Add support for creating Vulkan window surfaces.

This commit is contained in:
binary1248 2018-09-15 11:49:16 +02:00 committed by Lukas Dürrenberger
parent 8886134156
commit 6272f853c1
36 changed files with 16176 additions and 0 deletions

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@ -0,0 +1,114 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_VULKAN_HPP
#define SFML_VULKAN_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.hpp>
#include <SFML/Window/WindowHandle.hpp>
#include <vector>
#include <stdint.h>
typedef struct VkInstance_T* VkInstance;
#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
typedef struct VkSurfaceKHR_T* VkSurfaceKHR;
#else
typedef uint64_t VkSurfaceKHR;
#endif
struct VkAllocationCallbacks;
namespace sf
{
typedef void (*VulkanFunctionPointer)();
////////////////////////////////////////////////////////////
/// \brief Vulkan helper functions
///
////////////////////////////////////////////////////////////
class SFML_WINDOW_API Vulkan
{
public:
////////////////////////////////////////////////////////////
/// \brief Tell whether or not the system supports Vulkan
///
/// This function should always be called before using
/// the Vulkan features. If it returns false, then
/// any attempt to use Vulkan will fail.
///
/// If only compute is required, set \a requireGraphics
/// to false to skip checking for the extensions necessary
/// for graphics rendering.
///
/// \param requireGraphics
///
/// \return True if Vulkan is supported, false otherwise
///
////////////////////////////////////////////////////////////
static bool isAvailable(bool requireGraphics = true);
////////////////////////////////////////////////////////////
/// \brief Get the address of a Vulkan function
///
/// \param name Name of the function to get the address of
///
/// \return Address of the Vulkan function, 0 on failure
///
////////////////////////////////////////////////////////////
static VulkanFunctionPointer getFunction(const char* name);
////////////////////////////////////////////////////////////
/// \brief Get Vulkan instance extensions required for graphics
///
/// \return Vulkan instance extensions required for graphics
///
////////////////////////////////////////////////////////////
static const std::vector<const char*>& getGraphicsRequiredInstanceExtensions();
};
} // namespace sf
#endif // SFML_VULKAN_HPP
////////////////////////////////////////////////////////////
/// \class sf::Vulkan
/// \ingroup window
///
///
///
////////////////////////////////////////////////////////////

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#include <SFML/Window/Cursor.hpp>
#include <SFML/Window/Export.hpp>
#include <SFML/Window/VideoMode.hpp>
#include <SFML/Window/Vulkan.hpp>
#include <SFML/Window/WindowHandle.hpp>
#include <SFML/Window/WindowStyle.hpp>
#include <SFML/System/Clock.hpp>
@ -393,6 +394,18 @@ public:
////////////////////////////////////////////////////////////
WindowHandle getSystemHandle() const;
////////////////////////////////////////////////////////////
/// \brief Create a Vulkan rendering surface
///
/// \param instance Vulkan instance
/// \param surface Created surface
/// \param allocator Allocator to use
///
/// \return True if surface creation was successful, false otherwise
///
////////////////////////////////////////////////////////////
bool createVulkanSurface(const VkInstance& instance, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator = 0);
protected:
////////////////////////////////////////////////////////////