Fixed additional comments and documention spelling mistakes.
This commit is contained in:
parent
610111c687
commit
45810a1345
73 changed files with 130 additions and 130 deletions
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@ -315,7 +315,7 @@ void SoundStream::streamData()
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}
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}
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// Get the number of buffers that have been processed (ie. ready for reuse)
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// Get the number of buffers that have been processed (i.e. ready for reuse)
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ALint nbProcessed = 0;
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alCheck(alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &nbProcessed));
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@ -381,7 +381,7 @@ void SoundStream::streamData()
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// Stop the playback
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alCheck(alSourceStop(m_source));
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// Unqueue any buffer left in the queue
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// Dequeue any buffer left in the queue
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clearQueue();
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// Delete the buffers
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@ -460,7 +460,7 @@ void SoundStream::clearQueue()
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ALint nbQueued;
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alCheck(alGetSourcei(m_source, AL_BUFFERS_QUEUED, &nbQueued));
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// Unqueue them all
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// Dequeue them all
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ALuint buffer;
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for (ALint i = 0; i < nbQueued; ++i)
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alCheck(alSourceUnqueueBuffers(m_source, 1, &buffer));
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@ -197,7 +197,7 @@ bool Font::loadFromMemory(const void* data, std::size_t sizeInBytes)
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return false;
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}
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// Select the unicode character map
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// Select the Unicode character map
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if (FT_Select_Charmap(face, FT_ENCODING_UNICODE) != 0)
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{
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err() << "Failed to load font from memory (failed to set the Unicode character set)" << std::endl;
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@ -261,7 +261,7 @@ bool Font::loadFromStream(InputStream& stream)
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return false;
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}
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// Select the unicode character map
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// Select the Unicode character map
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if (FT_Select_Charmap(face, FT_ENCODING_UNICODE) != 0)
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{
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err() << "Failed to load font from stream (failed to set the Unicode character set)" << std::endl;
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@ -520,7 +520,7 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) c
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if ((width > 0) && (height > 0))
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{
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// Leave a small padding around characters, so that filtering doesn't
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// pollute them with pixels from neighbours
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// pollute them with pixels from neighbors
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const unsigned int padding = 1;
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// Get the glyphs page corresponding to the character size
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@ -529,7 +529,7 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) c
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// Find a good position for the new glyph into the texture
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glyph.textureRect = findGlyphRect(page, width + 2 * padding, height + 2 * padding);
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// Make sure the texture data is positioned in the centre
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// Make sure the texture data is positioned in the center
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// of the allocated texture rectangle
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glyph.textureRect.left += padding;
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glyph.textureRect.top += padding;
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@ -286,7 +286,7 @@ bool ImageLoader::writeJpg(const std::string& filename, const std::vector<Uint8>
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jpeg_set_defaults(&compressInfos);
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jpeg_set_quality(&compressInfos, 90, TRUE);
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// Get rid of the aplha channel
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// Get rid of the alpha channel
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std::vector<Uint8> buffer(width * height * 3);
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for (std::size_t i = 0; i < width * height; ++i)
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{
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@ -632,7 +632,7 @@ int Shader::getParamLocation(const std::string& name)
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#else // SFML_OPENGL_ES
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// OpenGL ES 1 does't support GLSL shaders at all, we have to provide an empty implementation
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// OpenGL ES 1 doesn't support GLSL shaders at all, we have to provide an empty implementation
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namespace sf
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{
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@ -64,7 +64,7 @@ ActivityStates* retrieveStates(ANativeActivity* activity)
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////////////////////////////////////////////////////////////
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static void initializeMain(ActivityStates* states)
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{
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// Protect from concurent access
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// Protect from concurrent access
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Lock lock(states->mutex);
