Implemented the new graphics API:
- Removed the internal classes sf::Renderer and sf::Matrix3 - Split sf::Drawable into sf::Drawable and sf::Transformable - Added sf::Transform - Added sf::Vertex - Added sf::VertexArray - Types of shapes are now handled with their own derived class - Modified the Pong example
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@ -51,9 +51,9 @@ public :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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int Advance; ///< Offset to move horizontically to the next character
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IntRect Bounds; ///< Bounding rectangle of the glyph, in coordinates relative to the baseline
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IntRect SubRect; ///< Texture coordinates of the glyph inside the font's texture
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int Advance; ///< Offset to move horizontically to the next character
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IntRect Bounds; ///< Bounding rectangle of the glyph, in coordinates relative to the baseline
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IntRect TextureRect; ///< Texture coordinates of the glyph inside the font's texture
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};
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} // namespace sf
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@ -71,7 +71,7 @@ public :
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/// The sf::Glyph structure provides the information needed
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/// to handle the glyph:
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/// \li its coordinates in the font's texture
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/// \li its bounding rect
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/// \li its bounding rectangle
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/// \li the offset to apply to get the starting position of the next glyph
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///
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/// \see sf::Font
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