Changed internal naming convention (local variables now start with a lower case character)
Removed the AudioResource class git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1166 4e206d99-4929-0410-ac5d-dfc041789085
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245 changed files with 7865 additions and 8065 deletions
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@ -66,22 +66,22 @@ public :
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////////////////////////////////////////////////////////////
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/// Construct a new window
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///
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/// \param Mode : Video mode to use
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/// \param Title : Title of the window
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/// \param WindowStyle : Window style (Resize | Close by default)
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/// \param Settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
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/// \param mode : Video mode to use
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/// \param title : Title of the window
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/// \param style : Window style (Resize | Close by default)
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/// \param settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
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///
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////////////////////////////////////////////////////////////
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Window(VideoMode Mode, const std::string& Title, unsigned long WindowStyle = Style::Resize | Style::Close, const ContextSettings& Settings = ContextSettings());
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Window(VideoMode mode, const std::string& title, unsigned long style = Style::Resize | Style::Close, const ContextSettings& settings = ContextSettings());
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////////////////////////////////////////////////////////////
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/// Construct the window from an existing control
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///
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/// \param Handle : Platform-specific handle of the control
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/// \param Settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
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/// \param handle : Platform-specific handle of the control
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/// \param settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
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///
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////////////////////////////////////////////////////////////
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Window(WindowHandle Handle, const ContextSettings& Settings = ContextSettings());
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Window(WindowHandle handle, const ContextSettings& settings = ContextSettings());
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////////////////////////////////////////////////////////////
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/// Destructor
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@ -92,22 +92,22 @@ public :
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////////////////////////////////////////////////////////////
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/// Create (or recreate) the window
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///
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/// \param Mode : Video mode to use
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/// \param Title : Title of the window
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/// \param WindowStyle : Window style (Resize | Close by default)
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/// \param Settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
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/// \param mode : Video mode to use
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/// \param title : Title of the window
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/// \param style : Window style (Resize | Close by default)
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/// \param Settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
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///
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////////////////////////////////////////////////////////////
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void Create(VideoMode Mode, const std::string& Title, unsigned long WindowStyle = Style::Resize | Style::Close, const ContextSettings& Settings = ContextSettings());
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void Create(VideoMode mode, const std::string& title, unsigned long style = Style::Resize | Style::Close, const ContextSettings& settings = ContextSettings());
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////////////////////////////////////////////////////////////
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/// Create (or recreate) the window from an existing control
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///
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/// \param Handle : Platform-specific handle of the control
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/// \param Settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
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/// \param handle : Platform-specific handle of the control
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/// \param settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
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///
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////////////////////////////////////////////////////////////
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void Create(WindowHandle Handle, const ContextSettings& Settings = ContextSettings());
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void Create(WindowHandle handle, const ContextSettings& settings = ContextSettings());
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////////////////////////////////////////////////////////////
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/// Close (destroy) the window.
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@ -154,64 +154,64 @@ public :
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////////////////////////////////////////////////////////////
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/// Get the event on top of events stack, if any, and pop it
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///
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/// \param EventReceived : Event to fill, if any
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/// \param event : Event to fill, if any
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///
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/// \return True if an event was returned, false if events stack was empty
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///
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////////////////////////////////////////////////////////////
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bool GetEvent(Event& EventReceived);
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bool GetEvent(Event& event);
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////////////////////////////////////////////////////////////
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/// Enable / disable vertical synchronization
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///
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/// \param Enabled : True to enable v-sync, false to deactivate
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/// \param enabled : True to enable v-sync, false to deactivate
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///
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////////////////////////////////////////////////////////////
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void UseVerticalSync(bool Enabled);
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void UseVerticalSync(bool enabled);
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////////////////////////////////////////////////////////////
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/// Show or hide the mouse cursor
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///
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/// \param Show : True to show, false to hide
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/// \param show : True to show, false to hide
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///
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////////////////////////////////////////////////////////////
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void ShowMouseCursor(bool Show);
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void ShowMouseCursor(bool show);
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////////////////////////////////////////////////////////////
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/// Change the position of the mouse cursor
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///
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/// \param Left : Left coordinate of the cursor, relative to the window
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/// \param Top : Top coordinate of the cursor, relative to the window
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/// \param left : Left coordinate of the cursor, relative to the window
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/// \param top : Top coordinate of the cursor, relative to the window
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///
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////////////////////////////////////////////////////////////
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void SetCursorPosition(unsigned int Left, unsigned int Top);
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void SetCursorPosition(unsigned int left, unsigned int top);
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////////////////////////////////////////////////////////////
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/// Change the position of the window on screen.