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// Prepare and share the looper to be read later
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@ -80,7 +80,7 @@ static void initializeMain(ActivityStates* states)
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////////////////////////////////////////////////////////////
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static void terminateMain(ActivityStates* states)
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{
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// Protect from concurent access
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// Protect from concurrent access
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Lock lock(states->mutex);
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// The main thread has finished, we must explicitly ask the activity to finish
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@ -154,7 +154,7 @@ void goToFullscreenMode(ANativeActivity* activity)
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void getScreenSizeInPixels(ANativeActivity* activity, int* width, int* height)
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{
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// Perform the following java code:
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// Perform the following Java code:
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//
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// DisplayMetrics dm = new DisplayMetrics();
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// getWindowManager().getDefaultDisplay().getMetrics(dm);
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@ -41,7 +41,7 @@ std::string getLibraryName(JNIEnv* lJNIEnv, jobject& objectActivityInfo)
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{
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// This function reads the value of meta-data "sfml.app.lib_name"
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// found in the Android Manifest file and returns it. It performs the
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// following java code using the JNI interface:
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// following Java code using the JNI interface:
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//
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// ai.metaData.getString("sfml.app.lib_name");
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@ -37,7 +37,7 @@ namespace
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{
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if (address == "255.255.255.255")
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{
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// The broadcast address needs to be handled explicitely,
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// The broadcast address needs to be handled explicitly,
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// because it is also the value returned by inet_addr on error
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return INADDR_BROADCAST;
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}
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@ -84,7 +84,7 @@ m_address(0)
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{
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// We're using 0 (INADDR_ANY) instead of INADDR_NONE to represent the invalid address,
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// because the latter is also the broadcast address (255.255.255.255); it's ok because
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// SFML doesn't publicly use INADDR_ANY (it is always used implicitely)
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// SFML doesn't publicly use INADDR_ANY (it is always used implicitly)
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}
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@ -101,7 +101,7 @@ void Socket::create(SocketHandle handle)
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if (m_type == Tcp)
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{
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// Disable the Nagle algorithm (ie. removes buffering of TCP packets)
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// Disable the Nagle algorithm (i.e. removes buffering of TCP packets)
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int yes = 1;
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if (setsockopt(m_socket, IPPROTO_TCP, TCP_NODELAY, reinterpret_cast<char*>(&yes), sizeof(yes)) == -1)
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{
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@ -157,7 +157,7 @@ Socket::Status TcpSocket::connect(const IpAddress& remoteAddress, unsigned short
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// Get the error status
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Status status = priv::SocketImpl::getErrorStatus();
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// If we were in non-blocking mode, return immediatly
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// If we were in non-blocking mode, return immediately
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if (!blocking)
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return status;
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@ -33,7 +33,7 @@
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namespace
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{
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// This class will be used as the default streambuf of sf::Err,
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// it outputs to stderr by default (to keep the default behaviour)
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// it outputs to stderr by default (to keep the default behavior)
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class DefaultErrStreamBuf : public std::streambuf
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{
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public:
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@ -295,7 +295,7 @@ void String::replace(const String& searchFor, const String& replaceWith)
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std::size_t len = searchFor.getSize();
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std::size_t pos = find(searchFor);
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// Replace each occurence of search
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// Replace each occurrence of search
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while (pos != InvalidPos)
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{
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replace(pos, len, replaceWith);
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@ -37,7 +37,7 @@ namespace sf
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief Unix implementaton of sf::Clock
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/// \brief Unix implementation of sf::Clock
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///
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////////////////////////////////////////////////////////////
