Created DLL build configurations for samples in Code::Blocks and Visual C++ project files
Removed unused stuff from extlibs headers Removed source files from generated API documentation Removed the qt and wxwidgets samples Fixed minor warnings in Packet.cpp git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1499 4e206d99-4929-0410-ac5d-dfc041789085
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122 changed files with 19001 additions and 33784 deletions
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@ -6,9 +6,9 @@
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug_Win32">
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<Target title="Debug static_Win32">
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<Option output="..\..\bin\opengl-d" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug_Win32" />
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<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug static_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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@ -32,9 +32,9 @@
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<Add library="glu32" />
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</Linker>
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</Target>
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<Target title="Release_Win32">
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<Target title="Release static_Win32">
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<Option output="..\..\bin\opengl" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\opengl\Release_Win32" />
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<Option object_output="..\..\..\Temp\codeblocks\opengl\Release static_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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@ -57,6 +57,59 @@
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<Add library="glu32" />
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</Linker>
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</Target>
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<Target title="Release DLL_Win32">
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<Option output="..\..\bin\opengl" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\opengl\Release DLL_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_WINDOWS" />
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<Add option="-DSFML_DYNAMIC" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\..\include" />
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<Add directory="..\..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml-main.a" />
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<Add library="..\..\..\lib\mingw\libsfml-graphics.a" />
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<Add library="..\..\..\lib\mingw\libsfml-window.a" />
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<Add library="..\..\..\lib\mingw\libsfml-system.a" />
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<Add library="opengl32" />
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<Add library="glu32" />
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</Linker>
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</Target>
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<Target title="Debug DLL_Win32">
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<Option output="..\..\bin\opengl-d" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug DLL_Win32" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_WINDOWS" />
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<Add option="-DSFML_DYNAMIC" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\..\include" />
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<Add directory="..\..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-graphics-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-window-d.a" />
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<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
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<Add library="opengl32" />
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<Add library="glu32" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add directory="..\..\..\include" />
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