Changed internal naming convention (local variables now start with a lower case character)

Removed the AudioResource class

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1166 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-07-11 22:17:24 +00:00
parent 7cc00085d8
commit 45b150648d
245 changed files with 7865 additions and 8065 deletions

View file

@ -15,10 +15,10 @@
/// \param Window : Target window to initialize
///
////////////////////////////////////////////////////////////
void Initialize(sf::Window& Window)
void Initialize(sf::Window& window)
{
// Activate the window
Window.SetActive();
window.SetActive();
// Setup OpenGL states
// Set color and depth clear value
@ -43,10 +43,10 @@ void Initialize(sf::Window& Window)
/// \param ElapsedTime : Time elapsed since the last draw
///
////////////////////////////////////////////////////////////
void Draw(sf::Window& Window, float ElapsedTime)
void Draw(sf::Window& window, float elapsedTime)
{
// Activate the window
Window.SetActive();
window.SetActive();
// Clear color and depth buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -55,9 +55,9 @@ void Draw(sf::Window& Window, float ElapsedTime)
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.f, 0.f, -200.f);
glRotatef(ElapsedTime * 50, 1.f, 0.f, 0.f);
glRotatef(ElapsedTime * 30, 0.f, 1.f, 0.f);
glRotatef(ElapsedTime * 90, 0.f, 0.f, 1.f);
glRotatef(elapsedTime * 50, 1.f, 0.f, 0.f);
glRotatef(elapsedTime * 30, 0.f, 1.f, 0.f);
glRotatef(elapsedTime * 90, 0.f, 0.f, 1.f);
// Draw a cube
glBegin(GL_QUADS);
@ -111,81 +111,81 @@ void Draw(sf::Window& Window, float ElapsedTime)
int main()
{
// Open a connection with the X server
Display* Disp = XOpenDisplay(NULL);
if (!Disp)
Display* display = XOpenDisplay(NULL);
if (!display)
return EXIT_FAILURE;
// Get the default screen
int Screen = DefaultScreen(Disp);
int screen = DefaultScreen(display);
// Let's create the main window
XSetWindowAttributes Attributes;
Attributes.background_pixel = BlackPixel(Disp, Screen);
Attributes.event_mask = KeyPressMask;
Window Win = XCreateWindow(Disp, RootWindow(Disp, Screen),
XSetWindowAttributes attributes;
attributes.background_pixel = BlackPixel(display, screen);
attributes.event_mask = KeyPressMask;
Window window = XCreateWindow(Disp, RootWindow(display, screen),
0, 0, 650, 330, 0,
DefaultDepth(Disp, Screen),
DefaultDepth(display, screen),
InputOutput,
DefaultVisual(Disp, Screen),
CWBackPixel | CWEventMask, &Attributes);
if (!Win)
DefaultVisual(display, screen),
CWBackPixel | CWEventMask, &attributes);
if (!window)
return EXIT_FAILURE;
// Set the window's name
XStoreName(Disp, Win, "SFML Window");
XStoreName(display, window , "SFML Window");
// Let's create the windows which will serve as containers for our SFML views
Window View1 = XCreateWindow(Disp, Win,
Window view1 = XCreateWindow(display, window,
10, 10, 310, 310, 0,
DefaultDepth(Disp, Screen),
DefaultDepth(display, screen),
InputOutput,
DefaultVisual(Disp, Screen),
DefaultVisual(display, screen),
0, NULL);
Window View2 = XCreateWindow(Disp, Win,
Window view2 = XCreateWindow(display, window,
330, 10, 310, 310, 0,
DefaultDepth(Disp, Screen),
DefaultDepth(display, screen),
InputOutput,
DefaultVisual(Disp, Screen),
DefaultVisual(display, screen),
0, NULL);
// Show our windows
XMapWindow(Disp, Win);
XFlush(Disp);
XMapWindow(display, window);
XFlush(display);
// Create our SFML views
sf::Window SFMLView1(View1);
sf::Window SFMLView2(View2);
sf::Window SFMLView1(view1);
sf::Window SFMLView2(view2);
// Create a clock for measuring elapsed time
sf::Clock Clock;
sf::Clock clock;
// Initialize our views
Initialize(SFMLView1);
Initialize(SFMLView2);
// Start the event loop
bool IsRunning = true;
while (IsRunning)
bool running = true;
while (running)
{
while (XPending(Disp))
while (XPending(display))
{
// Get the next pending event
XEvent Event;
XNextEvent(Disp, &Event);
XEvent event;
XNextEvent(display, &event);
// Process it
switch (Event.type)
switch (event.type)
{
// Any key is pressed : quit
case KeyPress :
IsRunning = false;
running = false;
break;
}
}
// Draw something into our views
Draw(SFMLView1, Clock.GetElapsedTime());
Draw(SFMLView2, Clock.GetElapsedTime() * 0.3f);
Draw(SFMLView1, clock.GetElapsedTime());
Draw(SFMLView2, clock.GetElapsedTime() * 0.3f);
// Display the views on screen
SFMLView1.Display();
@ -193,7 +193,7 @@ int main()
}
// Close the display
XCloseDisplay(Disp);
XCloseDisplay(display);
return EXIT_SUCCESS;
}