Changed internal naming convention (local variables now start with a lower case character)
Removed the AudioResource class git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1166 4e206d99-4929-0410-ac5d-dfc041789085
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245 changed files with 7865 additions and 8065 deletions
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@ -65,145 +65,145 @@ public :
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////////////////////////////////////////////////////////////
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/// Operator - overload ; returns the opposite of a vector
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///
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/// \param V : Vector to negate
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/// \param left : Vector to negate
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///
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/// \return -V
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/// \return -left
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator -(const Vector3<T>& V);
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Vector3<T> operator -(const Vector3<T>& left);
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////////////////////////////////////////////////////////////
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/// Operator += overload ; add two vectors and assign to the first op
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///
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/// \param V1 : First vector
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/// \param V2 : Second vector
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/// \param left : First vector
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/// \param right : Second vector
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///
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/// \return V1 + V2
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/// \return left + V2
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T>& operator +=(Vector3<T>& V1, const Vector3<T>& V2);
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Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right);
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////////////////////////////////////////////////////////////
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/// Operator -= overload ; subtract two vectors and assign to the first op
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///
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/// \param V1 : First vector
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/// \param V2 : Second vector
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/// \param left : First vector
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/// \param right : Second vector
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///
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/// \return V1 - V2
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/// \return left - right
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T>& operator -=(Vector3<T>& V1, const Vector3<T>& V2);
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Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right);
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////////////////////////////////////////////////////////////
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/// Operator + overload ; adds two vectors
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///
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/// \param V1 : First vector
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/// \param V2 : Second vector
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/// \param left : First vector
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/// \param right : Second vector
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///
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/// \return V1 + V2
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/// \return left + right
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator +(const Vector3<T>& V1, const Vector3<T>& V2);
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Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right);
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////////////////////////////////////////////////////////////
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/// Operator - overload ; subtracts two vectors
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///
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/// \param V1 : First vector
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/// \param V2 : Second vector
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/// \param left : First vector
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/// \param right : Second vector
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///
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/// \return V1 - V2
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/// \return left - rightright
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator -(const Vector3<T>& V1, const Vector3<T>& V2);
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Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right);
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////////////////////////////////////////////////////////////
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/// Operator * overload ; multiply a vector by a scalar value
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///
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/// \param V : Vector
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/// \param X : Scalar value
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/// \param left : Vector
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/// \param right : Scalar value
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///
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/// \return V * X
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/// \return left * right
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator *(const Vector3<T>& V, T X);
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Vector3<T> operator *(const Vector3<T>& left, T right);
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////////////////////////////////////////////////////////////
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/// Operator * overload ; multiply a scalar value by a vector
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///
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/// \param X : Scalar value
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/// \param V : Vector
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/// \param left : Scalar value
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/// \param right : Vector
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///
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/// \return X * V
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/// \return left * right
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator *(T X, const Vector3<T>& V);
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Vector3<T> operator *(T left, const Vector3<T>& right);
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////////////////////////////////////////////////////////////
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/// Operator *= overload ; multiply-assign a vector by a scalar value
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///
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/// \param V : Vector
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/// \param X : Scalar value
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/// \param left : Vector
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/// \param right : Scalar value
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///
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/// \return V * X
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/// \return left * right
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T>& operator *=(Vector3<T>& V, T X);
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Vector3<T>& operator *=(Vector3<T>& left, T right);
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////////////////////////////////////////////////////////////
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/// Operator / overload ; divide a vector by a scalar value
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///
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/// \param V : Vector
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/// \param X : Scalar value
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/// \param left : Vector
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/// \param right : Scalar value
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///
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/// \return V / X
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/// \return left / right
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator /(const Vector3<T>& V, T X);
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Vector3<T> operator /(const Vector3<T>& left, T right);
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////////////////////////////////////////////////////////////
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/// Operator /= overload ; divide-assign a vector by a scalar value
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///
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/// \param V : Vector
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/// \param X : Scalar value
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/// \param left : Vector
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/// \param right : Scalar value
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///
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/// \return V / X
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/// \return left / right
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T>& operator /=(Vector3<T>& V, T X);
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Vector3<T>& operator /=(Vector3<T>& left, T right);
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////////////////////////////////////////////////////////////
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/// Operator == overload ; compares the equality of two vectors
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///
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/// \param V1 : First vector
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/// \param V2 : Second vector
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/// \param left : First vector
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/// \param right : Second vector
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///
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/// \return True if V1 is equal to V2
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/// \return True if left is equal to right
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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bool operator ==(const Vector3<T>& V1, const Vector3<T>& V2);
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bool operator ==(const Vector3<T>& left, const Vector3<T>& right);
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////////////////////////////////////////////////////////////
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/// Operator != overload ; compares the difference of two vectors
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///
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/// \param V1 : First vector
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/// \param V2 : Second vector
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/// \param left : First vector
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/// \param right : Second vector
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///
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/// \return True if V1 is different than V2
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/// \return True if left is different than right
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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bool operator !=(const Vector3<T>& V1, const Vector3<T>& V2);
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bool operator !=(const Vector3<T>& left, const Vector3<T>& right);
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#include <SFML/System/Vector3.inl>
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