Complete rewrite of sf::Font to make it more flexible (no more fixed charset and size)
FS#125 - Fix tab character not working in sf::String git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1309 4e206d99-4929-0410-ac5d-dfc041789085
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32 changed files with 1016 additions and 3016 deletions
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@ -36,109 +36,328 @@
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#include <SFML/Graphics/Rect.hpp>
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#include <map>
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#include <string>
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#include <vector>
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namespace sf
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{
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namespace priv
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{
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class FontLoader;
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}
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////////////////////////////////////////////////////////////
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/// Font is the low-level class for loading and
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/// manipulating character fonts. This class is meant to
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/// be used by sf::Text
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/// \brief Class for loading and manipulating character fonts
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///
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////////////////////////////////////////////////////////////
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class SFML_API Font : public Resource<Font>
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{
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public :
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////////////////////////////////////////////////////////////
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/// Default constructor
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/// \brief Default constructor
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///
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/// This constructor defines an empty font
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///
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////////////////////////////////////////////////////////////
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Font();
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////////////////////////////////////////////////////////////
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/// Load the font from a file
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/// \brief Copy constructor
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///
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/// \param filename : Font file to load
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/// \param charSize : Size of characters in bitmap - the bigger, the higher quality
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/// \param charset : Characters set to generate (by default, contains the ISO-8859-1 printable characters)
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///
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/// \return True if loading was successful
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/// \param copy Instance to copy
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///
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////////////////////////////////////////////////////////////
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bool LoadFromFile(const std::string& filename, unsigned int charSize = 30, String charset = ourDefaultCharset);
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Font(const Font& copy);
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////////////////////////////////////////////////////////////
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/// Load the font from a file in memory
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/// \brief Destructor
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///
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/// \param data : Pointer to the data to load
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/// \param sizeInBytes : Size of the data, in bytes
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/// \param charSize : Size of characters in bitmap - the bigger, the higher quality
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/// \param charset : Characters set to generate (by default, contains the ISO-8859-1 printable characters)
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///
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/// \return True if loading was successful
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/// Cleans up all the internal resources used by the font
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///
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////////////////////////////////////////////////////////////
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bool LoadFromMemory(const char* data, std::size_t sizeInBytes, unsigned int charSize = 30, String charset = ourDefaultCharset);
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~Font();
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////////////////////////////////////////////////////////////
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/// Get the base size of characters in the font;
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/// All glyphs dimensions are based on this value
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/// \brief Load the font from a file
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///
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/// \return Base size of characters
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/// The supported font formats are: TrueType, Type 1, CFF,
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/// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
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/// Note that this function know nothing about the standard
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/// fonts installed on the user's system, thus you can't
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/// load them directly.
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///
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/// \param filename Path of the font file to load
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///
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/// \return True if loading succeeded, false if it failed
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///
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/// \see LoadFromMemory
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///
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////////////////////////////////////////////////////////////
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unsigned int GetCharacterSize() const;
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bool LoadFromFile(const std::string& filename);
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////////////////////////////////////////////////////////////
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/// Get the description of a glyph (character)
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/// given by its unicode value
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/// \brief Load the font from a file
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///
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/// \param codePoint : Unicode value of the character to get
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/// The supported font formats are: TrueType, Type 1, CFF,
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/// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
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/// Note that this function know nothing about the standard
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/// fonts installed on the user's system, thus you can't
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/// load them directly.
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///
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/// \return Glyph's visual settings, or an invalid glyph if character not found
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/// \param data Pointer to the file data in memory
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/// \param sizeInBytes Size of the data to load, in bytes
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///
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/// \return True if loading succeeded, false if it failed
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///
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/// \see LoadFromFile
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///
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////////////////////////////////////////////////////////////
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const Glyph& GetGlyph(Uint32 codePoint) const;
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bool LoadFromMemory(const char* data, std::size_t sizeInBytes);
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////////////////////////////////////////////////////////////
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/// Get the image containing the rendered characters (glyphs)
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/// \brief Retrieve a glyph of the font
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///
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/// \return Image containing glyphs
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/// \param codePoint Unicode code point of the character to get
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/// \param characterSize Reference character size
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///
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/// \return The glyph corresponding to \a codePoint and \a characterSize
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///
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////////////////////////////////////////////////////////////
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const Image& GetImage() const;
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const Glyph& GetGlyph(Uint32 codePoint, unsigned int characterSize) const;
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////////////////////////////////////////////////////////////
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/// Get the SFML default built-in font (Arial)
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/// \brief Get the kerning offset of two glyphs
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///
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/// \return Instance of the default font
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/// The kerning is an extra offset (negative) to apply between two
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/// glyphs when rendering them, to make the pair look more "natural".
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/// For example, the pair "AV" have a special kerning to make them
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/// closer than other characters. Most of the glyphs pairs have a
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/// kerning offset of zero, though.
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///
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/// \param first Unicode code point of the first character
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/// \param second Unicode code point of the second character
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/// \param characterSize Reference character size
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///
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/// \return Kerning value for \a first and \a second, in pixels
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///
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////////////////////////////////////////////////////////////
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int GetKerning(Uint32 first, Uint32 second, unsigned int characterSize) const;
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////////////////////////////////////////////////////////////
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/// \brief Get the line spacing
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///
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/// Line spacing is the vertical offset to apply between two
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/// consecutive lines of text.
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///
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/// \param characterSize Reference character size
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///
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/// \return Line spacing, in pixels
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///
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////////////////////////////////////////////////////////////
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int GetLineSpacing(unsigned int characterSize) const;
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////////////////////////////////////////////////////////////
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/// \brief Retrieve the image containing the loaded glyphs of a certain size
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///
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/// The contents of the returned image changes as more glyphs
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/// are requested, thus it is not very relevant. It is mainly
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/// used internally by sf::Text.
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///
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/// \param characterSize Reference character size
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///
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/// \return Image containing the glyphs of the requested size
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///
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////////////////////////////////////////////////////////////
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const Image& GetImage(unsigned int characterSize) const;
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////////////////////////////////////////////////////////////
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/// \brief Overload of assignment operator
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///
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/// \param right Instance to assign
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///
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/// \return Reference to self
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///
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////////////////////////////////////////////////////////////
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Font& operator =(const Font& right);
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////////////////////////////////////////////////////////////
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/// \brief Return the default built-in font
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///
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/// This font is provided for convenience, it is used by
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/// sf::Text instances by default. It is provided so that
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/// users don't have to provide and load a font file in order
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/// to display text on screen.
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/// The font used is Arial.
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///
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/// \return Reference to the built-in default font
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///
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////////////////////////////////////////////////////////////
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static const Font& GetDefaultFont();
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private :
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friend class priv::FontLoader;
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////////////////////////////////////////////////////////////
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/// \brief Structure storing a glyph together with its
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/// rectangle in the texture
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///
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////////////////////////////////////////////////////////////
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struct GlyphInfo
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{
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Glyph GlyphDesc;
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IntRect TextureRect;
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};
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////////////////////////////////////////////////////////////
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// Static member data
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/// \brief Structure defining a row of glyphs
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///
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////////////////////////////////////////////////////////////
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static Uint32 ourDefaultCharset[]; ///< The default charset (all printable ISO-8859-1 characters)
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struct Row
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{
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Row(unsigned int top, unsigned int height) : Width(0), Top(top), Height(height) {}
