Changed internal naming convention (local variables now start with a lower case character)

Removed the AudioResource class

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1166 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-07-11 22:17:24 +00:00
parent 7cc00085d8
commit 45b150648d
245 changed files with 7865 additions and 8065 deletions

View file

@ -117,10 +117,10 @@ public :
////////////////////////////////////////////////////////////
/// Set the current playing position of the stream
///
/// \param TimeOffset : New playing position, expressed in seconds
/// \param timeOffset : New playing position, expressed in seconds
///
////////////////////////////////////////////////////////////
void SetPlayingOffset(float TimeOffset);
void SetPlayingOffset(float timeOffset);
////////////////////////////////////////////////////////////
/// Get the current playing position of the stream
@ -134,10 +134,10 @@ public :
/// Set the stream loop state.
/// This parameter is disabled by default
///
/// \param Loop : True to play in loop, false to play once
/// \param loop : True to play in loop, false to play once
///
////////////////////////////////////////////////////////////
void SetLoop(bool Loop);
void SetLoop(bool loop);
////////////////////////////////////////////////////////////
/// Tell whether or not the stream is looping
@ -158,11 +158,11 @@ protected :
////////////////////////////////////////////////////////////
/// Set the audio stream parameters, you must call it before Play()
///
/// \param ChannelsCount : Number of channels
/// \param SampleRate : Sample rate
/// \param channelsCount : Number of channels
/// \param sampleRate : Sample rate
///
////////////////////////////////////////////////////////////
void Initialize(unsigned int ChannelsCount, unsigned int SampleRate);
void Initialize(unsigned int channelsCount, unsigned int sampleRate);
private :
@ -175,31 +175,31 @@ private :
////////////////////////////////////////////////////////////
/// Called each time new audio data is needed to feed the stream
///
/// \param Data : New chunk of data to stream
/// \param data : New chunk of data to stream
///
/// \return True to continue playback, false to stop
///
////////////////////////////////////////////////////////////
virtual bool OnGetData(Chunk& Data) = 0;
virtual bool OnGetData(Chunk& data) = 0;
////////////////////////////////////////////////////////////
/// Called to move the current reading position
///
/// \param TimeOffset : New read position, expressed in seconds
/// \param timeOffset : New read position, expressed in seconds
///
////////////////////////////////////////////////////////////
virtual void OnSeek(float TimeOffset) = 0;
virtual void OnSeek(float timeOffset) = 0;
////////////////////////////////////////////////////////////
/// Fill a new buffer with audio data, and push it to the
/// playing queue
///
/// \param Buffer : Buffer to fill
/// \param buffer : Buffer to fill
///
/// \return True if the derived class has requested to stop
///
////////////////////////////////////////////////////////////
bool FillAndPushBuffer(unsigned int Buffer);
bool FillAndPushBuffer(unsigned int buffer);
////////////////////////////////////////////////////////////
/// Fill the buffers queue with all available buffers