From 4a192257641438fe16c2db65ccdce5a4663b0236 Mon Sep 17 00:00:00 2001
From: trass3r <trass3r@4e206d99-4929-0410-ac5d-dfc041789085>
Date: Thu, 4 Mar 2010 02:23:27 +0000
Subject: [PATCH] * simply replacing spaces with tabs in the example files

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1440 4e206d99-4929-0410-ac5d-dfc041789085
---
 DSFML/samples/dsfml/dfl/DFLSample.d           | 380 +++++++++---------
 DSFML/samples/dsfml/postFX/postFX.d           | 184 ++++-----
 DSFML/samples/dsfml/socket/socketclient.d     |  86 ++--
 DSFML/samples/dsfml/socket/socketserver.d     | 110 ++---
 DSFML/samples/dsfml/soundstream/soundstream.d | 100 ++---
 DSFML/samples/dsfml/voip/client.d             |  94 ++---
 DSFML/samples/dsfml/voip/entry.d              |  64 +--
 DSFML/samples/dsfml/voip/server.d             | 256 ++++++------
 DSFML/samples/dsfml/voip/util.d               |  66 +--
 9 files changed, 670 insertions(+), 670 deletions(-)

diff --git a/DSFML/samples/dsfml/dfl/DFLSample.d b/DSFML/samples/dsfml/dfl/DFLSample.d
index 995859da..b228248e 100644
--- a/DSFML/samples/dsfml/dfl/DFLSample.d
+++ b/DSFML/samples/dsfml/dfl/DFLSample.d
@@ -13,218 +13,218 @@ import Derelict.opengl.glu;
 // An enum for each controls methods
 enum ControlMethod
 {
-    MOUSE,
-    KEYBOARD
+	MOUSE,
+	KEYBOARD
 }
 
 void main()
 {
-    DerelictGL.load();
-    DerelictGLU.load();
-    //Start the message loop
-    Application.run(new MyForm());
+	DerelictGL.load();
+	DerelictGLU.load();
+	//Start the message loop
+	Application.run(new MyForm());
 }
 
 //A simple form with a groupbox to choose input method and the openGL control
 class MyForm : Form
 {
-    GLControl m_gl;
-    GroupBox m_gbx;
-    RadioButton m_rb1;
-    RadioButton m_rb2;
-    
-    this()
-    {
-        m_gbx = new GroupBox();
-        m_gbx.dock = DockStyle.TOP;
-        m_gbx.height = 40;
-        m_gbx.text = "Choose your input";
-        this.controls.add(m_gbx);
-        
-        m_rb1 = new RadioButton();
-        m_rb1.text = "Mouse";
-        m_rb1.location = Point(10, 15);
-        m_rb1.checked = true;
-        m_rb1.click ~= &radioButtonClick;
-        m_gbx.controls.add(m_rb1);
-        
-        m_rb2 = new RadioButton();
-        m_rb2.text = "Keyboard";
-        m_rb2.location = Point(m_rb1.width + 10, 15);
-        m_rb2.click ~= &radioButtonClick;
-        m_gbx.controls.add(m_rb2);
-        
-        m_gl = new GLControl();
-        m_gl.dock = DockStyle.FILL;
-        m_gl.controlMethod = ControlMethod.MOUSE;
-        this.controls.add(m_gl);
-        
-        this.text = "DFL Opengl Integration Sample";
-    }
-    
-    private void radioButtonClick(Control c, EventArgs ea)
-    {
-        m_gl.controlMethod(c.text == "Mouse" ? ControlMethod.MOUSE : ControlMethod.KEYBOARD);
-        m_gl.focus();
-    }
+	GLControl m_gl;
+	GroupBox m_gbx;
+	RadioButton m_rb1;
+	RadioButton m_rb2;
+	
+	this()
+	{
+		m_gbx = new GroupBox();
+		m_gbx.dock = DockStyle.TOP;
+		m_gbx.height = 40;
+		m_gbx.text = "Choose your input";
+		this.controls.add(m_gbx);
+		
+		m_rb1 = new RadioButton();
+		m_rb1.text = "Mouse";
+		m_rb1.location = Point(10, 15);
+		m_rb1.checked = true;
+		m_rb1.click ~= &radioButtonClick;
+		m_gbx.controls.add(m_rb1);
+		
+		m_rb2 = new RadioButton();
+		m_rb2.text = "Keyboard";
+		m_rb2.location = Point(m_rb1.width + 10, 15);
+		m_rb2.click ~= &radioButtonClick;
+		m_gbx.controls.add(m_rb2);
+		
+		m_gl = new GLControl();
+		m_gl.dock = DockStyle.FILL;
+		m_gl.controlMethod = ControlMethod.MOUSE;
+		this.controls.add(m_gl);
+		
+		this.text = "DFL Opengl Integration Sample";
+	}
+	
+	private void radioButtonClick(Control c, EventArgs ea)
+	{
+		m_gl.controlMethod(c.text == "Mouse" ? ControlMethod.MOUSE : ControlMethod.KEYBOARD);
+		m_gl.focus();
+	}
  