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unsigned int Width; ///< Current width of the row
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unsigned int Top; ///< Y position of the row into the texture
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unsigned int Height; ///< Height of the row
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};
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////////////////////////////////////////////////////////////
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// Types
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////////////////////////////////////////////////////////////
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typedef std::map<Uint32, GlyphInfo> GlyphTable; ///< Table mapping a codepoint to its glyph
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////////////////////////////////////////////////////////////
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/// \brief Structure defining a page if glyphs
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///
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////////////////////////////////////////////////////////////
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struct Page
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{
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Page();
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GlyphTable Glyphs; ///< Table mapping code points to their corresponding glyph
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Image Texture; ///< Image containing the pixels of the glyphs
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unsigned int NextRow; ///< Y position of the next new row in the image
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std::vector<Row> Rows; ///< List containing the position of all the existing rows
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};
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////////////////////////////////////////////////////////////
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/// \brief Free all the internal resources
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///
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////////////////////////////////////////////////////////////
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void Cleanup();
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////////////////////////////////////////////////////////////
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/// \brief Load a new glyph and store it in the cache
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///
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/// \param codePoint Unicode code point of the character to load
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/// \param characterSize Reference character size
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///
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/// \return The glyph corresponding to \a codePoint and \a characterSize
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///
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////////////////////////////////////////////////////////////
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GlyphInfo LoadGlyph(Uint32 codePoint, unsigned int characterSize) const;
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////////////////////////////////////////////////////////////
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/// \brief Find a suitable rectangle within the texture for a glyph
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///
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/// \param page Page of glyphs to search in
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/// \param width Width of the rectangle
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/// \param height Height of the rectangle
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///
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/// \return Found rectangle within the texture
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///
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////////////////////////////////////////////////////////////
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IntRect FindGlyphRect(Page& page, unsigned int width, unsigned int height) const;
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////////////////////////////////////////////////////////////
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/// \brief Make sure that the given size is the current one
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///
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/// \param characterSize Reference character size
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///
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/// \return True on success, false if any error happened
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///
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////////////////////////////////////////////////////////////
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bool SetCurrentSize(unsigned int characterSize) const;
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////////////////////////////////////////////////////////////
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// Types
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////////////////////////////////////////////////////////////
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typedef std::map<unsigned int, Page> PageTable; ///< Table mapping a character size to its page (image)
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Image myTexture; ///< Texture holding the bitmap font
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unsigned int myCharSize; ///< Size of characters in the bitmap font
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std::map<Uint32, Glyph> myGlyphs; ///< Rendering settings of each character (glyph)
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void* myLibrary; ///< Pointer to the internal library interface (it is typeless to avoid exposing implementation details)
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void* myFace; ///< Pointer to the internal font face (it is typeless to avoid exposing implementation details)
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int* myRefCount; ///< Reference counter used by implicit sharing
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mutable PageTable myPages; ///< Table containing the glyphs pages by character size
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mutable std::vector<Uint8> myPixelBuffer; ///< Pixel buffer holding a glyph's pixels before being written to the texture
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mutable unsigned int myCurrentSize; ///< Current character size in use
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};
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} // namespace sf
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#endif // SFML_FONT_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Font
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///
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/// Fonts can be loaded from a file or from memory, from
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/// the most common types of fonts. See the LoadFromFile()
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/// function for the complete list of supported formats.
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///
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/// Once it is loaded, a sf::Font instance provides three
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/// types of informations about the font:
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/// \li Global metrics, such as the line spacing
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/// \li Per-glyph metrics, such as bounding box or kerning
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/// \li Pixel representation of glyphs
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///
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/// Fonts alone are not very useful: they hold the font data
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/// but cannot make anything useful of it. To do so you need to
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/// use the sf::Text class, which is able to properly output text
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/// with several options such as character size, style, color,
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/// position, rotation, etc.
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/// This separation allows more flexibility and better performances:
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/// indeed a sf::Font is a heavy resource, and any operation on it
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/// is slow (often too slow for real-time applications). On the other
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/// side, a sf::Text is a lightweight object which can combine the
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/// glyphs data and metrics of a sf::Font to display any text on a
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/// render target.
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/// Note that it is also possible to bind several sf::Text instances
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/// to the same sf::Font.
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///
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/// It is important to note that the sf::Text instance doesn't
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/// copy the font that it uses, it only keeps a reference to it.
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/// Thus, a sf::Font must not be destructed while it is
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/// used by a sf::Text (i.e. never write a function that
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/// uses a local sf::Font instance for creating a text).
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///
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/// Usage example:
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/// \code
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/// // Declare a new font
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/// sf::Font font;
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///
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/// // Load it from a file
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/// if (!font.LoadFromFile("arial.ttf"))
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/// {
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/// // error...
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/// }
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///
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/// // Create a text which uses our font
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/// sf::Text text1;
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/// text1.SetFont(font);
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/// text1.SetCharacterSize(30);
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/// text1.SetStyle(sf::Text::Regular);
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///
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/// // Create another text using the same font, but with different parameters
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/// sf::Text text2;
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/// text2.SetFont(font);
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/// text2.SetCharacterSize(50);
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/// text1.SetStyle(sf::Text::Italic);
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/// \endcode
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///
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/// Apart from loading font files, and passing them to instances
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/// of sf::Text, you should normally not have to deal directly
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/// with this class. However, it may be useful to access the
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/// font metrics or rasterized glyphs for advanced usage.
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///
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/// \see sf::Text
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///
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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int Advance; ///< Offset to move horizontically to the next character
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IntRect Rectangle; ///< Bounding rectangle of the glyph, in relative coordinates
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FloatRect TexCoords; ///< Texture coordinates of the glyph inside the bitmap font
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IntRect Rectangle; ///< Bounding rectangle of the glyph, in coordinates relative to the baseline
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FloatRect TexCoords; ///< Texture coordinates of the glyph inside the font's image
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};
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} // namespace sf
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/// Warning: for performances reasons, this function doesn't
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/// perform any check; thus you're responsible of ensuring that
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/// \a rectangle does not exceed the image size, and that
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/// \a pixels contain enough elements.
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/// \a pixels contains enough elements.
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///
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/// \param rectangle : Sub-rectangle of the image to update
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/// \param pixels : Array of pixels to write to the image
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////////////////////////////////////////////////////////////
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/// Construct the string from any kind of text
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///
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/// \param string : Text assigned to the string
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/// \param font : Font used to draw the string
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/// \param size : Characters size
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/// \param string : Text assigned to the string
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/// \param font : Font used to draw the string
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/// \param characterSize : Base size of characters, in pixels
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///
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////////////////////////////////////////////////////////////
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explicit Text(const String& string, const Font& font = Font::GetDefaultFont(), float size = 30.f);
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explicit Text(const String& string, const Font& font = Font::GetDefaultFont(), unsigned int characterSize = 30);
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////////////////////////////////////////////////////////////
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/// Set the text (from any kind of string)
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void SetFont(const Font& font);
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////////////////////////////////////////////////////////////
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/// Set the size of the string
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/// Set the base size for the characters.
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/// The default size is 30
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///
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/// \param size : New size, in pixels
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///
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////////////////////////////////////////////////////////////
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void SetSize(float size);
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void SetCharacterSize(unsigned int size);
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////////////////////////////////////////////////////////////
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/// Set the style of the text
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const Font& GetFont() const;
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////////////////////////////////////////////////////////////
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/// Get the size of the characters
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/// Get the base size of characters
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///
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/// \return Size of the characters
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/// \return Size of the characters, in pixels
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///
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////////////////////////////////////////////////////////////
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float GetSize() const;
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unsigned int GetCharacterSize() const;
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////////////////////////////////////////////////////////////
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/// Get the style of the text
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/// \return Position of the index-th character (end of string if Index is out of range)
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///
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////////////////////////////////////////////////////////////
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sf::Vector2f GetCharacterPos(std::size_t index) const;
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Vector2f GetCharacterPos(std::size_t index) const;
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////////////////////////////////////////////////////////////
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/// Get the string rectangle on screen
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////////////////////////////////////////////////////////////
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String myString; ///< String to display
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ResourcePtr<Font> myFont; ///< Font used to display the string
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float mySize; ///< Size of the characters
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unsigned int myCharacterSize; ///< Base size of characters, in pixels
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unsigned long myStyle; ///< Text style (see Style enum)
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FloatRect myBaseRect; ///< Bounding rectangle of the text in object coordinates
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bool myNeedRectUpdate; ///< Does the bounding rect need an update ?
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