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class ClockImpl
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@ -35,7 +35,7 @@ namespace priv
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////////////////////////////////////////////////////////////
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MutexImpl::MutexImpl()
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{
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// Make it recursive to follow the expected behaviour
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// Make it recursive to follow the expected behavior
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pthread_mutexattr_t attributes;
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pthread_mutexattr_init(&attributes);
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pthread_mutexattr_settype(&attributes, PTHREAD_MUTEX_RECURSIVE);
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@ -79,7 +79,7 @@ void* ThreadImpl::entryPoint(void* userData)
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Thread* owner = static_cast<Thread*>(userData);
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#ifndef SFML_SYSTEM_ANDROID
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// Tell the thread to handle cancel requests immediatly
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// Tell the thread to handle cancel requests immediately
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pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, NULL);
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#endif
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@ -37,7 +37,7 @@ namespace sf
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief Windows implementaton of sf::Clock
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/// \brief Windows implementation of sf::Clock
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///
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////////////////////////////////////////////////////////////
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class ClockImpl
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@ -139,7 +139,7 @@ ASensor const* SensorImpl::getDefaultSensor(Sensor::Type sensor)
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int type = types[sensor];
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// Retrive the default sensor matching this type
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// Retrieve the default sensor matching this type
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return ASensorManager_getDefaultSensor(sensorManager, type);
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}
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@ -300,7 +300,7 @@ int WindowImplAndroid::processEvent(int fd, int events, void* data)
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////////////////////////////////////////////////////////////
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void WindowImplAndroid::processScrollEvent(AInputEvent* _event, ActivityStates* states)
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{
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// Prepare the java virtual machine
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// Prepare the Java virtual machine
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jint lResult;
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jint lFlags = 0;
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@ -315,9 +315,9 @@ void WindowImplAndroid::processScrollEvent(AInputEvent* _event, ActivityStates*
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lResult=lJavaVM->AttachCurrentThread(&lJNIEnv, &lJavaVMAttachArgs);
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if (lResult == JNI_ERR)
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err() << "Failed to initialize JNI, couldn't get the unicode value" << std::endl;
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err() << "Failed to initialize JNI, couldn't get the Unicode value" << std::endl;
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// Retrieve everything we need to create this MotionEvent in java
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// Retrieve everything we need to create this MotionEvent in Java
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jlong downTime = AMotionEvent_getDownTime(_event);
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jlong eventTime = AMotionEvent_getEventTime(_event);
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jint action = AMotionEvent_getAction(_event);
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@ -331,7 +331,7 @@ void WindowImplAndroid::processScrollEvent(AInputEvent* _event, ActivityStates*
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jint deviceId = AInputEvent_getDeviceId(_event);
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jint edgeFlags = AMotionEvent_getEdgeFlags(_event);
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// Create the MotionEvent object in java trough its static constructor obtain()
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// Create the MotionEvent object in Java trough its static constructor obtain()
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jclass ClassMotionEvent = lJNIEnv->FindClass("android/view/MotionEvent");
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jmethodID StaticMethodObtain = lJNIEnv->GetStaticMethodID(ClassMotionEvent, "obtain", "(JJIFFFFIFFII)Landroid/view/MotionEvent;");
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jobject ObjectMotionEvent = lJNIEnv->CallStaticObjectMethod(ClassMotionEvent, StaticMethodObtain, downTime, eventTime, action, x, y, pressure, size, metaState, xPrecision, yPrecision, deviceId, edgeFlags);
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forwardEvent(event);
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// Dettach this thread from the JVM
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// Detach this thread from the JVM
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lJavaVM->DetachCurrentThread();
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}
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@ -670,7 +670,7 @@ int WindowImplAndroid::getUnicode(AInputEvent* event)
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lResult=lJavaVM->AttachCurrentThread(&lJNIEnv, &lJavaVMAttachArgs);
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if (lResult == JNI_ERR)
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err() << "Failed to initialize JNI, couldn't get the unicode value" << std::endl;
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err() << "Failed to initialize JNI, couldn't get the Unicode value" << std::endl;
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// Retrieve key data from the input event
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jlong downTime = AKeyEvent_getDownTime(event);
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@ -689,11 +689,11 @@ int WindowImplAndroid::getUnicode(AInputEvent* event)
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jmethodID KeyEventConstructor = lJNIEnv->GetMethodID(ClassKeyEvent, "<init>", "(JJIIIIIIII)V");