 }
 
 //Our OpenGL control
 class GLControl : Control
 {
-    Window m_win;
-    Input i;
-    Timer m_timer;
-    GLfloat rotx = 0.f, roty = 0.f;
-    ControlMethod m_method = ControlMethod.MOUSE;
-    
-    this ()
-    {
-        super();
-        this.setStyle(ControlStyles.SELECTABLE | ControlStyles.ALL_PAINTING_IN_WM_PAINT | ControlStyles.WANT_ALL_KEYS, true);
-        
-        //We set a timer to ensure periodic refresh of the window
-        m_timer = new Timer();
-        m_timer.interval(10);
-        m_timer.tick ~= &this.onTick;
-            
-    }
-    
-    public void controlMethod(ControlMethod m)
-    {
-        m_method = m;
-    }
-    
-    //Override of the onHandleCreated method of Control
-    //integration of DSFML window in a control need a valid handle 
-    protected void onHandleCreated(EventArgs ea)
-    {
-        super.onHandleCreated(ea);
-        
-        //Construction of the window
-        m_win = new Window(cast(WindowHandle)this.handle);
-        
-        //Get the input for further use
-        i = m_win.getInput();
-        
-        //Now that the Window is instanciated, we can start the timer.
-        m_timer.start();
-        
-        //Some opengl initializations functions
-        glClearDepth(1.f);
-        glClearColor(0.f, 0.f, 0.f, 0.f);
-        glEnable(GL_DEPTH_TEST);
-        glDepthMask(GL_TRUE);
-        glMatrixMode(GL_PROJECTION);
-        glLoadIdentity();
-        gluPerspective(90.f, 1.f, 1.f, 500.f);
-    }
+	Window m_win;
+	Input i;
+	Timer m_timer;
+	GLfloat rotx = 0.f, roty = 0.f;
+	ControlMethod m_method = ControlMethod.MOUSE;
+	
+	this ()
+	{
+		super();
+		this.setStyle(ControlStyles.SELECTABLE | ControlStyles.ALL_PAINTING_IN_WM_PAINT | ControlStyles.WANT_ALL_KEYS, true);
+		
+		//We set a timer to ensure periodic refresh of the window
+		m_timer = new Timer();
+		m_timer.interval(10);
+		m_timer.tick ~= &this.onTick;
+			
+	}
+	
+	public void controlMethod(ControlMethod m)
+	{
+		m_method = m;
+	}
+	
+	//Override of the onHandleCreated method of Control
+	//integration of DSFML window in a control need a valid handle 
+	protected void onHandleCreated(EventArgs ea)
+	{
+		super.onHandleCreated(ea);
+		
+		//Construction of the window
+		m_win = new Window(cast(WindowHandle)this.handle);
+		
+		//Get the input for further use
+		i = m_win.getInput();
+		
+		//Now that the Window is instanciated, we can start the timer.
+		m_timer.start();
+		
+		//Some opengl initializations functions
+		glClearDepth(1.f);
+		glClearColor(0.f, 0.f, 0.f, 0.f);
+		glEnable(GL_DEPTH_TEST);
+		glDepthMask(GL_TRUE);
+		glMatrixMode(GL_PROJECTION);
+		glLoadIdentity();
+		gluPerspective(90.f, 1.f, 1.f, 500.f);
+	}
 
-    //We handle Mouse leaving and entering the control to hide or show the cursor
-    protected void onMouseEnter(MouseEventArgs mea)
-    {
-        super.onMouseEnter(mea);
-        Cursor.current.hide();
-    }
-    
-    protected void onMouseLeave(MouseEventArgs mea)
-    {
-        super.onMouseLeave(mea);
-        Cursor.current.show();
-    }
+	//We handle Mouse leaving and entering the control to hide or show the cursor
+	protected void onMouseEnter(MouseEventArgs mea)
+	{
+		super.onMouseEnter(mea);
+		Cursor.current.hide();
+	}
+	
+	protected void onMouseLeave(MouseEventArgs mea)
+	{
+		super.onMouseLeave(mea);
+		Cursor.current.show();
+	}
 
-    //If the window is resize, we need to modify openGL view
-    protected void onResize(EventArgs ea)
-    {
-        super.onResize(ea);
-        glViewport(0, 0, this.width, this.height);
-    }
+	//If the window is resize, we need to modify openGL view
+	protected void onResize(EventArgs ea)
+	{
+		super.onResize(ea);
+		glViewport(0, 0, this.width, this.height);
+	}
 
-    protected void onTick(Timer t, EventArgs ea)
-    {
-        draw();
-    }
+	protected void onTick(Timer t, EventArgs ea)
+	{
+		draw();
+	}
 
-    protected void onPaint(PaintEventArgs pea)
-    {
-        super.onPaint(pea);
-        draw();
-    }
+	protected void onPaint(PaintEventArgs pea)
+	{
+		super.onPaint(pea);
+		draw();
+	}
 
-    private void handleKeys()
-    {
-        if (i.isKeyDown(KeyCode.UP))
-         rotx += 1.f;
-        if (i.isKeyDown(KeyCode.DOWN))
-         rotx += -1.f;
-        if (i.isKeyDown(KeyCode.LEFT))
-         roty += -1.f;
-        if (i.isKeyDown(KeyCode.RIGHT))
-         roty += 1.f;
+	private void handleKeys()
+	{
+		if (i.isKeyDown(KeyCode.UP))
+		 rotx += 1.f;
+		if (i.isKeyDown(KeyCode.DOWN))
+		 rotx += -1.f;
+		if (i.isKeyDown(KeyCode.LEFT))
+		 roty += -1.f;
+		if (i.isKeyDown(KeyCode.RIGHT))
+		 roty += 1.f;
 
-    }
-    private void handleMousePos()
-    {
-        rotx = i.getMouseY() - (this.height / 2.0);
-        roty = i.getMouseX() - (this.width / 2.0);
-    }
-    
-    private void draw()
-    {
-        if (m_method == ControlMethod.KEYBOARD)
-            handleKeys();
-        else
-            handleMousePos();
+	}
+	private void handleMousePos()
+	{
+		rotx = i.getMouseY() - (this.height / 2.0);
+		roty = i.getMouseX() - (this.width / 2.0);
+	}
+	
+	private void draw()
+	{
+		if (m_method == ControlMethod.KEYBOARD)
+			handleKeys();
+		else
+			handleMousePos();
 
-        m_win.setActive(true);
-        
-        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+		m_win.setActive(true);
+		
+		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
-        glMatrixMode(GL_MODELVIEW);
-        glLoadIdentity();
-        glTranslatef(0.f, 0.f, -200.f);
-        glRotatef(rotx, 1.f, 0.f, 0.f);
-        glRotatef(roty, 0.f, 1.f, 0.f);
+		glMatrixMode(GL_MODELVIEW);
+		glLoadIdentity();
+		glTranslatef(0.f, 0.f, -200.f);
+		glRotatef(rotx, 1.f, 0.f, 0.f);
+		glRotatef(roty, 0.f, 1.f, 0.f);
 
-        glBegin(GL_QUADS);
-            glColor3f(1.f, 0.f, 0.f);
-            glVertex3f(-50.f, -50.f, -50.f);
-            glVertex3f(-50.f,  50.f, -50.f);
-            glVertex3f( 50.f,  50.f, -50.f);
-            glVertex3f( 50.f, -50.f, -50.f);
-            
-            glColor3f(0.f, 1.f, 0.f);
-            glVertex3f(-50.f, -50.f, 50.f);
-            glVertex3f(-50.f,  50.f, 50.f);
-            glVertex3f( 50.f,  50.f, 50.f);
-            glVertex3f( 50.f, -50.f, 50.f);
-        
-            glColor3f(0.f, 0.f, 1.f);
-            glVertex3f(-50.f, -50.f, -50.f);
-            glVertex3f(-50.f,  50.f, -50.f);
-            glVertex3f(-50.f,  50.f,  50.f);
-            glVertex3f(-50.f, -50.f,  50.f);
-        
-            glColor3f(1.f, 1.f, 0.f);
-            glVertex3f(50.f, -50.f, -50.f);
-            glVertex3f(50.f,  50.f, -50.f);
-            glVertex3f(50.f,  50.f,  50.f);
-            glVertex3f(50.f, -50.f,  50.f);
-        
-            glColor3f(1.f, 0.f, 1.f);
-            glVertex3f(-50.f, -50.f,  50.f);
-            glVertex3f(-50.f, -50.f, -50.f);
-            glVertex3f( 50.f, -50.f, -50.f);
-            glVertex3f( 50.f, -50.f,  50.f);
-        
-            glColor3f(0.f, 1.f, 1.f);
-            glVertex3f(-50.f, 50.f,  50.f);
-            glVertex3f(-50.f, 50.f, -50.f);
-            glVertex3f( 50.f, 50.f, -50.f);
-            glVertex3f( 50.f, 50.f,  50.f);        
-        glEnd();
-                
-        m_win.display();
-    }
+		glBegin(GL_QUADS);
+			glColor3f(1.f, 0.f, 0.f);
+			glVertex3f(-50.f, -50.f, -50.f);
+			glVertex3f(-50.f,  50.f, -50.f);
+			glVertex3f( 50.f,  50.f, -50.f);
+			glVertex3f( 50.f, -50.f, -50.f);
+			
+			glColor3f(0.f, 1.f, 0.f);
+			glVertex3f(-50.f, -50.f, 50.f);
+			glVertex3f(-50.f,  50.f, 50.f);
+			glVertex3f( 50.f,  50.f, 50.f);
+			glVertex3f( 50.f, -50.f, 50.f);
+		
+			glColor3f(0.f, 0.f, 1.f);
+			glVertex3f(-50.f, -50.f, -50.f);
+			glVertex3f(-50.f,  50.f, -50.f);
+			glVertex3f(-50.f,  50.f,  50.f);
+			glVertex3f(-50.f, -50.f,  50.f);
+		
+			glColor3f(1.f, 1.f, 0.f);
+			glVertex3f(50.f, -50.f, -50.f);
+			glVertex3f(50.f,  50.f, -50.f);
+			glVertex3f(50.f,  50.f,  50.f);
+			glVertex3f(50.f, -50.f,  50.f);
+		
+			glColor3f(1.f, 0.f, 1.f);
+			glVertex3f(-50.f, -50.f,  50.f);
+			glVertex3f(-50.f, -50.f, -50.f);
+			glVertex3f( 50.f, -50.f, -50.f);
+			glVertex3f( 50.f, -50.f,  50.f);
+		
+			glColor3f(0.f, 1.f, 1.f);
+			glVertex3f(-50.f, 50.f,  50.f);
+			glVertex3f(-50.f, 50.f, -50.f);
+			glVertex3f( 50.f, 50.f, -50.f);
+			glVertex3f( 50.f, 50.f,  50.f);		
+		glEnd();
+				
+		m_win.display();
+	}
 }
diff --git a/DSFML/samples/dsfml/postFX/postFX.d b/DSFML/samples/dsfml/postFX/postFX.d
index e2f210bc..0d6d864c 100644
--- a/DSFML/samples/dsfml/postFX/postFX.d
+++ b/DSFML/samples/dsfml/postFX/postFX.d
@@ -8,110 +8,110 @@ const char[][5] EFFECTS = ["nothing", "blur", "colorize", "fisheye", "wave"];
 
 void main()
 {
-    int actualIndex;
-    
-    // Check that the system can use post effects
-    if (PostFX.canUsePostFX() == false)
-        assert(0, "Your system doesn't support Post Effects.");
+	int actualIndex;
+	
+	// Check that the system can use post effects
+	if (PostFX.canUsePostFX() == false)
+		assert(0, "Your system doesn't support Post Effects.");
 
-    // Create the main window
-    RenderWindow app = new RenderWindow(VideoMode(800, 600), "SFML PostFX");
-    app.setFramerateLimit(100);
+	// Create the main window
+	RenderWindow app = new RenderWindow(VideoMode(800, 600), "SFML PostFX");
+	app.setFramerateLimit(100);
 
-    // Load a cute background image to display :)
-    Sprite background = new Sprite(new Image("Data/background.jpg"));
+	// Load a cute background image to display :)
+	Sprite background = new Sprite(new Image("Data/background.jpg"));
 
-    // Load the image needed for the wave effect
-    Image WaveImage = new Image("Data/wave.jpg");
+	// Load the image needed for the wave effect
+	Image WaveImage = new Image("Data/wave.jpg");
 
-    // Load all effects
-    PostFX[char[]] Effects;
-    foreach(char[] c; EFFECTS)
-    {
-        Effects[c] = new PostFX("Data/" ~ c ~ ".sfx");
-    }
-    PostFX currentEffect = Effects[EFFECTS[actualIndex]];
+	// Load all effects
+	PostFX[char[]] Effects;
+	foreach(char[] c; EFFECTS)
+	{
+		Effects[c] = new PostFX("Data/" ~ c ~ ".sfx");
+	}
+	PostFX currentEffect = Effects[EFFECTS[actualIndex]];
 
-    // Do specific initializations
-    Effects["nothing"].setTexture("framebuffer", null);
-    Effects["blur"].setTexture("framebuffer", null);
-    Effects["blur"].setParameter("offset", 0.f);
-    Effects["colorize"].setTexture("framebuffer", null);
-    Effects["colorize"].setParameter("color", 1.f, 1.f, 1.f);
-    Effects["fisheye"].setTexture("framebuffer", null);
-    Effects["wave"].setTexture("framebuffer", null);
-    Effects["wave"].setTexture("wave", WaveImage);
+	// Do specific initializations
+	Effects["nothing"].setTexture("framebuffer", null);
+	Effects["blur"].setTexture("framebuffer", null);
+	Effects["blur"].setParameter("offset", 0.f);
+	Effects["colorize"].setTexture("framebuffer", null);
+	Effects["colorize"].setParameter("color", 1.f, 1.f, 1.f);
+	Effects["fisheye"].setTexture("framebuffer", null);
+	Effects["wave"].setTexture("framebuffer", null);
+	Effects["wave"].setTexture("wave", WaveImage);
 
-    Font f = new Font("Data/cheeseburger.ttf");
-    
-    // Define a string for displaying current effect description
-    String curFXStr = new String("Current effect is " ~ EFFECTS[actualIndex]);
-    curFXStr.setFont(f);
-    curFXStr.setPosition(20.f, 0.f);
+	Font f = new Font("Data/cheeseburger.ttf");
+	
+	// Define a string for displaying current effect description
+	Text curFXStr = new Text("Current effect is " ~ EFFECTS[actualIndex]);
+	curFXStr.setFont(f);
+	curFXStr.setPosition(20.f, 0.f);
 
-    // Define a string for displaying help
-    String infoStr = new String("Move your mouse to change the effect parameters\nPress numpad + and - to change effect\nWarning : some effects may not work\ndepending on your graphics card"c);
-    infoStr.setFont(f);
-    infoStr.setPosition(20.f, 460.f);
-    infoStr.setColor(Color(200, 100, 150));
-    
-    // Start the game loop
-    while (app.isOpened())
-    {
-        // Process events
-        Event evt;
-        while (app.getEvent(evt))
-        {
-            // Close window : exit
-            if (evt.Type == Event.EventType.CLOSED ||
-                    evt.Type == Event.EventType.KEYPRESSED && evt.Key.Code == KeyCode.ESCAPE)
-                app.close();
+	// Define a string for displaying help
+	Text infoStr = new Text("Move your mouse to change the effect parameters\nPress numpad + and - to change effect\nWarning : some effects may not work\ndepending on your graphics card"c);
+	infoStr.setFont(f);
+	infoStr.setPosition(20.f, 460.f);
+	infoStr.setColor(Color(200, 100, 150));
+	
+	// Start the game loop
+	while (app.isOpened())
+	{
+		// Process events
+		Event evt;
+		while (app.getEvent(evt))
+		{
+			// Close window : exit
+			if (evt.Type == Event.EventType.CLOSED ||
+					evt.Type == Event.EventType.KEYPRESSED && evt.Key.Code == KeyCode.ESCAPE)
+				app.close();
 
-            if (evt.Type == Event.EventType.KEYPRESSED)
-            {
-                // Add key : next effect
-                if (evt.Key.Code == KeyCode.ADD)
-                {
-                    if (actualIndex == 4)
-                        actualIndex = 0;
-                    else
-                        actualIndex++;
-                    currentEffect = Effects[EFFECTS[actualIndex]];
-                    curFXStr.setText("Current effect is " ~ EFFECTS[actualIndex]);
-                }
+			if (evt.Type == Event.EventType.KEYPRESSED)
+			{
+				// Add key : next effect
+				if (evt.Key.Code == KeyCode.ADD)
+				{
+					if (actualIndex == 4)
+						actualIndex = 0;
+					else
+						actualIndex++;
+					currentEffect = Effects[EFFECTS[actualIndex]];
+					curFXStr.setText("Current effect is " ~ EFFECTS[actualIndex]);
+				}
 
-                // Subtract key : previous effect
-                if (evt.Key.Code == KeyCode.SUBTRACT)
-                {
-                    if (actualIndex == 0)
-                        actualIndex = 4;
-                    else
-                        actualIndex--;
-                    currentEffect = Effects[EFFECTS[actualIndex]];
-                    curFXStr.setText("Current effect is " ~ EFFECTS[actualIndex]);
-                }
-            }
-        }
+				// Subtract key : previous effect
+				if (evt.Key.Code == KeyCode.SUBTRACT)
+				{
+					if (actualIndex == 0)
+						actualIndex = 4;
+					else
+						actualIndex--;
+					currentEffect = Effects[EFFECTS[actualIndex]];
+					curFXStr.setText("Current effect is " ~ EFFECTS[actualIndex]);
+				}
+			}
+		}
 
-        // Get the mouse position in the range [0, 1]
-        float X = app.getInput().getMouseX() / cast(float) app.getWidth();
-        float Y = app.getInput().getMouseY() / cast(float) app.getHeight();
+		// Get the mouse position in the range [0, 1]
+		float X = app.getInput().getMouseX() / cast(float) app.getWidth();
+		float Y = app.getInput().getMouseY() / cast(float) app.getHeight();
 
-        // Update the current effect
-        if      (EFFECTS[actualIndex] == "blur")     currentEffect.setParameter("offset", X * Y * 0.1f);
-        else if (EFFECTS[actualIndex] == "colorize") currentEffect.setParameter("color", 0.3f, X, Y);
-        else if (EFFECTS[actualIndex] == "fisheye")  currentEffect.setParameter("mouse", X, 1.f - Y);
-        else if (EFFECTS[actualIndex] == "wave")     currentEffect.setParameter("offset", X, Y);
+		// Update the current effect
+		if	  (EFFECTS[actualIndex] == "blur")	 currentEffect.setParameter("offset", X * Y * 0.1f);
+		else if (EFFECTS[actualIndex] == "colorize") currentEffect.setParameter("color", 0.3f, X, Y);
+		else if (EFFECTS[actualIndex] == "fisheye")  currentEffect.setParameter("mouse", X, 1.f - Y);
+		else if (EFFECTS[actualIndex] == "wave")	 currentEffect.setParameter("offset", X, Y);
 
-        // Draw background and apply the post-fx
-        app.draw(background);
-        app.draw(currentEffect);
+		// Draw background and apply the post-fx
+		app.draw(background);
+		app.draw(currentEffect);
 
-        // Draw interface strings
-        app.draw(curFXStr);
-        app.draw(infoStr);
+		// Draw interface strings
+		app.draw(curFXStr);
+		app.draw(infoStr);
 
-        // Finally, display the rendered frame on screen
-        app.display();
-    }
+		// Finally, display the rendered frame on screen
+		app.display();
+	}
 }
diff --git a/DSFML/samples/dsfml/socket/socketclient.d b/DSFML/samples/dsfml/socket/socketclient.d
index 231fa961..2a25114e 100644
--- a/DSFML/samples/dsfml/socket/socketclient.d
+++ b/DSFML/samples/dsfml/socket/socketclient.d
@@ -5,62 +5,62 @@ import dsfml.network.all;
 
 version (Tango)
 {
-    import tango.io.Console;
-    import tango.io.Stdout;
-}   
+	import tango.io.Console;
+	import tango.io.Stdout;
+}	
 else
 {
-    import std.stdio;
+	import std.stdio;
 }
 
 
 void main()
 {
-    //The TCP socket
-    SocketTCP client = new SocketTCP();
-    //Try to connect to server (on localhost for this sample)
-    client.connect(9000, IPAddress.LOCALHOST);
-    
-    display("Connected to server."w);
-    
-    //Prepare a packet with a string
-    Packet p = new Packet();
-    p.set("Hello from the client !"w);
-    if (client.send(p) != SocketStatus.DONE) // Assert on error
-        assert(0);
-        
-    //Clear the packet
-    p.clear();
-    
-    //Wait for the response of the server and display it
-    if (client.receive(p) != SocketStatus.DONE)
-        assert(0);
-    wchar[] c;
-    p.get(c);
-    display("Packet received : "w ~ c);
-    read();
+	//The TCP socket
+	SocketTCP client = new SocketTCP();
+	//Try to connect to server (on localhost for this sample)
+	client.connect(9000, IPAddress.LOCALHOST);
+	
+	display("Connected to server."w);
+	
+	//Prepare a packet with a string
+	Packet p = new Packet();
+	p.set("Hello from the client !"w);
+	if (client.send(p) != SocketStatus.DONE) // Assert on error
+		assert(0);
+		
+	//Clear the packet
+	p.clear();
+	
+	//Wait for the response of the server and display it
+	if (client.receive(p) != SocketStatus.DONE)
+		assert(0);
+	wchar[] c;
+	p.get(c);
+	display("Packet received : "w ~ c);
+	read();
 }
 
 void display(wchar[] c)
 {
-    version (Tango)
-    {
-        Stdout(c).newline;
-    }
-    else
-    {
-        writefln("%s", c);
-    }
+	version (Tango)
+	{
+		Stdout(c).newline;
+	}
+	else
+	{
+		writefln("%s", c);
+	}
 }
 
 void read()
 {
-    version (Tango)
-    {
-        Cin.get();
-    }
-    else
-    {
-        readln();
-    }
+	version (Tango)
+	{
+		Cin.get();
+	}
+	else
+	{
+		readln();
+	}
 }
diff --git a/DSFML/samples/dsfml/socket/socketserver.d b/DSFML/samples/dsfml/socket/socketserver.d
index 0fce640e..afab76fb 100644
--- a/DSFML/samples/dsfml/socket/socketserver.d
+++ b/DSFML/samples/dsfml/socket/socketserver.d
@@ -5,79 +5,79 @@ import dsfml.network.all;
 
 version (Tango)
 {
-    import tango.io.Console;
-    import tango.io.Stdout;
+	import tango.io.Console;
+	import tango.io.Stdout;
 }
 else
 {
-    import std.stdio;
+	import std.stdio;
 }
 
 void main()
 {
-    //We create a TCP socket for listening incomming client
-    SocketTCP listener = new SocketTCP();
-    
-    //Set a random port for the listener
-    if (!listener.listen(9000))
-        assert(0);
-    
-    //Creation of TCP socket 
-    SocketTCP client = new SocketTCP();
-    IPAddress ipClient;
-    
-    display("Waiting for client."w);
-    
-    if (listener.accept(client, ipClient) == SocketStatus.DONE) //This call blocks until client connection
-    {
-        display("New client connected."w);
-        //The packet for retrieving the client message
-        Packet p = new Packet();
-        display("Waiting for data"w);
-        if (client.receive(p) != SocketStatus.DONE) //Assert on reception error
-            assert(0);
-        
+	//We create a TCP socket for listening incomming client
+	SocketTCP listener = new SocketTCP();
+	
+	//Set a random port for the listener
+	if (!listener.listen(9000))
+		assert(0);
+	
+	//Creation of TCP socket 
+	SocketTCP client = new SocketTCP();
+	IPAddress ipClient;
+	
+	display("Waiting for client."w);
+	
+	if (listener.accept(client, ipClient) == SocketStatus.DONE) //This call blocks until client connection
+	{
+		display("New client connected."w);
+		//The packet for retrieving the client message
+		Packet p = new Packet();
+		display("Waiting for data"w);
+		if (client.receive(p) != SocketStatus.DONE) //Assert on reception error
+			assert(0);
+		
 
-        //Display the string send by the client
-        wchar[] c;
-        p.get(c);
-        display("Packet received : "w ~ c);
-        
-        //Clear the packet (We could use a new one)
-        p.clear();
-        
-        //and send response to client
-        client.send(p.set("Hello from the server !"w));
-    }
-    read();
+		//Display the string send by the client
+		wchar[] c;
+		p.get(c);
+		display("Packet received : "w ~ c);
+		
+		//Clear the packet (We could use a new one)
+		p.clear();
+		
+		//and send response to client
+		client.send(p.set("Hello from the server !"w));
+	}
+	read();
 }
 
 /**
-*   Multilib string display
+*	Multilib string display
 */
 void display(wchar[] c)
 {
-    version (Tango)
-    { 
-        Stdout(c).newline;
-    }
-    else
-    {
-        writefln("%s", c);
-    }
+	version (Tango)
+	{ 
+		Stdout(c).newline;
+	}
+	else
+	{
+		writefln("%s", c);
+	}
 }
 
 /**
-*   Dummy function to prevent console closing on windows
+*	Dummy function to prevent console closing on windows
 */
 void read()
 {
-    version (Tango)
-    {
-        Cin.get();
-    }
-    else
-    {
-        readln();
-    }
+	version (Tango)
+	{
+		Cin.get();
+	}
+	else
+	{
+		readln();
+	}
 }
diff --git a/DSFML/samples/dsfml/soundstream/soundstream.d b/DSFML/samples/dsfml/soundstream/soundstream.d
index 75da8489..38b8610a 100644
--- a/DSFML/samples/dsfml/soundstream/soundstream.d
+++ b/DSFML/samples/dsfml/soundstream/soundstream.d
@@ -5,12 +5,12 @@ import dsfml.audio.all;
 
 version (Tango)
 {
-    import tango.io.Console;
-    import tango.io.Stdout;
+	import tango.io.Console;
+	import tango.io.Stdout;
 }
 else
 {
-    import std.stdio;
+	import std.stdio;
 }
 
