Added the sf::Time class
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58 changed files with 880 additions and 227 deletions
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@ -30,6 +30,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/SoundSource.hpp>
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#include <SFML/System/Thread.hpp>
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#include <SFML/System/Time.hpp>
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#include <cstdlib>
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@ -131,22 +132,22 @@ public :
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/// The playing position can be changed when the stream is
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/// either paused or playing.
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///
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/// \param timeOffset New playing position, in milliseconds
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/// \param timeOffset New playing position, from the beginning of the stream
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///
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/// \see GetPlayingOffset
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///
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////////////////////////////////////////////////////////////
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void SetPlayingOffset(Uint32 timeOffset);
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void SetPlayingOffset(Time timeOffset);
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////////////////////////////////////////////////////////////
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/// \brief Get the current playing position of the stream
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///
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/// \return Current playing position, in milliseconds
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/// \return Current playing position, from the beginning of the stream
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///
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/// \see SetPlayingOffset
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///
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////////////////////////////////////////////////////////////
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Uint32 GetPlayingOffset() const;
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Time GetPlayingOffset() const;
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////////////////////////////////////////////////////////////
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/// \brief Set whether or not the stream should loop after reaching the end
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@ -232,10 +233,10 @@ private :
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/// This function must be overriden by derived classes to
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/// allow random seeking into the stream source.
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///
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/// \param timeOffset New playing position, in milliseconds
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/// \param timeOffset New playing position, relative to the beginning of the stream
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///
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////////////////////////////////////////////////////////////
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virtual void OnSeek(Uint32 timeOffset) = 0;
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virtual void OnSeek(Time timeOffset) = 0;
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////////////////////////////////////////////////////////////
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/// \brief Fill a new buffer with audio samples, and append
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