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jobject ObjectKeyEvent = lJNIEnv->NewObject(ClassKeyEvent, KeyEventConstructor, downTime, eventTime, action, code, repeat, metaState, deviceId, scancode, flags, source);
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// Call its getUnicodeChar() method to get the unicode value
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// Call its getUnicodeChar() method to get the Unicode value
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jmethodID MethodGetUnicode = lJNIEnv->GetMethodID(ClassKeyEvent, "getUnicodeChar", "(I)I");
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int unicode = lJNIEnv->CallIntMethod(ObjectKeyEvent, MethodGetUnicode, metaState);
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// Dettach this thread from the JVM
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// Detach this thread from the JVM
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lJavaVM->DetachCurrentThread();
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return unicode;
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@ -204,17 +204,17 @@ private:
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///
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/// \param symbol Android key to convert
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///
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/// \return Corrsponding SFML key code
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/// \return Corresponding SFML key code
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///
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////////////////////////////////////////////////////////////
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static Keyboard::Key androidKeyToSF(int32_t key);
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////////////////////////////////////////////////////////////
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/// \brief Get unicode decoded from the input event
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/// \brief Get Unicode decoded from the input event
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///
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/// \param Event Input event
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///
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/// \return The unicode value
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/// \return The Unicode value
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///
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////////////////////////////////////////////////////////////
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static int getUnicode(AInputEvent* event);
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@ -144,7 +144,7 @@ void eglCheckError(const char* file, unsigned int line)
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case EGL_CONTEXT_LOST:
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{
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error = "EGL_CONTEXT_LOST";
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description = "a power management event has occured. The application must destroy all contexts and reinitialise client API state and objects to continue rendering";
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description = "a power management event has occurred. The application must destroy all contexts and reinitialize client API state and objects to continue rendering";
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break;
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}
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}
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@ -80,7 +80,7 @@ m_context (EGL_NO_CONTEXT),
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m_surface (EGL_NO_SURFACE),
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m_config (NULL)
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{
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// Get the intialized EGL display
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// Get the initialized EGL display
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m_display = getInitializedDisplay();
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// Get the best EGL config matching the default video settings
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@ -118,7 +118,7 @@ m_config (NULL)
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#endif
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// Get the intialized EGL display
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// Get the initialized EGL display
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m_display = getInitializedDisplay();
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// Get the best EGL config matching the requested video settings
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@ -148,7 +148,7 @@ m_config (NULL)
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////////////////////////////////////////////////////////////
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EglContext::~EglContext()
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{
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// Desactive the current context
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// Deactivate the current context
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EGLContext currentContext = eglCheck(eglGetCurrentContext());
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if (currentContext == m_context)
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@ -258,7 +258,7 @@ EGLConfig EglContext::getBestConfig(EGLDisplay display, unsigned int bitsPerPixe
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////////////////////////////////////////////////////////////
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XVisualInfo EglContext::selectBestVisual(::Display* XDisplay, unsigned int bitsPerPixel, const ContextSettings& settings)
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{
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// Get the intialized EGL display
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// Get the initialized EGL display
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EGLDisplay display = getInitializedDisplay();
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// Get the best EGL config matching the default video settings
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@ -219,7 +219,7 @@ bool JoystickImpl::open(unsigned int index)
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// And the id
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m_id = hid_get_report_id(m_file);
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// Then allocate a buffer for data retrievement
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// Then allocate a buffer for data retrieval
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m_length = hid_report_size(m_desc, hid_input, m_id);
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m_buffer.resize(m_length);
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@ -201,7 +201,7 @@ protected:
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/// lower the score is, the better the configuration is.
