Created DLL build configurations for samples in Code::Blocks and Visual C++ project files

Removed unused stuff from extlibs headers
Removed source files from generated API documentation
Removed the qt and wxwidgets samples
Fixed minor warnings in Packet.cpp

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1499 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-04-08 16:18:38 +00:00
parent c0b84d3469
commit 3a17e35cac
122 changed files with 19001 additions and 33784 deletions

View file

@ -6,9 +6,9 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug_Win32">
<Target title="Debug static_Win32">
<Option output="..\..\bin\shader-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Debug static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -30,9 +30,9 @@
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
</Linker>
</Target>
<Target title="Release_Win32">
<Target title="Release static_Win32">
<Option output="..\..\bin\shader" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Release static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -53,6 +53,55 @@
<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
</Linker>
</Target>
<Target title="Debug DLL_Win32">
<Option output="..\..\bin\shader-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Debug DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-graphics-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-window-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\bin\shader" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Release DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-main.a" />
<Add library="..\..\..\lib\mingw\libsfml-graphics.a" />
<Add library="..\..\..\lib\mingw\libsfml-window.a" />
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />