Updated SFML.Net
Updated target architectures (can now choose between x86 and x64) in SFML.Net git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1814 4e206d99-4929-0410-ac5d-dfc041789085
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17 changed files with 360 additions and 157 deletions
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@ -111,15 +111,15 @@ namespace shader
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globalShader = new ShaderSelector(shaders);
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// Do specific initializations
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shaders["nothing"].SetTexture("texture", Shader.CurrentTexture);
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shaders["blur"].SetTexture("texture", Shader.CurrentTexture);
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shaders["nothing"].SetCurrentTexture("texture");
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shaders["blur"].SetCurrentTexture("texture");
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shaders["blur"].SetParameter("offset", 0.0F);
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shaders["colorize"].SetTexture("texture", Shader.CurrentTexture);
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shaders["colorize"].SetCurrentTexture("texture");
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shaders["colorize"].SetParameter("color", 1.0F, 1.0F, 1.0F);
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shaders["fisheye"].SetTexture("texture", Shader.CurrentTexture);
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shaders["wave"].SetTexture("texture", Shader.CurrentTexture);
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shaders["fisheye"].SetCurrentTexture("texture");
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shaders["wave"].SetCurrentTexture("texture");
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shaders["wave"].SetTexture("wave", waveImage);
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shaders["pixelate"].SetTexture("texture", Shader.CurrentTexture);
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shaders["pixelate"].SetCurrentTexture("texture");
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// Define a string for displaying current effect description
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shaderText = new Text();
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