Added automatic batching to improve performances

Moved the ConvertCoords function from RenderWindow to RenderTarget

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1221 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-09-24 07:50:08 +00:00
parent 1852614e16
commit 565172fc75
51 changed files with 2835 additions and 865 deletions

View file

@ -17,6 +17,9 @@ int main()
// Create the main window
sf::Window window(sf::VideoMode(640, 480, 32), "SFML Window");
// Activate it as the target for OpenGL calls
window.SetActive();
// Create a clock for measuring the time elapsed
sf::Clock clock;
@ -53,11 +56,6 @@ int main()
glViewport(0, 0, event.Size.Width, event.Size.Height);
}
// Set the active window before using OpenGL commands
// It's useless here because the active window is always the same,
// but don't forget it if you use multiple windows
window.SetActive();
// Clear color and depth buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);