Correction in the API documentation
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@ -610,7 +610,6 @@ private :
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/// window.setActive();
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/// window.setActive();
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/// shader.bind();
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/// shader.bind();
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/// ... render OpenGL geometry ...
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/// ... render OpenGL geometry ...
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/// shader.unbind();
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/// \endcode
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/// \endcode
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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