Added automatic batching to improve performances

Moved the ConvertCoords function from RenderWindow to RenderTarget

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1221 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-09-24 07:50:08 +00:00
parent 1852614e16
commit 565172fc75
51 changed files with 2835 additions and 865 deletions

View file

@ -94,39 +94,6 @@ public :
////////////////////////////////////////////////////////////
virtual unsigned int GetHeight() const;
////////////////////////////////////////////////////////////
/// Save the content of the window to an image
///
/// \return Image instance containing the contents of the screen
///
////////////////////////////////////////////////////////////
Image Capture() const;
////////////////////////////////////////////////////////////
/// Convert a point in window coordinates into view coordinates
/// This version uses the current view of the window
///
/// \param x : X coordinate of the point to convert, relative to the window
/// \param y : Y coordinate of the point to convert, relative to the window
///
/// \return Converted point
///
////////////////////////////////////////////////////////////
sf::Vector2f ConvertCoords(unsigned int x, unsigned int y) const;
////////////////////////////////////////////////////////////
/// Convert a point in window coordinates into view coordinates
/// This version uses the given view
///
/// \param x : X coordinate of the point to convert, relative to the window
/// \param y : Y coordinate of the point to convert, relative to the window
/// \param view : Target view to convert the point to
///
/// \return Converted point
///
////////////////////////////////////////////////////////////
sf::Vector2f ConvertCoords(unsigned int x, unsigned int y, const View& view) const;
private :
////////////////////////////////////////////////////////////
@ -135,6 +102,12 @@ private :
////////////////////////////////////////////////////////////
virtual void OnCreate();
////////////////////////////////////////////////////////////
/// /see Window::OnDisplay
///
////////////////////////////////////////////////////////////
virtual void OnDisplay();
////////////////////////////////////////////////////////////
/// /see RenderTarget::Activate
///