Added Cocoa example
This commit is contained in:
parent
c3e64230cb
commit
552c3d114d
32 changed files with 4993 additions and 0 deletions
197
xcode/example/Cocoa/CocoaAppDelegate.mm
Normal file
197
xcode/example/Cocoa/CocoaAppDelegate.mm
Normal file
|
@ -0,0 +1,197 @@
|
|||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
// Laurent Gomila (laurent.gom@gmail.com),
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#import "CocoaAppDelegate.h"
|
||||
#import "NSString+stdstring.h"
|
||||
|
||||
// These define are used for converting the color of the NSPopUpButton
|
||||
#define BLUE @"Blue"
|
||||
#define GREEN @"Green"
|
||||
#define RED @"Red"
|
||||
|
||||
// Our PIMPL
|
||||
struct SFMLmainWindow
|
||||
{
|
||||
SFMLmainWindow(sf::WindowHandle win)
|
||||
: renderWindow(win)
|
||||
, background(sf::Color::Blue)
|
||||
{
|
||||
std::string resPath = [[[NSBundle mainBundle] resourcePath] tostdstring];
|
||||
if (!logo.LoadFromFile(resPath + "/logo.png")) {
|
||||
NSLog(@"Couldn't load the logo image");
|
||||
}
|
||||
|
||||
sprite.SetImage(logo, true);
|
||||
sprite.SetOrigin(sprite.GetSize() / 2.f);
|
||||
sprite.Scale(0.3, 0.3);
|
||||
|
||||
unsigned int ww = renderWindow.GetWidth();
|
||||
unsigned int wh = renderWindow.GetHeight();
|
||||
sprite.SetPosition(sf::Vector2f(ww, wh) / 2.f);
|
||||
|
||||
text.SetColor(sf::Color::White);
|
||||
}
|
||||
|
||||
sf::RenderWindow renderWindow;
|
||||
sf::Text text;
|
||||
sf::Image logo;
|
||||
sf::Sprite sprite;
|
||||
sf::Color background;
|
||||
};
|
||||
|
||||
// Private stuff
|
||||
@interface CocoaAppDelegate ()
|
||||
|
||||
@property (assign) SFMLmainWindow *mainWindow;
|
||||
@property (retain) NSTimer *renderTimer;
|
||||
@property (assign) BOOL visible;
|
||||
|
||||
-(void)renderMainWindow:(NSTimer *)aTimer;
|
||||
|
||||
@end
|
||||
|
||||
|
||||
// Finally, the implementation
|
||||
@implementation CocoaAppDelegate
|
||||
|
||||
@synthesize window = _window;
|
||||
@synthesize sfmlView = _sfmlView;
|
||||
@synthesize textField = _textField;
|
||||
|
||||
@synthesize mainWindow = _mainWindow;
|
||||
@synthesize renderTimer = _renderTimer;
|
||||
@synthesize visible = _visible;
|
||||
|
||||
-(void)applicationDidFinishLaunching:(NSNotification *)aNotification
|
||||
{
|
||||
// Init the 1st SFML render area.
|
||||
self.mainWindow = new SFMLmainWindow(self.sfmlView);
|
||||
self.mainWindow->text.SetString([self.textField.stringValue tostdwstring]);
|
||||
self.visible = YES;
|
||||
|
||||
// Launch the timer to periodically display our stuff into the Cocoa view.
|
||||
self.renderTimer = [NSTimer timerWithTimeInterval:1.f/60.f
|
||||
target:self
|
||||
selector:@selector(renderMainWindow:)
|
||||
userInfo:nil
|
||||
repeats:YES];
|
||||
[[NSRunLoop mainRunLoop] addTimer:self.renderTimer
|
||||
forMode:NSDefaultRunLoopMode];
|
||||
[[NSRunLoop mainRunLoop] addTimer:self.renderTimer
|
||||
forMode:NSEventTrackingRunLoopMode];
|
||||
/*
|
||||
* This is really some ugly code but in order to have the timer fired
|
||||
* periodically we need to add it to the two above runloop mode.
|
||||
*
|
||||
* The default mode allows timer firing while the user doesn't do anything
|
||||
* while the second mode allows timer firing while he is using a slider
|
||||
* or a menu.
|
||||
*/
|
||||
}
|
||||
|
||||
-(void)dealloc
|
||||
{
|
||||
[self.renderTimer invalidate];
|
||||
self.mainWindow->renderWindow.Close();
|
||||
|
||||
self.window = nil;
|
||||
self.sfmlView = nil;
|
||||
self.textField = nil;
|
||||
|
||||
delete self.mainWindow;
|
||||
self.mainWindow = 0;
|
||||
self.renderTimer = nil;
|
||||
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
-(void)renderMainWindow:(NSTimer *)aTimer
|
||||
{
|
||||
// Scaling
|
||||
/* /!\ we do this at 60fps so choose low scaling factor! /!\ */
|
||||
if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Up))
|
||||
{
|
||||
self.mainWindow->sprite.Scale(1.01, 1.01);
|
||||
}
|
||||
if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Down))
|
||||
{
|
||||
self.mainWindow->sprite.Scale(0.99, 0.99);
|
||||
}
|
||||
|
||||
// Clear the window, display some stuff and display it into our view.
|
||||
|
||||
self.mainWindow->renderWindow.Clear(self.mainWindow->background);
|
||||
|
||||
if (self.visible)
|
||||
{
|
||||
self.mainWindow->renderWindow.Draw(self.mainWindow->sprite);
|
||||
}
|
||||
|
||||
self.mainWindow->renderWindow.Draw(self.mainWindow->text);
|
||||
|
||||
self.mainWindow->renderWindow.Display();
|
||||
}
|
||||
|
||||
-(IBAction)colorChanged:(NSPopUpButton *)sender
|
||||
{
|
||||
// Convert title to color
|
||||
NSString *color = [[sender selectedItem] title];
|
||||
if ([color isEqualToString:BLUE])
|
||||
{
|
||||
self.mainWindow->background = sf::Color::Blue;
|
||||
}
|
||||
else if ([color isEqualToString:GREEN])
|
||||
{
|
||||
self.mainWindow->background = sf::Color::Green;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.mainWindow->background = sf::Color::Red;
|
||||
}
|
||||
}
|
||||
|
||||
-(IBAction)rotationChanged:(NSSlider *)sender
|
||||
{
|
||||
float angle = [sender floatValue];
|
||||
self.mainWindow->sprite.SetRotation(angle);
|
||||
}
|
||||
|
||||
-(IBAction)visibleChanged:(NSButton *)sender
|
||||
{
|
||||
self.visible = [sender state] == NSOnState;
|
||||
}
|
||||
|
||||
-(IBAction)textChanged:(NSTextField *)sender
|
||||
{
|
||||
self.mainWindow->text.SetString([[sender stringValue] tostdwstring]);
|
||||
}
|
||||
|
||||
- (IBAction)updateText:(NSButton *)sender
|
||||
{
|
||||
// Simply simulate textChanged :
|
||||
[self textChanged:self.textField];
|
||||
}
|
||||
|
||||
@end
|
Loading…
Add table
Add a link
Reference in a new issue