Implemented the new graphics API:
- Removed the internal classes sf::Renderer and sf::Matrix3 - Split sf::Drawable into sf::Drawable and sf::Transformable - Added sf::Transform - Added sf::Vertex - Added sf::VertexArray - Types of shapes are now handled with their own derived class - Modified the Pong example
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129
include/SFML/Graphics/RectangleShape.hpp
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include/SFML/Graphics/RectangleShape.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_RECTANGLESHAPE_HPP
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#define SFML_RECTANGLESHAPE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Shape.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Specialized shape representing a rectangle
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///
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////////////////////////////////////////////////////////////
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class SFML_API RectangleShape : public Shape
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// Creates a 10x10 rectangle.
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///
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////////////////////////////////////////////////////////////
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RectangleShape();
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////////////////////////////////////////////////////////////
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/// \brief Set the size of the rectangle
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///
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/// The default size of a rectangle is 10x10.
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///
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/// \param size New size of the rectangle
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///
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/// \see GetSize
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///
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////////////////////////////////////////////////////////////
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void SetSize(const Vector2f& size);
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////////////////////////////////////////////////////////////
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/// \brief Get the size of the rectangle
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///
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/// \return Size of the rectangle
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///
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/// \see SetSize
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///
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////////////////////////////////////////////////////////////
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const Vector2f& GetSize() const;
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private :
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////////////////////////////////////////////////////////////
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/// \brief Get the number of points defining the shape
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///
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/// \return Number of points of the shape
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///
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////////////////////////////////////////////////////////////
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virtual unsigned int GetOutlinePointsCount() const;
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////////////////////////////////////////////////////////////
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/// \brief Get a point of the shape
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///
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/// \param index Index of the point to get
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///
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/// \return Index-th point of the shape
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///
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////////////////////////////////////////////////////////////
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virtual Vector2f GetOutlinePoint(unsigned int index) const;
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private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Vector2f mySize; ///< Size of the rectangle
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};
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} // namespace sf
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#endif // SFML_RECTANGLESHAPE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::RectangleShape
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/// \ingroup graphics
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///
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/// This class inherits all the functions of sf::Transformable
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/// (position, rotation, scale, bounds, ...) as well as the
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/// functions of sf::Shape (outline, color, texture, ...).
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///
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/// Usage example:
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/// \code
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/// sf::RectangleShape rectangle;
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/// rectangle.SetSize(sf::Vector2f(100, 50));
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/// rectangle.SetOutlineColor(sf::Color::Red);
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/// rectangle.SetOutlineThickness(5);
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/// rectangle.SetPosition(10, 20);
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/// ...
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/// window.Draw(rectangle);
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/// \endcode
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///
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/// \see sf::Shape, sf::StarShape, sf::CircleShape, sf::ConvexShape
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///
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////////////////////////////////////////////////////////////
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