Changed internal naming convention (local variables now start with a lower case character)

Removed the AudioResource class

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1166 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-07-11 22:17:24 +00:00
parent 7cc00085d8
commit 45b150648d
245 changed files with 7865 additions and 8065 deletions

View file

@ -55,22 +55,22 @@ public :
////////////////////////////////////////////////////////////
/// Construct the window
///
/// \param Mode : Video mode to use
/// \param Title : Title of the window
/// \param WindowStyle : Window style (Resize | Close by default)
/// \param Settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
/// \param mode : Video mode to use
/// \param title : Title of the window
/// \param style : Window style (Resize | Close by default)
/// \param settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
///
////////////////////////////////////////////////////////////
RenderWindow(VideoMode Mode, const std::string& Title, unsigned long WindowStyle = Style::Resize | Style::Close, const ContextSettings& Settings = ContextSettings());
RenderWindow(VideoMode mode, const std::string& title, unsigned long style = Style::Resize | Style::Close, const ContextSettings& settings = ContextSettings());
////////////////////////////////////////////////////////////
/// Construct the window from an existing control
///
/// \param Handle : Platform-specific handle of the control
/// \param Settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
/// \param handle : Platform-specific handle of the control
/// \param settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
///
////////////////////////////////////////////////////////////
RenderWindow(WindowHandle Handle, const ContextSettings& Settings = ContextSettings());
RenderWindow(WindowHandle handle, const ContextSettings& settings = ContextSettings());
////////////////////////////////////////////////////////////
/// Destructor
@ -106,26 +106,26 @@ public :
/// Convert a point in window coordinates into view coordinates
/// This version uses the current view of the window
///
/// \param WindowX : X coordinate of the point to convert, relative to the window
/// \param WindowY : Y coordinate of the point to convert, relative to the window
/// \param x : X coordinate of the point to convert, relative to the window
/// \param y : Y coordinate of the point to convert, relative to the window
///
/// \return Converted point
///
////////////////////////////////////////////////////////////
sf::Vector2f ConvertCoords(unsigned int WindowX, unsigned int WindowY) const;
sf::Vector2f ConvertCoords(unsigned int x, unsigned int y) const;
////////////////////////////////////////////////////////////
/// Convert a point in window coordinates into view coordinates
/// This version uses the given view
///
/// \param WindowX : X coordinate of the point to convert, relative to the window
/// \param WindowY : Y coordinate of the point to convert, relative to the window
/// \param TargetView : Target view to convert the point to
/// \param x : X coordinate of the point to convert, relative to the window
/// \param y : Y coordinate of the point to convert, relative to the window
/// \param view : Target view to convert the point to
///
/// \return Converted point
///
////////////////////////////////////////////////////////////
sf::Vector2f ConvertCoords(unsigned int WindowX, unsigned int WindowY, const View& TargetView) const;
sf::Vector2f ConvertCoords(unsigned int x, unsigned int y, const View& view) const;
private :
@ -139,7 +139,7 @@ private :
/// /see RenderTarget::Activate
///
////////////////////////////////////////////////////////////
virtual bool Activate(bool Active);
virtual bool Activate(bool active);
};
} // namespace sf