Fixed Listener's functions being private in SFML.Net

Added a function to set a sound's position relative to the listener

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1059 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2009-03-22 18:36:03 +00:00
parent 631bcc8c5f
commit 40b4bda26b
20 changed files with 295 additions and 52 deletions

View file

@ -159,6 +159,19 @@ namespace SFML
set {sfSound_SetPosition(This, value.X, value.Y, value.Z);}
}
////////////////////////////////////////////////////////////
/// <summary>
/// Is the sound's position relative to the listener's position,
/// or is it absolute?
/// Default value is false (absolute)
/// </summary>
////////////////////////////////////////////////////////////
public bool RelativeToListener
{
get {return sfSound_IsRelativeToListener(This);}
set {sfSound_SetRelativeToListener(This, value);}
}
////////////////////////////////////////////////////////////
/// <summary>
/// Minimum distance of the sound. Closer than this distance,
@ -238,6 +251,9 @@ namespace SFML
[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
static extern void sfSound_SetPosition(IntPtr Sound, float X, float Y, float Z);
[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
static extern void sfSound_SetRelativeToListener(IntPtr Sound, bool Relative);
[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
static extern void sfSound_SetMinDistance(IntPtr Sound, float MinDistance);
@ -256,6 +272,9 @@ namespace SFML
[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
static extern void sfSound_GetPosition(IntPtr Sound, out float X, out float Y, out float Z);
[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
static extern bool sfSound_IsRelativeToListener(IntPtr Sound);
[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
static extern float sfSound_GetMinDistance(IntPtr Sound);