Updated SFML.Net
Updated target architectures (can now choose between x86 and x64) in SFML.Net git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1814 4e206d99-4929-0410-ac5d-dfc041789085
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10a782b871
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17 changed files with 360 additions and 157 deletions
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@ -111,15 +111,15 @@ namespace shader
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globalShader = new ShaderSelector(shaders);
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// Do specific initializations
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shaders["nothing"].SetTexture("texture", Shader.CurrentTexture);
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shaders["blur"].SetTexture("texture", Shader.CurrentTexture);
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shaders["nothing"].SetCurrentTexture("texture");
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shaders["blur"].SetCurrentTexture("texture");
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shaders["blur"].SetParameter("offset", 0.0F);
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shaders["colorize"].SetTexture("texture", Shader.CurrentTexture);
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shaders["colorize"].SetCurrentTexture("texture");
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shaders["colorize"].SetParameter("color", 1.0F, 1.0F, 1.0F);
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shaders["fisheye"].SetTexture("texture", Shader.CurrentTexture);
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shaders["wave"].SetTexture("texture", Shader.CurrentTexture);
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shaders["fisheye"].SetCurrentTexture("texture");
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shaders["wave"].SetCurrentTexture("texture");
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shaders["wave"].SetTexture("wave", waveImage);
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shaders["pixelate"].SetTexture("texture", Shader.CurrentTexture);
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shaders["pixelate"].SetCurrentTexture("texture");
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// Define a string for displaying current effect description
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shaderText = new Text();
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@ -16,22 +16,37 @@
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</UpgradeBackupLocation>
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<StartupObject>shader.Program</StartupObject>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\</OutputPath>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<OutputPath>.\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<OutputPath>.\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\Graphics\sfml-graphics.csproj">
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