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///
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/// \param bitsPerPixel Requested pixel depth (bits per pixel)
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/// \param settings Requested additionnal settings
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/// \param settings Requested additional settings
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/// \param colorBits Color bits of the configuration to evaluate
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/// \param depthBits Depth bits of the configuration to evaluate
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/// \param stencilBits Stencil bits of the configuration to evaluate
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@ -54,7 +54,7 @@ long HIDInputManager::getLocationID(IOHIDDeviceRef device)
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{
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long loc = 0;
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// Get a unique ID: its usb location ID
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// Get a unique ID: its USB location ID
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CFTypeRef typeRef = IOHIDDeviceGetProperty(device,
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CFSTR(kIOHIDLocationIDKey));
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if (!typeRef || (CFGetTypeID(typeRef) != CFNumberGetTypeID()))
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@ -225,7 +225,7 @@ void HIDInputManager::loadKey(IOHIDElementRef key)
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if (virtualCode == 0xff)
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return; // no corresponding virtual code -> skip
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// Now translate the virtual code to unicode according to
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// Now translate the virtual code to Unicode according to
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// the current keyboard layout
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UInt32 deadKeyState = 0;
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@ -286,7 +286,7 @@ void HIDInputManager::loadKey(IOHIDElementRef key)
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// 0x4c | 0x77 | Select
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//if (code == Keyboard::Unknown) { // The key is unknown.
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// sf::err() << "This is an unknow key. Virtual key code is 0x"
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// sf::err() << "This is an unknown key. Virtual key code is 0x"
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// << std::hex
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// << (UInt32)virtualCode
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// << " and HID usage code is 0x"
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@ -126,7 +126,7 @@ private:
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Joystick::Identification m_identification; ///< Joystick identification
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static Location m_locationIDs[sf::Joystick::Count]; ///< Global Joystick register
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/// For a corresponding SFML index, m_locationIDs is either some usb
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/// For a corresponding SFML index, m_locationIDs is either some USB
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/// location or 0 if there isn't currently a connected joystick device
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};
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@ -30,7 +30,7 @@
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#import <Foundation/Foundation.h>
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////////////////////////////////////////////////////////////
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/// \brief Event processing & Menu bar initialisation
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/// \brief Event processing & Menu bar initialization
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///
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////////////////////////////////////////////////////////////
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@interface SFApplication : NSApplication
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@ -665,7 +665,7 @@ BOOL isValidTextUnicode(NSEvent* event);
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}
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// Handle text entred event:
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// Handle text entered event:
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// Ignore event if we don't want repeated keystrokes
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if (m_useKeyRepeat || ![theEvent isARepeat])
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{
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@ -687,7 +687,7 @@ BOOL isValidTextUnicode(NSEvent* event);
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// Backspace
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if (keycode == 0x33)
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{
|
||||
// Send the correct unicode value (i.e. 8) instead of 127 (which is 'delete')
|
||||
// Send the correct Unicode value (i.e. 8) instead of 127 (which is 'delete')
|
||||
m_requester->textEntered(8);
|
||||
}
|
||||
|
||||
|
@ -770,7 +770,7 @@ BOOL isValidTextUnicode(NSEvent* event);
|
|||
|
||||
//#ifdef SFML_DEBUG // Don't bother the final customers with annoying messages.
|
||||
// if (key.code == sf::Keyboard::Unknown) { // The key is unknown.
|
||||
// sf::err() << "This is an unknow key. Virtual key code is 0x"
|
||||
// sf::err() << "This is an unknown key. Virtual key code is 0x"
|
||||
// << std::hex
|
||||
// << [event keyCode]
|
||||
// << "."
|
||||
|
|
|
@ -386,7 +386,7 @@
|
|||
////////////////////////////////////////////////////////
|
||||
-(void)resizeTo:(unsigned int)width by:(unsigned int)height
|
||||
{
|
||||
// Before resizing, remove resizeable mask to be able to resize
|
||||
// Before resizing, remove resizable mask to be able to resize
|
||||
// beyond the desktop boundaries.
|
||||
NSUInteger styleMask = [m_window styleMask];
|
||||
|
||||
|
|
|
@ -383,7 +383,7 @@ void WindowImplX11::setSize(const Vector2u& size)
|
|||
void WindowImplX11::setTitle(const String& title)
|
||||
{
|
||||
// Bare X11 has no Unicode window title support.
|
||||
// There is however an option to tell the window manager your unicode title via hints.
|
||||
// There is however an option to tell the window manager your Unicode title via hints.
|
||||
|
||||
// Convert to UTF-8 encoding.
