Add support for creating Vulkan window surfaces.
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114
include/SFML/Window/Vulkan.hpp
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114
include/SFML/Window/Vulkan.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_VULKAN_HPP
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#define SFML_VULKAN_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.hpp>
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#include <SFML/Window/WindowHandle.hpp>
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#include <vector>
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#include <stdint.h>
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typedef struct VkInstance_T* VkInstance;
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#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
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typedef struct VkSurfaceKHR_T* VkSurfaceKHR;
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#else
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typedef uint64_t VkSurfaceKHR;
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#endif
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struct VkAllocationCallbacks;
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namespace sf
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{
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typedef void (*VulkanFunctionPointer)();
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////////////////////////////////////////////////////////////
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/// \brief Vulkan helper functions
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///
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////////////////////////////////////////////////////////////
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class SFML_WINDOW_API Vulkan
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Tell whether or not the system supports Vulkan
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///
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/// This function should always be called before using
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/// the Vulkan features. If it returns false, then
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/// any attempt to use Vulkan will fail.
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///
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/// If only compute is required, set \a requireGraphics
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/// to false to skip checking for the extensions necessary
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/// for graphics rendering.
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///
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/// \param requireGraphics
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///
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/// \return True if Vulkan is supported, false otherwise
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///
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////////////////////////////////////////////////////////////
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static bool isAvailable(bool requireGraphics = true);
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////////////////////////////////////////////////////////////
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/// \brief Get the address of a Vulkan function
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///
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/// \param name Name of the function to get the address of
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///
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/// \return Address of the Vulkan function, 0 on failure
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///
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////////////////////////////////////////////////////////////
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static VulkanFunctionPointer getFunction(const char* name);
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////////////////////////////////////////////////////////////
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/// \brief Get Vulkan instance extensions required for graphics
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///
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/// \return Vulkan instance extensions required for graphics
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///
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////////////////////////////////////////////////////////////
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static const std::vector<const char*>& getGraphicsRequiredInstanceExtensions();
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};
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} // namespace sf
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#endif // SFML_VULKAN_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Vulkan
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/// \ingroup window
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///
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///
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///
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////////////////////////////////////////////////////////////
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@ -31,6 +31,7 @@
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#include <SFML/Window/Cursor.hpp>
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#include <SFML/Window/Export.hpp>
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#include <SFML/Window/VideoMode.hpp>
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#include <SFML/Window/Vulkan.hpp>
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#include <SFML/Window/WindowHandle.hpp>
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#include <SFML/Window/WindowStyle.hpp>
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#include <SFML/System/Clock.hpp>
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////////////////////////////////////////////////////////////
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WindowHandle getSystemHandle() const;
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////////////////////////////////////////////////////////////
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/// \brief Create a Vulkan rendering surface
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///
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/// \param instance Vulkan instance
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/// \param surface Created surface
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/// \param allocator Allocator to use
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///
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/// \return True if surface creation was successful, false otherwise
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///
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////////////////////////////////////////////////////////////
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bool createVulkanSurface(const VkInstance& instance, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator = 0);
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protected:
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////////////////////////////////////////////////////////////
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