[Android] Rewrote CMake scripts to compile SFML with our new toolchain

This commit is contained in:
Jonathan De Wachter 2013-09-22 17:16:48 +02:00
parent f9e80e1a3b
commit 60894d1c1a
28 changed files with 260 additions and 327 deletions

View file

@ -1,79 +0,0 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_ACTIVITY_HPP
#define SFML_ACTIVITY_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <android/native_activity.h>
#include <android/configuration.h>
#include <android/sensor.h>
#include <SFML/Window/EGLCheck.hpp>
#include <SFML/Window/Event.hpp>
#include <SFML/System/Mutex.hpp>
#include <vector>
namespace sf
{
namespace priv
{
struct ActivityStates
{
ANativeActivity* activity;
ANativeWindow* window;
ALooper* looper;
AInputQueue* inputQueue;
AConfiguration* config;
ASensorManager* sensorManager;
const ASensor* accelerometerSensor;
ASensorEventQueue* sensorEventQueue;
EGLDisplay display;
void* savedState;
size_t savedStateSize;
sf::Mutex mutex;
std::vector<sf::Event> pendingEvents;
bool mainOver;
bool initialized;
bool terminated;
bool updated;
};
ActivityStates* getActivityStates(ActivityStates* initializedStates=NULL);
} // namespace priv
} // namespace sf
#endif // SFML_ACTIVITY_HPP