Implemented the new graphics API:
- Removed the internal classes sf::Renderer and sf::Matrix3 - Split sf::Drawable into sf::Drawable and sf::Transformable - Added sf::Transform - Added sf::Vertex - Added sf::VertexArray - Types of shapes are now handled with their own derived class - Modified the Pong example
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include/SFML/Graphics/BlendMode.hpp
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include/SFML/Graphics/BlendMode.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_BLENDMODE_HPP
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#define SFML_BLENDMODE_HPP
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \ingroup graphics
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/// \brief Available blending modes for drawing
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///
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////////////////////////////////////////////////////////////
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enum BlendMode
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{
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BlendAlpha, ///< Pixel = Source * Source.a + Dest * (1 - Source.a)
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BlendAdd, ///< Pixel = Source + Dest
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BlendMultiply, ///< Pixel = Source * Dest
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BlendNone ///< Pixel = Source
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};
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} // namespace sf
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#endif // SFML_BLENDMODE_HPP
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