Updated SFML.Net

Updated target architectures (can now choose between x86 and x64) in SFML.Net

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1814 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2011-03-21 19:02:00 +00:00
parent 10a782b871
commit 5dbe00eaa5
17 changed files with 360 additions and 157 deletions

View file

@ -111,15 +111,15 @@ namespace shader
globalShader = new ShaderSelector(shaders);
// Do specific initializations
shaders["nothing"].SetTexture("texture", Shader.CurrentTexture);
shaders["blur"].SetTexture("texture", Shader.CurrentTexture);
shaders["nothing"].SetCurrentTexture("texture");
shaders["blur"].SetCurrentTexture("texture");
shaders["blur"].SetParameter("offset", 0.0F);
shaders["colorize"].SetTexture("texture", Shader.CurrentTexture);
shaders["colorize"].SetCurrentTexture("texture");
shaders["colorize"].SetParameter("color", 1.0F, 1.0F, 1.0F);
shaders["fisheye"].SetTexture("texture", Shader.CurrentTexture);
shaders["wave"].SetTexture("texture", Shader.CurrentTexture);
shaders["fisheye"].SetCurrentTexture("texture");
shaders["wave"].SetCurrentTexture("texture");
shaders["wave"].SetTexture("wave", waveImage);
shaders["pixelate"].SetTexture("texture", Shader.CurrentTexture);
shaders["pixelate"].SetCurrentTexture("texture");
// Define a string for displaying current effect description
shaderText = new Text();