Changed internal naming convention (local variables now start with a lower case character)

Removed the AudioResource class

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1166 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-07-11 22:17:24 +00:00
parent 7cc00085d8
commit 45b150648d
245 changed files with 7865 additions and 8065 deletions

View file

@ -56,89 +56,89 @@ public :
/// Change the blocking state of the socket.
/// The default behaviour of a socket is blocking
///
/// \param Blocking : Pass true to set the socket as blocking, or false for non-blocking
/// \param blocking : Pass true to set the socket as blocking, or false for non-blocking
///
////////////////////////////////////////////////////////////
void SetBlocking(bool Blocking);
void SetBlocking(bool blocking);
////////////////////////////////////////////////////////////
/// Connect to another computer on a specified port
///
/// \param Port : Port to use for transfers (warning : ports < 1024 are reserved)
/// \param HostAddress : IP Address of the host to connect to
/// \param Timeout : Maximum time to wait, in seconds (0 by default : no timeout) (this parameter is ignored for non-blocking sockets)
/// \param port : Port to use for transfers (warning : ports < 1024 are reserved)
/// \param host : IP Address of the host to connect to
/// \param timeout : Maximum time to wait, in seconds (0 by default : no timeout) (this parameter is ignored for non-blocking sockets)
///
/// \return True if operation has been successful
///
////////////////////////////////////////////////////////////
Socket::Status Connect(unsigned short Port, const IPAddress& HostAddress, float Timeout = 0.f);
Socket::Status Connect(unsigned short port, const IPAddress& host, float timeout = 0.f);
////////////////////////////////////////////////////////////
/// Listen to a specified port for incoming data or connections
///
/// \param Port : Port to listen to
/// \param port : Port to listen to
///
/// \return True if operation has been successful
///
////////////////////////////////////////////////////////////
bool Listen(unsigned short Port);
bool Listen(unsigned short port);
////////////////////////////////////////////////////////////
/// Wait for a connection (must be listening to a port).
/// This function will block if the socket is blocking
///
/// \param Connected : Socket containing the connection with the connected client
/// \param Address : Pointer to an address to fill with client infos (NULL by default)
/// \param connected : Socket containing the connection with the connected client
/// \param address : Pointer to an address to fill with client infos (NULL by default)
///
/// \return Status code
///
////////////////////////////////////////////////////////////
Socket::Status Accept(SocketTCP& Connected, IPAddress* Address = NULL);
Socket::Status Accept(SocketTCP& connected, IPAddress* address = NULL);
////////////////////////////////////////////////////////////
/// Send an array of bytes to the host (must be connected first)
///
/// \param Data : Pointer to the bytes to send
/// \param Size : Number of bytes to send
/// \param data : Pointer to the bytes to send
/// \param size : Number of bytes to send
///
/// \return Status code
///
////////////////////////////////////////////////////////////
Socket::Status Send(const char* Data, std::size_t Size);
Socket::Status Send(const char* data, std::size_t size);
////////////////////////////////////////////////////////////
/// Receive an array of bytes from the host (must be connected first).
/// This function will block if the socket is blocking
///
/// \param Data : Pointer to a byte array to fill (make sure it is big enough)
/// \param MaxSize : Maximum number of bytes to read
/// \param SizeReceived : Number of bytes received
/// \param data : Pointer to a byte array to fill (make sure it is big enough)
/// \param maxSize : Maximum number of bytes to read
/// \param sizeReceived : Number of bytes received
///
/// \return Status code
///
////////////////////////////////////////////////////////////
Socket::Status Receive(char* Data, std::size_t MaxSize, std::size_t& SizeReceived);
Socket::Status Receive(char* data, std::size_t maxSize, std::size_t& sizeReceived);
////////////////////////////////////////////////////////////
/// Send a packet of data to the host (must be connected first)
///
/// \param PacketToSend : Packet to send
/// \param packet : Packet to send
///
/// \return Status code
///
////////////////////////////////////////////////////////////
Socket::Status Send(Packet& PacketToSend);
Socket::Status Send(Packet& packet);
////////////////////////////////////////////////////////////
/// Receive a packet from the host (must be connected first).
/// This function will block if the socket is blocking
///
/// \param PacketToReceive : Packet to fill with received data
/// \param packet : Packet to fill with received data
///
/// \return Status code
///
////////////////////////////////////////////////////////////
Socket::Status Receive(Packet& PacketToReceive);
Socket::Status Receive(Packet& packet);
////////////////////////////////////////////////////////////
/// Close the socket
@ -160,34 +160,34 @@ public :
////////////////////////////////////////////////////////////
/// Comparison operator ==
///
/// \param Other : Socket to compare
/// \param other : Socket to compare
///
/// \return True if *this == Other
/// \return True if *this == other
///
////////////////////////////////////////////////////////////
bool operator ==(const SocketTCP& Other) const;
bool operator ==(const SocketTCP& other) const;
////////////////////////////////////////////////////////////
/// Comparison operator !=
///
/// \param Other : Socket to compare
/// \param other : Socket to compare
///
/// \return True if *this != Other
/// \return True if *this != other
///
////////////////////////////////////////////////////////////
bool operator !=(const SocketTCP& Other) const;
bool operator !=(const SocketTCP& other) const;
////////////////////////////////////////////////////////////
/// Comparison operator <.
/// Provided for compatibility with standard containers, as
/// comparing two sockets doesn't make much sense...
///
/// \param Other : Socket to compare
/// \param other : Socket to compare
///
/// \return True if *this < Other
/// \return True if *this < other
///
////////////////////////////////////////////////////////////
bool operator <(const SocketTCP& Other) const;
bool operator <(const SocketTCP& other) const;
private :
@ -197,18 +197,18 @@ private :
/// Construct the socket from a socket descriptor
/// (for internal use only)
///
/// \param Descriptor : Socket descriptor
/// \param descriptor : Socket descriptor
///
////////////////////////////////////////////////////////////
SocketTCP(SocketHelper::SocketType Descriptor);
SocketTCP(SocketHelper::SocketType descriptor);
////////////////////////////////////////////////////////////
/// Create the socket
///
/// \param Descriptor : System socket descriptor to use (0 by default -- create a new socket)
/// \param descriptor : System socket descriptor to use (0 by default -- create a new socket)
///
////////////////////////////////////////////////////////////
void Create(SocketHelper::SocketType Descriptor = 0);
void Create(SocketHelper::SocketType descriptor = 0);
////////////////////////////////////////////////////////////
// Member data