Added the sf::Time class

This commit is contained in:
Laurent Gomila 2012-01-19 23:51:06 +01:00
parent e775bd0169
commit 4116ad033c
58 changed files with 880 additions and 227 deletions

View file

@ -100,18 +100,18 @@ INT WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, INT)
}
else
{
sf::Uint32 time = clock.GetElapsedTime();
float time = clock.GetElapsedTime().AsSeconds();
// Clear views
SFMLView1.Clear();
SFMLView2.Clear();
// Draw sprite 1 on view 1
sprite1.SetRotation(time * 0.1f);
sprite1.SetRotation(time * 100);
SFMLView1.Draw(sprite1);
// Draw sprite 2 on view 2
sprite2.SetPosition(std::cos(time * 0.001f) * 100.f, 0.f);
sprite2.SetPosition(std::cos(time) * 100.f, 0.f);
SFMLView2.Draw(sprite2);
// Display each view on screen