Implemented the new graphics API:

- Removed the internal classes sf::Renderer and sf::Matrix3
- Split sf::Drawable into sf::Drawable and sf::Transformable
- Added sf::Transform
- Added sf::Vertex
- Added sf::VertexArray
- Types of shapes are now handled with their own derived class
- Modified the Pong example
This commit is contained in:
Laurent Gomila 2011-12-01 23:24:58 +01:00
parent 541509d2a7
commit 5bae08a2d8
65 changed files with 4756 additions and 3326 deletions

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_RECTANGLESHAPE_HPP
#define SFML_RECTANGLESHAPE_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Shape.hpp>
namespace sf
{
////////////////////////////////////////////////////////////
/// \brief Specialized shape representing a rectangle
///
////////////////////////////////////////////////////////////
class SFML_API RectangleShape : public Shape
{
public :
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// Creates a 10x10 rectangle.
///
////////////////////////////////////////////////////////////
RectangleShape();
////////////////////////////////////////////////////////////
/// \brief Set the size of the rectangle
///
/// The default size of a rectangle is 10x10.
///
/// \param size New size of the rectangle
///
/// \see GetSize
///
////////////////////////////////////////////////////////////
void SetSize(const Vector2f& size);
////////////////////////////////////////////////////////////
/// \brief Get the size of the rectangle
///
/// \return Size of the rectangle
///
/// \see SetSize
///
////////////////////////////////////////////////////////////
const Vector2f& GetSize() const;
private :
////////////////////////////////////////////////////////////
/// \brief Get the number of points defining the shape
///
/// \return Number of points of the shape
///
////////////////////////////////////////////////////////////
virtual unsigned int GetOutlinePointsCount() const;
////////////////////////////////////////////////////////////
/// \brief Get a point of the shape
///
/// \param index Index of the point to get
///
/// \return Index-th point of the shape
///
////////////////////////////////////////////////////////////
virtual Vector2f GetOutlinePoint(unsigned int index) const;
private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
Vector2f mySize; ///< Size of the rectangle
};
} // namespace sf
#endif // SFML_RECTANGLESHAPE_HPP
////////////////////////////////////////////////////////////
/// \class sf::RectangleShape
/// \ingroup graphics
///
/// This class inherits all the functions of sf::Transformable
/// (position, rotation, scale, bounds, ...) as well as the
/// functions of sf::Shape (outline, color, texture, ...).
///
/// Usage example:
/// \code
/// sf::RectangleShape rectangle;
/// rectangle.SetSize(sf::Vector2f(100, 50));
/// rectangle.SetOutlineColor(sf::Color::Red);
/// rectangle.SetOutlineThickness(5);
/// rectangle.SetPosition(10, 20);
/// ...
/// window.Draw(rectangle);
/// \endcode
///
/// \see sf::Shape, sf::StarShape, sf::CircleShape, sf::ConvexShape
///
////////////////////////////////////////////////////////////