Implemented the new graphics API:
- Removed the internal classes sf::Renderer and sf::Matrix3 - Split sf::Drawable into sf::Drawable and sf::Transformable - Added sf::Transform - Added sf::Vertex - Added sf::VertexArray - Types of shapes are now handled with their own derived class - Modified the Pong example
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65 changed files with 4756 additions and 3326 deletions
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@ -76,7 +76,8 @@ int main()
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while (sound.GetStatus() == sf::Sound::Playing)
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{
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// Display the playing position
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std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << sound.GetPlayingOffset() << " sec";
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std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << sound.GetPlayingOffset() / 1000.f << " sec";
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std::cout << std::flush;
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// Leave some CPU time for other threads
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sf::Sleep(100);
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