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/// Only works for top-level windows
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///
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/// \param Left : Left position
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/// \param Top : Top position
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/// \param left : Left position
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/// \param top : Top position
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///
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////////////////////////////////////////////////////////////
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void SetPosition(int Left, int Top);
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void SetPosition(int left, int top);
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////////////////////////////////////////////////////////////
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/// Change the size of the rendering region of the window
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///
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/// \param Width : New width
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/// \param Height : New height
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/// \param width : New width
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/// \param height : New height
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///
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////////////////////////////////////////////////////////////
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void SetSize(unsigned int Width, unsigned int Height);
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void SetSize(unsigned int width, unsigned int height);
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////////////////////////////////////////////////////////////
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/// Show or hide the window
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///
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/// \param State : True to show, false to hide
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/// \param show : True to show, false to hide
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///
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////////////////////////////////////////////////////////////
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void Show(bool State);
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void Show(bool show);
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////////////////////////////////////////////////////////////
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/// Enable or disable automatic key-repeat.
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@ -225,23 +225,23 @@ public :
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////////////////////////////////////////////////////////////
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/// Change the window's icon
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///
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/// \param Width : Icon's width, in pixels
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/// \param Height : Icon's height, in pixels
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/// \param Pixels : Pointer to the pixels in memory, format must be RGBA 32 bits
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/// \param width : Icon's width, in pixels
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/// \param height : Icon's height, in pixels
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/// \param pixels : Pointer to the pixels in memory, format must be RGBA 32 bits
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///
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////////////////////////////////////////////////////////////
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void SetIcon(unsigned int Width, unsigned int Height, const Uint8* Pixels);
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void SetIcon(unsigned int width, unsigned int height, const Uint8* pixels);
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////////////////////////////////////////////////////////////
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/// Activate or deactivate the window as the current target
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/// for rendering
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///
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/// \param Active : True to activate, false to deactivate (true by default)
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/// \param active : True to activate, false to deactivate (true by default)
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///
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/// \return True if operation was successful, false otherwise
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///
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////////////////////////////////////////////////////////////
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bool SetActive(bool Active = true) const;
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bool SetActive(bool active = true) const;
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////////////////////////////////////////////////////////////
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/// Display the window on screen
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@ -260,10 +260,10 @@ public :
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////////////////////////////////////////////////////////////
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/// Limit the framerate to a maximum fixed frequency
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///
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/// \param Limit : Framerate limit, in frames per seconds (use 0 to disable limit)
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/// \param limit : Framerate limit, in frames per seconds (use 0 to disable limit)
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///
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////////////////////////////////////////////////////////////
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void SetFramerateLimit(unsigned int Limit);
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void SetFramerateLimit(unsigned int limit);
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////////////////////////////////////////////////////////////
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/// Get time elapsed since last frame
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@ -277,10 +277,10 @@ public :
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/// Change the joystick threshold, ie. the value below which
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/// no move event will be generated
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///
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/// \param Threshold : New threshold, in range [0, 100]
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/// \param threshold : New threshold, in range [0, 100]
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///
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////////////////////////////////////////////////////////////
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void SetJoystickThreshold(float Threshold);
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void SetJoystickThreshold(float threshold);
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private :
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////////////////////////////////////////////////////////////
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/// /see WindowListener::OnEvent
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///
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/// \param EventReceived : Event received
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/// \param event : Event received
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///
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////////////////////////////////////////////////////////////
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virtual void OnEvent(const Event& EventReceived);
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virtual void OnEvent(const Event& event);
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////////////////////////////////////////////////////////////
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/// Do some common internal initializations
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