Updated SFML.Net
Updated target architectures (can now choose between x86 and x64) in SFML.Net git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1814 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
10a782b871
commit
5dbe00eaa5
17 changed files with 360 additions and 157 deletions
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@ -13,6 +13,8 @@ namespace opengl
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/// </summary>
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static void Main()
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{
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string path = System.IO.Directory.GetCurrentDirectory();
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// Create main window
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RenderWindow window = new RenderWindow(new VideoMode(800, 600), "SFML.Net OpenGL");
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@ -16,22 +16,37 @@
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\</OutputPath>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<OutputPath>.\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<OutputPath>.\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\Graphics\sfml-graphics.csproj">
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@ -48,14 +63,8 @@
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Tao.FreeGlut, Version=2.4.0.2, Culture=neutral, PublicKeyToken=6e602a6ad6c0d06d, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\Bibliothèques\TaoFramework\bin\Tao.FreeGlut.dll</HintPath>
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</Reference>
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<Reference Include="Tao.OpenGl, Version=2.1.0.12, Culture=neutral, PublicKeyToken=1ca010269a4501ef, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\Bibliothèques\TaoFramework\bin\Tao.OpenGl.dll</HintPath>
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</Reference>
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<Reference Include="Tao.FreeGlut, Version=2.4.0.2, Culture=neutral, PublicKeyToken=6e602a6ad6c0d06d, processorArchitecture=MSIL" />
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<Reference Include="Tao.OpenGl, Version=2.1.0.12, Culture=neutral, PublicKeyToken=1ca010269a4501ef, processorArchitecture=MSIL" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Properties\" />
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@ -111,15 +111,15 @@ namespace shader
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globalShader = new ShaderSelector(shaders);
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// Do specific initializations
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shaders["nothing"].SetTexture("texture", Shader.CurrentTexture);
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shaders["blur"].SetTexture("texture", Shader.CurrentTexture);
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shaders["nothing"].SetCurrentTexture("texture");
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shaders["blur"].SetCurrentTexture("texture");
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shaders["blur"].SetParameter("offset", 0.0F);
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shaders["colorize"].SetTexture("texture", Shader.CurrentTexture);
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shaders["colorize"].SetCurrentTexture("texture");
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shaders["colorize"].SetParameter("color", 1.0F, 1.0F, 1.0F);
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shaders["fisheye"].SetTexture("texture", Shader.CurrentTexture);
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shaders["wave"].SetTexture("texture", Shader.CurrentTexture);
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shaders["fisheye"].SetCurrentTexture("texture");
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shaders["wave"].SetCurrentTexture("texture");
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shaders["wave"].SetTexture("wave", waveImage);
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shaders["pixelate"].SetTexture("texture", Shader.CurrentTexture);
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shaders["pixelate"].SetCurrentTexture("texture");
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// Define a string for displaying current effect description
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shaderText = new Text();
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@ -16,22 +16,37 @@
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</UpgradeBackupLocation>
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<StartupObject>shader.Program</StartupObject>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\</OutputPath>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<OutputPath>.\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<OutputPath>.\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\Graphics\sfml-graphics.csproj">
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@ -16,22 +16,37 @@
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\</OutputPath>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<OutputPath>.\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<OutputPath>.\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\Audio\sfml-audio.csproj">
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@ -16,22 +16,37 @@
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\</OutputPath>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<OutputPath>.\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>.\</OutputPath>
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||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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||||
</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<OutputPath>.\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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||||
<DebugType>pdbonly</DebugType>
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||||
<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\Audio\sfml-audio.csproj">
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@ -1,18 +1,24 @@
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Basic Express 2008
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# Visual Studio 2008
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Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "visualbasic", "visualbasic.vbproj", "{98552080-F688-46B4-A2FF-1AC7C50ECBE8}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Release|Any CPU.Build.0 = Release|Any CPU
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Debug|x64.ActiveCfg = Debug|x64
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Debug|x64.Build.0 = Debug|x64
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Debug|x86.ActiveCfg = Debug|x86
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Debug|x86.Build.0 = Debug|x86
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Release|x64.ActiveCfg = Release|x64
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Release|x64.Build.0 = Release|x64
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Release|x86.ActiveCfg = Release|x86
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -36,6 +36,44 @@
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<DocumentationFile>visualbasic.xml</DocumentationFile>
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<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<DebugSymbols>true</DebugSymbols>
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<DefineDebug>true</DefineDebug>
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<DefineTrace>true</DefineTrace>
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<OutputPath>.\</OutputPath>
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<DocumentationFile>visualbasic.xml</DocumentationFile>
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<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<DefineTrace>true</DefineTrace>
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<OutputPath>bin\x64\Release\</OutputPath>
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<DocumentationFile>visualbasic.xml</DocumentationFile>
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<Optimize>true</Optimize>
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<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DefineDebug>true</DefineDebug>
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<DefineTrace>true</DefineTrace>
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<OutputPath>.\</OutputPath>
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<DocumentationFile>visualbasic.xml</DocumentationFile>
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<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DefineTrace>true</DefineTrace>
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||||
<OutputPath>bin\x86\Release\</OutputPath>
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<DocumentationFile>visualbasic.xml</DocumentationFile>
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<Optimize>true</Optimize>
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<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
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||||
<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="sfmlnet2-graphics, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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@ -16,23 +16,37 @@
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</UpgradeBackupLocation>
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<StartupObject>window.Program</StartupObject>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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||||
<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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||||
<OutputPath>.\</OutputPath>
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||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
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||||
<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\</OutputPath>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<OutputPath>.\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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||||
<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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||||
<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<OutputPath>.\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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||||
<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\Window\sfml-window.csproj">
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<Compile Include="Window.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Tao.FreeGlut, Version=2.4.0.2, Culture=neutral, PublicKeyToken=6e602a6ad6c0d06d, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\Bibliothèques\TaoFramework\bin\Tao.FreeGlut.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Tao.OpenGl, Version=2.1.0.12, Culture=neutral, PublicKeyToken=1ca010269a4501ef, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\Bibliothèques\TaoFramework\bin\Tao.OpenGl.dll</HintPath>
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</Reference>
|
||||
<Reference Include="Tao.FreeGlut, Version=2.4.0.2, Culture=neutral, PublicKeyToken=6e602a6ad6c0d06d, processorArchitecture=MSIL" />
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<Reference Include="Tao.OpenGl, Version=2.1.0.12, Culture=neutral, PublicKeyToken=1ca010269a4501ef, processorArchitecture=MSIL" />
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</ItemGroup>
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<ItemGroup>
|
||||
<Folder Include="Properties\" />
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue