Changed internal naming convention (local variables now start with a lower case character)

Removed the AudioResource class

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1166 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-07-11 22:17:24 +00:00
parent 7cc00085d8
commit 45b150648d
245 changed files with 7865 additions and 8065 deletions

View file

@ -17,8 +17,8 @@ public :
/// Construct the canvas
///
////////////////////////////////////////////////////////////
MyCanvas(wxWindow* Parent, wxWindowID Id, const wxPoint& Position, const wxSize& Size, long Style = 0) :
wxSFMLCanvas(Parent, Id, Position, Size, Style)
MyCanvas(wxWindow* parent, wxWindowID id, const wxPoint& position, const wxSize& size, long style = 0) :
wxSFMLCanvas(parent, id, position, size, style)
{
// Load an image and assign it to our sprite
myImage.LoadFromFile("datas/wxwidgets/sfml.png");
@ -52,10 +52,10 @@ private :
/// Function called when the mouse cursor moves
///
////////////////////////////////////////////////////////////
void OnMouseMove(wxMouseEvent& Event)
void OnMouseMove(wxMouseEvent& event)
{
// Make the sprite follow the mouse cursor
mySprite.SetPosition(ConvertCoords(Event.GetX(), Event.GetY()));
mySprite.SetPosition(ConvertCoords(event.GetX(), event.GetY()));
}
////////////////////////////////////////////////////////////
@ -100,8 +100,8 @@ private :
virtual bool OnInit()
{
// Create the main window
MyFrame* MainFrame = new MyFrame;
MainFrame->Show();
MyFrame* mainFrame = new MyFrame;
mainFrame->Show();
return true;
}