Changed internal naming convention (local variables now start with a lower case character)

Removed the AudioResource class

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1166 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-07-11 22:17:24 +00:00
parent 7cc00085d8
commit 45b150648d
245 changed files with 7865 additions and 8065 deletions

View file

@ -65,145 +65,145 @@ public :
////////////////////////////////////////////////////////////
/// Operator - overload ; returns the opposite of a vector
///
/// \param V : Vector to negate
/// \param left : Vector to negate
///
/// \return -V
/// \return -left
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator -(const Vector3<T>& V);
Vector3<T> operator -(const Vector3<T>& left);
////////////////////////////////////////////////////////////
/// Operator += overload ; add two vectors and assign to the first op
///
/// \param V1 : First vector
/// \param V2 : Second vector
/// \param left : First vector
/// \param right : Second vector
///
/// \return V1 + V2
/// \return left + V2
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T>& operator +=(Vector3<T>& V1, const Vector3<T>& V2);
Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// Operator -= overload ; subtract two vectors and assign to the first op
///
/// \param V1 : First vector
/// \param V2 : Second vector
/// \param left : First vector
/// \param right : Second vector
///
/// \return V1 - V2
/// \return left - right
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T>& operator -=(Vector3<T>& V1, const Vector3<T>& V2);
Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// Operator + overload ; adds two vectors
///
/// \param V1 : First vector
/// \param V2 : Second vector
/// \param left : First vector
/// \param right : Second vector
///
/// \return V1 + V2
/// \return left + right
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator +(const Vector3<T>& V1, const Vector3<T>& V2);
Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// Operator - overload ; subtracts two vectors
///
/// \param V1 : First vector
/// \param V2 : Second vector
/// \param left : First vector
/// \param right : Second vector
///
/// \return V1 - V2
/// \return left - rightright
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator -(const Vector3<T>& V1, const Vector3<T>& V2);
Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// Operator * overload ; multiply a vector by a scalar value
///
/// \param V : Vector
/// \param X : Scalar value
/// \param left : Vector
/// \param right : Scalar value
///
/// \return V * X
/// \return left * right
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator *(const Vector3<T>& V, T X);
Vector3<T> operator *(const Vector3<T>& left, T right);
////////////////////////////////////////////////////////////
/// Operator * overload ; multiply a scalar value by a vector
///
/// \param X : Scalar value
/// \param V : Vector
/// \param left : Scalar value
/// \param right : Vector
///
/// \return X * V
/// \return left * right
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator *(T X, const Vector3<T>& V);
Vector3<T> operator *(T left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// Operator *= overload ; multiply-assign a vector by a scalar value
///
/// \param V : Vector
/// \param X : Scalar value
/// \param left : Vector
/// \param right : Scalar value
///
/// \return V * X
/// \return left * right
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T>& operator *=(Vector3<T>& V, T X);
Vector3<T>& operator *=(Vector3<T>& left, T right);
////////////////////////////////////////////////////////////
/// Operator / overload ; divide a vector by a scalar value
///
/// \param V : Vector
/// \param X : Scalar value
/// \param left : Vector
/// \param right : Scalar value
///
/// \return V / X
/// \return left / right
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator /(const Vector3<T>& V, T X);
Vector3<T> operator /(const Vector3<T>& left, T right);
////////////////////////////////////////////////////////////
/// Operator /= overload ; divide-assign a vector by a scalar value
///
/// \param V : Vector
/// \param X : Scalar value
/// \param left : Vector
/// \param right : Scalar value
///
/// \return V / X
/// \return left / right
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T>& operator /=(Vector3<T>& V, T X);
Vector3<T>& operator /=(Vector3<T>& left, T right);
////////////////////////////////////////////////////////////
/// Operator == overload ; compares the equality of two vectors
///
/// \param V1 : First vector
/// \param V2 : Second vector
/// \param left : First vector
/// \param right : Second vector
///
/// \return True if V1 is equal to V2
/// \return True if left is equal to right
///
////////////////////////////////////////////////////////////
template <typename T>
bool operator ==(const Vector3<T>& V1, const Vector3<T>& V2);
bool operator ==(const Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// Operator != overload ; compares the difference of two vectors
///
/// \param V1 : First vector
/// \param V2 : Second vector
/// \param left : First vector
/// \param right : Second vector
///
/// \return True if V1 is different than V2
/// \return True if left is different than right
///
////////////////////////////////////////////////////////////
template <typename T>
bool operator !=(const Vector3<T>& V1, const Vector3<T>& V2);
bool operator !=(const Vector3<T>& left, const Vector3<T>& right);
#include <SFML/System/Vector3.inl>