Added the sf::Time class

This commit is contained in:
Laurent Gomila 2012-01-19 23:51:06 +01:00
parent e775bd0169
commit 4116ad033c
58 changed files with 880 additions and 227 deletions

View file

@ -351,7 +351,7 @@ int main()
// Update the current example
float x = static_cast<float>(sf::Mouse::GetPosition(window).x) / window.GetWidth();
float y = static_cast<float>(sf::Mouse::GetPosition(window).y) / window.GetHeight();
effects[current]->Update(clock.GetElapsedTime() / 1000.f, x, y);
effects[current]->Update(clock.GetElapsedTime().AsSeconds(), x, y);
// Clear the window
window.Clear(sf::Color(255, 128, 0));