Added the sf::Time class

This commit is contained in:
Laurent Gomila 2012-01-19 23:51:06 +01:00
parent e775bd0169
commit 4116ad033c
58 changed files with 880 additions and 227 deletions

View file

@ -387,19 +387,6 @@ public :
////////////////////////////////////////////////////////////
void SetFramerateLimit(unsigned int limit);
////////////////////////////////////////////////////////////
/// \brief Get the duration of the last frame
///
/// This function returns the time elapsed between the last
/// two calls to Display().
/// This can be useful for calculating the framerate, or for
/// updating the application's objects.
///
/// \return Time elapsed in last frame, in milliseconds
///
////////////////////////////////////////////////////////////
Uint32 GetFrameTime() const;
////////////////////////////////////////////////////////////
/// \brief Change the joystick threshold
///
@ -474,7 +461,6 @@ private :
priv::WindowImpl* myImpl; ///< Platform-specific implementation of the window
priv::GlContext* myContext; ///< Platform-specific implementation of the OpenGL context
Clock myClock; ///< Clock for measuring the elapsed time between frames
Uint32 myLastFrameTime; ///< Time elapsed since last frame
unsigned int myFramerateLimit; ///< Current framerate limit
};