_PATH $ENV{ANDROID_NDK})
elseif(NOT $ENV{ANDROID_NDK_PATH} STREQUAL "")
set(ANDROID_NDK_PATH $ENV{ANDROID_NDK_PATH})
else()
set(ANDROID_NDK_PATH /path/to/the/NDK)
endif()
# add an option for choosing the NDK
sfml_set_option(ANDROID_NDK_PATH ${ANDROID_NDK_PATH} STRING "Where is the NDK located ?")
# add an option for choosing the API level (by default, it chooses the most widespread and used)
sfml_set_option(ANDROID_API_LEVEL 9 STRING "What API level should it target ?")
# add options for choosing the targetted arches
sfml_set_option(ANDROID_ABI_ARM TRUE BOOL "Build for arm architecture ?")
sfml_set_option(ANDROID_ABI_ARMv7 FALSE BOOL "Build for armv7 architecture ?")
sfml_set_option(ANDROID_ABI_MIPS FALSE BOOL "Build for mipsel architecture ?")
sfml_set_option(ANDROID_ABI_x86 FALSE BOOL "Build for x86 architecture ?")
# where SFML headers and libs need to be installed
set(CMAKE_INSTALL_PREFIX ${ANDROID_NDK_PATH}/sources/sfml)