Changed internal naming convention (local variables now start with a lower case character)

Removed the AudioResource class

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1166 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-07-11 22:17:24 +00:00
parent 7cc00085d8
commit 45b150648d
245 changed files with 7865 additions and 8065 deletions

View file

@ -20,8 +20,8 @@ public :
/// Construct the canvas
///
////////////////////////////////////////////////////////////
MyCanvas(QWidget* Parent = NULL) :
QSFMLCanvas(QSize(100, 100), 0, Parent)
MyCanvas(QWidget* parent = NULL) :
QSFMLCanvas(QSize(100, 100), 0, parent)
{
}
@ -48,19 +48,19 @@ private :
////////////////////////////////////////////////////////////
virtual void OnUpdate()
{
sf::Event Event;
while (GetEvent(Event))
sf::Event event;
while (GetEvent(event))
{
// Stick the sprite to the mouse cursor
if (Event.Type == sf::Event::MouseMoved)
if (event.Type == sf::Event::MouseMoved)
{
mySprite.SetPosition(ConvertCoords(Event.MouseMove.X, Event.MouseMove.Y));
mySprite.SetPosition(ConvertCoords(event.MouseMove.X, event.MouseMove.Y));
}
// Adjust the size of the default view when the widget is resized
if (Event.Type == sf::Event::Resized)
if (event.Type == sf::Event::Resized)
{
GetDefaultView().Reset(sf::FloatRect(0, 0, Event.Size.Width, Event.Size.Height));
GetDefaultView().Reset(sf::FloatRect(0, 0, event.Size.Width, event.Size.Height));
}
}
@ -90,26 +90,26 @@ private :
////////////////////////////////////////////////////////////
int main(int argc, char **argv)
{
QApplication App(argc, argv);
QApplication application(argc, argv);
// Create the main frame
QFrame* MainFrame = new QFrame;
MainFrame->setWindowTitle("Qt SFML");
MainFrame->resize(400, 400);
MainFrame->show();
QFrame* mainFrame = new QFrame;
mainFrame->setWindowTitle("Qt SFML");
mainFrame->resize(400, 400);
mainFrame->show();
// Create a label for showing some text
QLabel* Label = new QLabel("This is a SFML window\nembedded into a Qt frame :", MainFrame);
Label->setFont(QFont("courier new", 14, 1, false));
QLabel* label = new QLabel("This is a SFML window\nembedded into a Qt frame :", mainFrame);
label->setFont(QFont("courier new", 14, 1, false));
// Create a SFML view inside the main frame
MyCanvas* SFMLView = new MyCanvas(MainFrame);
MyCanvas* SFMLView = new MyCanvas(mainFrame);
// Create the main layout
QVBoxLayout* Layout = new QVBoxLayout;
Layout->addWidget(Label, 0);
Layout->addWidget(SFMLView, 1);
MainFrame->setLayout(Layout);
QVBoxLayout* layout = new QVBoxLayout;
layout->addWidget(label, 0);
layout->addWidget(SFMLView, 1);
mainFrame->setLayout(layout);
return App.exec();
return application.exec();
}

View file

@ -15,11 +15,11 @@
////////////////////////////////////////////////////////////
/// Construct the QSFMLCanvas
////////////////////////////////////////////////////////////
QSFMLCanvas::QSFMLCanvas(const QSize& Size, unsigned int FrameTime, QWidget* Parent) :
QWidget(Parent)
QSFMLCanvas::QSFMLCanvas(const QSize& size, unsigned int frameTime, QWidget* parent) :
QWidget(parent)
{
// Resize the widget
resize(Size);
resize(size);
// Setup some states to allow direct rendering into the widget
setAttribute(Qt::WA_PaintOnScreen);
@ -30,7 +30,7 @@ QWidget(Parent)
setFocusPolicy(Qt::StrongFocus);
// Setup the timer
myTimer.setInterval(FrameTime);
myTimer.setInterval(frameTime);
}
@ -77,9 +77,9 @@ QPaintEngine* QSFMLCanvas::paintEngine() const
/// we use it to catch the Polish event and initialize
/// our SFML window
////////////////////////////////////////////////////////////
bool QSFMLCanvas::event(QEvent* Event)
bool QSFMLCanvas::event(QEvent* event)
{
if (Event->type() == QEvent::Polish)
if (event->type() == QEvent::Polish)
{
// Under X11, we need to flush the commands sent to the server to ensure that
// SFML will get an updated view of the windows
@ -98,7 +98,7 @@ bool QSFMLCanvas::event(QEvent* Event)
myTimer.start();
}
return QWidget::event(Event);
return QWidget::event(event);
}

View file

@ -22,12 +22,12 @@ public :
////////////////////////////////////////////////////////////
/// Construct the QSFMLCanvas
///
/// \param Size : Initial size of the widget
/// \param FrameTime : Frame duration, in milliseconds (0 by default)
/// \param Parent : Parent of the widget (NULL by default)
/// \param size : Initial size of the widget
/// \param frameTime : Frame duration, in milliseconds (0 by default)
/// \param parent : Parent of the widget (NULL by default)
///
////////////////////////////////////////////////////////////
QSFMLCanvas(const QSize& Size, unsigned int FrameTime = 0, QWidget* Parent = NULL);
QSFMLCanvas(const QSize& size, unsigned int frameTime = 0, QWidget* parent = NULL);
////////////////////////////////////////////////////////////
/// Destructor
@ -62,8 +62,10 @@ private :
/// we use it to catch the Polish event and initialize
/// our SFML window
///
/// \param event : Event's attributes
///
////////////////////////////////////////////////////////////
virtual bool event(QEvent* Event);
virtual bool event(QEvent* event);
////////////////////////////////////////////////////////////
/// Called when the widget needs to be painted ;