Changed internal naming convention (local variables now start with a lower case character)

Removed the AudioResource class

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1166 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-07-11 22:17:24 +00:00
parent 7cc00085d8
commit 45b150648d
245 changed files with 7865 additions and 8065 deletions

View file

@ -7,8 +7,8 @@
#include <iostream>
const sf::Uint8 AudioData = 1;
const sf::Uint8 EndOfStream = 2;
const sf::Uint8 audioData = 1;
const sf::Uint8 endOfStream = 2;
////////////////////////////////////////////////////////////
@ -25,8 +25,8 @@ public :
/// \param Socket : Socket that holds the connection with the server
///
////////////////////////////////////////////////////////////
NetworkRecorder(sf::SocketTCP Socket) :
mySocket(Socket)
NetworkRecorder(sf::SocketTCP socket) :
mySocket(socket)
{
}
@ -37,15 +37,15 @@ private :
/// /see SoundRecorder::ProcessSamples
///
////////////////////////////////////////////////////////////
virtual bool OnProcessSamples(const sf::Int16* Samples, std::size_t SamplesCount)
virtual bool OnProcessSamples(const sf::Int16* samples, std::size_t samplesCount)
{
// Pack the audio samples into a network packet
sf::Packet PacketOut;
PacketOut << AudioData;
PacketOut.Append(Samples, SamplesCount * sizeof(sf::Int16));
sf::Packet packet;
packet << audioData;
packet.Append(samples, samplesCount * sizeof(sf::Int16));
// Send the audio packet to the server
return mySocket.Send(PacketOut) == sf::Socket::Done;
return mySocket.Send(packet) == sf::Socket::Done;
}
////////////////////////////////////////////////////////////
@ -60,7 +60,7 @@ private :
/// start sending him audio data
///
////////////////////////////////////////////////////////////
void DoClient(unsigned short Port)
void DoClient(unsigned short port)
{
// Check that the device can capture audio
if (sf::SoundRecorder::CanCapture() == false)
@ -70,21 +70,21 @@ void DoClient(unsigned short Port)
}
// Ask for server address
sf::IPAddress ServerAddress;
sf::IPAddress serverAddress;
do
{
std::cout << "Type address or name of the server to connect to : ";
std::cin >> ServerAddress;
std::cin >> serverAddress;
}
while (!ServerAddress.IsValid());
while (!serverAddress.IsValid());
// Create a TCP socket for communicating with server
sf::SocketTCP Socket;
sf::SocketTCP socket;
// Connect to the specified server
if (Socket.Connect(Port, ServerAddress) != sf::Socket::Done)
if (socket.Connect(port, serverAddress) != sf::Socket::Done)
return;
std::cout << "Connected to server " << ServerAddress << std::endl;
std::cout << "Connected to server " << serverAddress << std::endl;
// Wait for user input...
std::cin.ignore(10000, '\n');
@ -92,19 +92,19 @@ void DoClient(unsigned short Port)
std::cin.ignore(10000, '\n');
// Create a instance of our custom recorder
NetworkRecorder Recorder(Socket);
NetworkRecorder recorder(socket);
// Start capturing audio data
Recorder.Start(44100);
recorder.Start(44100);
std::cout << "Recording... press enter to stop";
std::cin.ignore(10000, '\n');
Recorder.Stop();
recorder.Stop();
// Send a "end-of-stream" packet
sf::Packet PacketOut;
PacketOut << EndOfStream;
Socket.Send(PacketOut);
sf::Packet packet;
packet << endOfStream;
socket.Send(packet);
// Close the socket when we're done
Socket.Close();
socket.Close();
}