 // SoundStream is an abstract class.
@@ -18,74 +18,74 @@ else
 // Don't forget to call initialize() before any usage or playback will fail.
 class MySoundStream : SoundStream
 {
-    SoundBuffer m_buff;
-    short[] m_data;
-    size_t m_cursor;
-    
-    this()
-    {
-        // We initialize the stream with some sound informations
-        super(1, 11025);
-        
-        // We create a sound buffer to load samples from files
-        m_buff = new SoundBuffer("Data/car_idle.wav");
-        m_data = m_buff.getSamples[0..m_buff.getSamplesCount];
-    }
+	SoundBuffer m_buff;
+	short[] m_data;
+	size_t m_cursor;
+	
+	this()
+	{
+		// We initialize the stream with some sound informations
+		super(1, 11025);
+		
+		// We create a sound buffer to load samples from files
+		m_buff = new SoundBuffer("Data/car_idle.wav");
+		m_data = m_buff.getSamples[0..m_buff.getSamplesCount];
+	}
 protected:
-    bool onStart()
-    {
-        // No specifics things to do, just return true.
-        return true;
-    }
-    
-    bool onGetData(out short[] data)
-    {
-        // We ensure that we have enough data to send
-        if (m_cursor + this.getSampleRate > m_data.length)
-            return false;
-        
-        // Assign data in the buffer ...
-        data = m_data[m_cursor..m_cursor + this.getSampleRate];
-        // ... and increment the cursor
-        m_cursor += this.getSampleRate;
-        return true;
-    }
-    
+	bool onStart()
+	{
+		// No specifics things to do, just return true.
+		return true;
+	}
+	
+	bool onGetData(out short[] data)
+	{
+		// We ensure that we have enough data to send
+		if (m_cursor + this.getSampleRate > m_data.length)
+			return false;
+		
+		// Assign data in the buffer ...
+		data = m_data[m_cursor..m_cursor + this.getSampleRate];
+		// ... and increment the cursor
+		m_cursor += this.getSampleRate;
+		return true;
+	}
+	
 }
 
 void main()
 {
-    MySoundStream stream = new MySoundStream();
-    
-    display("Playing sound !\n Press enter to stop playback.");
-    stream.play();
-    read();
-    stream.stop();
+	MySoundStream stream = new MySoundStream();
+	
+	display("Playing sound !\n Press enter to stop playback.");
+	stream.play();
+	read();
+	stream.stop();
 }
 
 void display(char[] c)
 {
-    version (Tango)
+	version (Tango)
 { 
-        Stdout(c).newline;
+		Stdout(c).newline;
 }
-    else
+	else
 {
-        writefln("%s", c);
+		writefln("%s", c);
 }
 }
 
 /**
-*   Dummy function to prevent console closing on windows
+*	Dummy function to prevent console closing on windows
 */
 void read()
 {
-    version (Tango)
+	version (Tango)
 {
-        Cin.get();
+		Cin.get();
 }
-    else
+	else
 {
-        readln();
+		readln();
 }
 }
diff --git a/DSFML/samples/dsfml/voip/client.d b/DSFML/samples/dsfml/voip/client.d
index e010aeb2..f2dc4027 100644
--- a/DSFML/samples/dsfml/voip/client.d
+++ b/DSFML/samples/dsfml/voip/client.d
@@ -9,64 +9,64 @@ class NetworkRecorder : SoundRecorder
 {
 public:
 
-    // Constructor
-    this(SocketTCP Socket)
-    {
-        mySocket = Socket;
-    }
+	// Constructor
+	this(SocketTCP Socket)
+	{
+		mySocket = Socket;
+	}
 
-    ~this()
-    {
-        delete mySocket;
-    }
+	~this()
+	{
+		delete mySocket;
+	}
 protected:
-    override bool onStart()
-    {
-        return true;
-    }
+	override bool onStart()
+	{
+		return true;
+	}
 
-    override void onStop()
-    {
-        
-    }
-    
-    override bool onProcessSamples(short[] samples)
-    {
-        // Pack the audio samples into a network packet
-        Packet PacketOut = new Packet();
-        PacketOut.set(AudioData);
-        PacketOut.append((cast(byte*)samples.ptr)[0..samples.length * short.sizeof]);
-        // Send the audio packet to the server
-        return mySocket.send(PacketOut) == SocketStatus.DONE;
-    }
+	override void onStop()
+	{
+		
+	}
+	
+	override bool onProcessSamples(short[] samples)
+	{
+		// Pack the audio samples into a network packet
+		Packet PacketOut = new Packet();
+		PacketOut.set(AudioData);
+		PacketOut.append((cast(byte*)samples.ptr)[0..samples.length * short.sizeof]);
+		// Send the audio packet to the server
+		return mySocket.send(PacketOut) == SocketStatus.DONE;
+	}
 
-    SocketTCP mySocket; ///< Socket used to communicate with the server
+	SocketTCP mySocket; ///< Socket used to communicate with the server
 }
 
 void runClient(IPAddress adr, int port)
 {
-    // Create a TCP socket for communicating with server
-    SocketTCP Socket = new SocketTCP();
+	// Create a TCP socket for communicating with server
+	SocketTCP Socket = new SocketTCP();
 
-    // Connect to the specified server
-    if (!Socket.connect(port, adr))
-        return;
+	// Connect to the specified server
+	if (!Socket.connect(port, adr))
+		return;
 
-    // Wait for user input...
-    Cout("Press enter to start recording audio").newline;
-    Cin.get();
+	// Wait for user input...
+	Cout("Press enter to start recording audio").newline;
+	Cin.get();
 
-    // Create a instance of our custom recorder
-    NetworkRecorder Recorder = new NetworkRecorder(Socket);
+	// Create a instance of our custom recorder
+	NetworkRecorder Recorder = new NetworkRecorder(Socket);
 
-    // Start capturing audio data
-    Recorder.start(44100);
-    Cout("Press enter to stop recording audio").newline;
-    Cin.get();
-    Recorder.stop();
+	// Start capturing audio data
+	Recorder.start(44100);
+	Cout("Press enter to stop recording audio").newline;
+	Cin.get();
+	Recorder.stop();
 
-    // Send a "end-of-stream" packet
-    Packet PacketOut = new Packet();
-    PacketOut.set(EndOfStream);
-    Socket.send(PacketOut);
+	// Send a "end-of-stream" packet
+	Packet PacketOut = new Packet();
+	PacketOut.set(EndOfStream);
+	Socket.send(PacketOut);
 }
diff --git a/DSFML/samples/dsfml/voip/entry.d b/DSFML/samples/dsfml/voip/entry.d
index aaa9a088..01c5c630 100644
--- a/DSFML/samples/dsfml/voip/entry.d
+++ b/DSFML/samples/dsfml/voip/entry.d
@@ -6,41 +6,41 @@ import client;
 
 int main(char[][] args)
 {
-    char[][] argc = args.dup;
-    if (argc.length > 1)
-    {
-        if (    argc[1] == "-c" && 
-                argc.length == 4)
-        {
-            IPAddress adr = IPAddress(argc[2]);
-            
-            if (adr.isValid() && 
-                parse(argc[3]) <= 60000 && 
-                parse(argc[3]) >= 1000)
-            {
-                runClient(adr, parse(argc[3]));
-            }
-            else
-                printUsage();
-        }
-        else if (   argc[1] == "-s" && 
-                    argc.length == 3 &&
-                    parse(argc[2]) <= 60000 &&
-                    parse(argc[2]) >= 1000)
-        {
-                runServer(parse(argc[2]));
+	char[][] argc = args.dup;
+	if (argc.length > 1)
+	{
+		if (	argc[1] == "-c" && 
+				argc.length == 4)
+		{
+			IPAddress adr = IPAddress(argc[2]);
+			
+			if (adr.isValid() && 
+				parse(argc[3]) <= 60000 && 
+				parse(argc[3]) >= 1000)
+			{
+				runClient(adr, parse(argc[3]));
+			}
+			else
+				printUsage();
+		}
+		else if (	argc[1] == "-s" && 
+					argc.length == 3 &&
+					parse(argc[2]) <= 60000 &&
+					parse(argc[2]) >= 1000)
+		{
+				runServer(parse(argc[2]));
 
-        }
-        else
-            printUsage();
-    }
-    else
-        printUsage();
-        
-    return 0;
+		}
+		else
+			printUsage();
+	}
+	else
+		printUsage();
+		
+	return 0;
 }
 
 void printUsage()
 {
-    Cout("Usage :\n voip.exe [-c [ip address] | -s] [port] \n -c = run as client\n -s = run as server\n ip address = address of the server\n port = port between 1000 and 65000\n").newline;
+	Cout("Usage :\n voip.exe [-c [ip address] | -s] [port] \n -c = run as client\n -s = run as server\n ip address = address of the server\n port = port between 1000 and 65000\n").newline;
 }
diff --git a/DSFML/samples/dsfml/voip/server.d b/DSFML/samples/dsfml/voip/server.d
index 5735448a..41b182a0 100644
--- a/DSFML/samples/dsfml/voip/server.d
+++ b/DSFML/samples/dsfml/voip/server.d
@@ -5,130 +5,130 @@ import util;
 class NetworkAudioStream : SoundStream
 {
 public:
-    static this()
-    {
-        s_sync = new Object();
-    }
+	static this()
+	{
+		s_sync = new Object();
+	}
 
-    // Default constructor
-    this()
-    {
-        myListener = new SocketTCP();
-        myClient = new SocketTCP();
-        // Set the sound parameters
-        super(1, 44100);
-    }
+	// Default constructor
+	this()
+	{
+		myListener = new SocketTCP();
+		myClient = new SocketTCP();
+		// Set the sound parameters
+		super(1, 44100);
+	}
 
-    // Destructor
-    ~this()
-    {
-        // Close the sockets
-        delete myClient;
-        delete myListener;
-    }
+	// Destructor
+	~this()
+	{
+		// Close the sockets
+		delete myClient;
+		delete myListener;
+	}
 
-    // Run the server, stream audio data from the client
-    void start(int Port)
-    {
-        if (!myHasFinished)
-        {
-            // Listen to the given port for incoming connections
-            if (!myListener.listen(Port))
-                return;
-            Cout("Listening").newline;
-            myListener.accept(myClient);
-            Cout("New Client").newline;
-            // Start playback
-            play();
+	// Run the server, stream audio data from the client
+	void start(int Port)
+	{
+		if (!myHasFinished)
+		{
+			// Listen to the given port for incoming connections
+			if (!myListener.listen(Port))
+				return;
+			Cout("Listening").newline;
+			myListener.accept(myClient);
+			Cout("New Client").newline;
+			// Start playback
+			play();
 
-            // Start receiving audio data
-            receiveLoop();
-        }
-        else
-        {
-            // Start playback
-            play();
-        }
-    }
+			// Start receiving audio data
+			receiveLoop();
+		}
+		else
+		{
+			// Start playback
+			play();
+		}
+	}
 
 protected:
 
-    override bool onStart()
-    {
-        // Reset the playing offset
-        myOffset = 0;
+	override bool onStart()
+	{
+		// Reset the playing offset
+		myOffset = 0;
 
-        return true;
-    }
+		return true;
+	}
 
-    override bool onGetData(out short[] data)
-    {
-        // We have reached the end of the buffer and all audio data have been played : we can stop playback
-        if ((myOffset == mySamples.length) && myHasFinished)
-            return false;
-        // No new data has arrived since last update : wait until we get some
-        while (myOffset == mySamples.length && !myHasFinished)
-            sleep(0.01f);
-                
-        synchronized(s_sync)
-        {
-            myTempBuffer = mySamples[myOffset..mySamples.length];
-            // Update the playing offset
-            myOffset += myTempBuffer.length;
-        }
-    
-        data = myTempBuffer;
-        return true;
-    }
+	override bool onGetData(out short[] data)
+	{
+		// We have reached the end of the buffer and all audio data have been played : we can stop playback
+		if ((myOffset == mySamples.length) && myHasFinished)
+			return false;
+		// No new data has arrived since last update : wait until we get some
+		while (myOffset == mySamples.length && !myHasFinished)
+			sleep(0.01f);
+				
+		synchronized(s_sync)
+		{
+			myTempBuffer = mySamples[myOffset..mySamples.length];
+			// Update the playing offset
+			myOffset += myTempBuffer.length;
+		}
+	
+		data = myTempBuffer;
+		return true;
+	}
 
 private:
 
-    void receiveLoop()
-    {
-        while (!myHasFinished)
-        {
-            // Get waiting audio data from the network
-            Packet PacketIn = new Packet();
-            if (myClient.receive(PacketIn) != SocketStatus.DONE)
-                break;
+	void receiveLoop()
+	{
+		while (!myHasFinished)
+		{
+			// Get waiting audio data from the network
+			Packet PacketIn = new Packet();
+			if (myClient.receive(PacketIn) != SocketStatus.DONE)
+				break;
 
-            // Extract the message ID
-            ubyte Id;
-            PacketIn.get(Id);
+			// Extract the message ID
+			ubyte Id;
+			PacketIn.get(Id);
 
-            if (Id == AudioData)
-            {
-                // Extract audio samples from the packet, and append it to our samples buffer
-                
-                synchronized(s_sync)
-                {
-                    byte* temp = PacketIn.getData().ptr;
-                    temp++;
+			if (Id == AudioData)
+			{
+				// Extract audio samples from the packet, and append it to our samples buffer
+				
+				synchronized(s_sync)
+				{
+					byte* temp = PacketIn.getData().ptr;
+					temp++;
 
-                    mySamples ~= (cast(short*)temp)[0..(PacketIn.getDataSize - byte.sizeof ) / short.sizeof];
-                }
-           }
-            else if (Id == EndOfStream)
-            {
-                // End of stream reached : we stop receiving audio data
-                myHasFinished = true;
-            }
-            else
-            {
-                // Something's wrong...
-                myHasFinished = true;
-            }
-        }
-    }
+					mySamples ~= (cast(short*)temp)[0..(PacketIn.getDataSize - byte.sizeof ) / short.sizeof];
+				}
+			}
+			else if (Id == EndOfStream)
+			{
+				// End of stream reached : we stop receiving audio data
+				myHasFinished = true;
+			}
+			else
+			{
+				// Something's wrong...
+				myHasFinished = true;
+			}
+		}
+	}
 
-    SocketTCP       myListener;
-    SocketTCP       myClient;
-    short[]         mySamples;
-    short[]         myTempBuffer;
-    size_t          myOffset;
-    bool            myHasFinished;
-    
-    static Object   s_sync; 
+	SocketTCP		myListener;
+	SocketTCP		myClient;
+	short[]		 mySamples;
+	short[]		 myTempBuffer;
+	size_t		  myOffset;
+	bool			myHasFinished;
+	
+	static Object	s_sync; 
 };
 
 
@@ -137,26 +137,26 @@ private:
 // a connected client
 void runServer(int Port)
 {
-    // Build an audio stream to play sound data as it is received through the network
-    NetworkAudioStream audioStream = new NetworkAudioStream;
-    audioStream.start(Port);
+	// Build an audio stream to play sound data as it is received through the network
+	NetworkAudioStream audioStream = new NetworkAudioStream;
+	audioStream.start(Port);
 
-    // Loop until the sound playback is finished
-    while (audioStream.getStatus() != SoundStatus.STOPPED)
-    {
-        // Leave some CPU time for other threads
-        sleep(0.1f);
-    }
-    
-    Cout("Enter to replay").newline;
-    Cin.get();
-    // Replay the sound (just to make sure replaying the received data is OK)
-    audioStream.play();
+	// Loop until the sound playback is finished
+	while (audioStream.getStatus() != SoundStatus.STOPPED)
+	{
+		// Leave some CPU time for other threads
+		sleep(0.1f);
+	}
+	
+	Cout("Enter to replay").newline;
+	Cin.get();
+	// Replay the sound (just to make sure replaying the received data is OK)
+	audioStream.play();
 
-    // Loop until the sound playback is finished
-    while (audioStream.getStatus() != SoundStatus.STOPPED)
-    {
-        // Leave some CPU time for other threads
-        sleep(0.1f);
-    }
+	// Loop until the sound playback is finished
+	while (audioStream.getStatus() != SoundStatus.STOPPED)
+	{
+		// Leave some CPU time for other threads
+		sleep(0.1f);
+	}
 }
diff --git a/DSFML/samples/dsfml/voip/util.d b/DSFML/samples/dsfml/voip/util.d
index cc69525b..ebf548b8 100644
--- a/DSFML/samples/dsfml/voip/util.d
+++ b/DSFML/samples/dsfml/voip/util.d
@@ -1,6 +1,6 @@
 module util;
 
-const ubyte AudioData   = 1;
+const ubyte AudioData	= 1;
 const ubyte EndOfStream = 2;
 
 public import dsfml.system.all;
@@ -9,41 +9,41 @@ public import dsfml.network.all;
 
 version(Tango)
 {
-    public import tango.io.Console;
-    public import tango.text.convert.Integer;
+	public import tango.io.Console;
+	public import tango.text.convert.Integer;
 }
 else
 {
-    public import std.stdio;
-    
-    //simple abstraction of Cout & Cin for phobos    
-    class Cout
-    {
-        static Cout s_c;
-        static this()
-        {
-            s_c = new Cout();
-        }
-        
-        static Cout opCall(char[] str)
-        {
-            writefln("%s", str);
-            return s_c;
-        }
-        void newline()
-        {
-            
-        }
-    }
+	public import std.stdio;
+	
+	//simple abstraction of Cout & Cin for phobos	
+	class Cout
+	{
+		static Cout s_c;
+		static this()
+		{
+			s_c = new Cout();
+		}
+		
+		static Cout opCall(char[] str)
+		{
+			writefln("%s", str);
+			return s_c;
+		}
+		void newline()
+		{
+			
+		}
+	}
 
-    class Cin
-    {
-        static char[] get()
-        {
-            return readln();
-        }
-    }
+	class Cin
+	{
+		static char[] get()
+		{
+			return readln();
+		}
+	}
 
-    public import std.string : atoi;
-    alias atoi parse;
+	public import std.string : atoi;
+	alias atoi parse;
 }