|
||||
std::basic_string<Uint8> utf8Title;
|
||||
|
|
|
@ -220,7 +220,7 @@ private:
|
|||
///
|
||||
/// \param symbol Key symbol to convert
|
||||
///
|
||||
/// \return Corrsponding SFML key code
|
||||
/// \return Corresponding SFML key code
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Keyboard::Key keysymToSF(KeySym symbol);
|
||||
|
@ -232,11 +232,11 @@ private:
|
|||
::Display* m_display; ///< Pointer to the display
|
||||
int m_screen; ///< Screen identifier
|
||||
XIM m_inputMethod; ///< Input method linked to the X display
|
||||
XIC m_inputContext; ///< Input context used to get unicode input in our window
|
||||
XIC m_inputContext; ///< Input context used to get Unicode input in our window
|
||||
bool m_isExternal; ///< Tell whether the window has been created externally or by SFML
|
||||
Atom m_atomClose; ///< Atom used to identify the close event
|
||||
int m_oldVideoMode; ///< Video mode in use before we switch to fullscreen
|
||||
Cursor m_hiddenCursor; ///< As X11 doesn't provide cursor hidding, we must create a transparent one
|
||||
Cursor m_hiddenCursor; ///< As X11 doesn't provide cursor hiding, we must create a transparent one
|
||||
bool m_keyRepeat; ///< Is the KeyRepeat feature enabled?
|
||||
Vector2i m_previousSize; ///< Previous size of the window, to find if a ConfigureNotify event is a resize event (could be a move event only)
|
||||
bool m_useSizeHints; ///< Is the size of the window fixed with size hints?
|
||||
|
|
|
@ -177,7 +177,7 @@ void JoystickImpl::cleanup()
|
|||
bool JoystickImpl::isConnected(unsigned int index)
|
||||
{
|
||||
// We check the connection state of joysticks only every N milliseconds,
|
||||
// because of a strange (buggy?) behaviour of joyGetPosEx when joysticks
|
||||
// because of a strange (buggy?) behavior of joyGetPosEx when joysticks
|
||||
// are just plugged/unplugged -- it takes really long and kills the app performances
|
||||
ConnectionCache& cache = connectionCache[index];
|
||||
if (cache.timer.getElapsedTime() > connectionRefreshDelay)
|
||||
|
|
|
@ -410,7 +410,7 @@ bool Window::filterEvent(const Event& event)
|
|||
////////////////////////////////////////////////////////////
|
||||
void Window::initialize()
|
||||
{
|
||||
// Setup default behaviours (to get a consistent behaviour across different implementations)
|
||||
// Setup default behaviors (to get a consistent behavior across different implementations)
|
||||
setVisible(true);
|
||||
setMouseCursorVisible(true);
|
||||
setVerticalSyncEnabled(false);
|
||||
|
|
|
@ -88,7 +88,7 @@ public:
|
|||
virtual ~WindowImpl();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the joystick threshold, ie. the value below which
|
||||
/// \brief Change the joystick threshold, i.e. the value below which
|
||||
/// no move event will be generated
|
||||
///
|
||||
/// \param threshold New threshold, in range [0, 100]
|
||||
|
@ -101,7 +101,7 @@ public:
|
|||
///
|
||||
/// If there's no event available, this function calls the
|
||||
/// window's internal event processing function.
|
||||
/// The \a block parameter controls the behaviour of the function
|
||||
/// The \a block parameter controls the behavior of the function
|
||||
/// if no event is available: if it is true then the function
|
||||
/// doesn't return until a new event is triggered; otherwise it
|
||||
/// returns false to indicate that no event is available.
|
||||
|
|
|
@ -73,7 +73,7 @@ namespace
|
|||
// Save the delegate instance
|
||||
delegateInstance = self;
|
||||
|
||||
// Instanciate the motion manager
|
||||
// Instantiate the motion manager
|
||||
self.motionManager = [[CMMotionManager alloc] init];
|
||||
|
||||
// Register orientation changes notifications
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue