Created DLL build configurations for samples in Code::Blocks and Visual C++ project files

Removed unused stuff from extlibs headers
Removed source files from generated API documentation
Removed the qt and wxwidgets samples
Fixed minor warnings in Packet.cpp

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1499 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-04-08 16:18:38 +00:00
parent c0b84d3469
commit 3a17e35cac
122 changed files with 19001 additions and 33784 deletions

View file

@ -6,9 +6,9 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug_Win32">
<Target title="Debug static_Win32">
<Option output="..\..\bin\ftp-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\ftp\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\ftp\Debug static_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -27,9 +27,9 @@
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
</Linker>
</Target>
<Target title="Release_Win32">
<Target title="Release static_Win32">
<Option output="..\..\bin\ftp" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\ftp\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\ftp\Release static_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -47,6 +47,49 @@
<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
</Linker>
</Target>
<Target title="Debug DLL_Win32">
<Option output="..\..\bin\ftp-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\ftp\Debug DLL_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-network-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\bin\ftp" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\ftp\Release DLL_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-network.a" />
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />

View file

@ -6,9 +6,9 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug_Win32">
<Target title="Debug static_Win32">
<Option output="..\..\bin\opengl-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -32,9 +32,9 @@
<Add library="glu32" />
</Linker>
</Target>
<Target title="Release_Win32">
<Target title="Release static_Win32">
<Option output="..\..\bin\opengl" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Release static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -57,6 +57,59 @@
<Add library="glu32" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\bin\opengl" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Release DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-main.a" />
<Add library="..\..\..\lib\mingw\libsfml-graphics.a" />
<Add library="..\..\..\lib\mingw\libsfml-window.a" />
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
<Add library="opengl32" />
<Add library="glu32" />
</Linker>
</Target>
<Target title="Debug DLL_Win32">
<Option output="..\..\bin\opengl-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-graphics-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-window-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
<Add library="opengl32" />
<Add library="glu32" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />

View file

@ -6,9 +6,9 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug_Win32">
<Target title="Debug static_Win32">
<Option output="..\..\bin\pong-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -33,9 +33,9 @@
<Add library="glu32" />
</Linker>
</Target>
<Target title="Release_Win32">
<Target title="Release static_Win32">
<Option output="..\..\bin\pong" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Release static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -59,6 +59,61 @@
<Add library="glu32" />
</Linker>
</Target>
<Target title="Debug DLL_Win32">
<Option output="..\..\bin\pong-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Debug DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-audio-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-graphics-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-window-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
<Add library="opengl32" />
<Add library="glu32" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\bin\pong" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\opengl\Release DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-main.a" />
<Add library="..\..\..\lib\mingw\libsfml-audio.a" />
<Add library="..\..\..\lib\mingw\libsfml-graphics.a" />
<Add library="..\..\..\lib\mingw\libsfml-window.a" />
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
<Add library="opengl32" />
<Add library="glu32" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />

View file

@ -1,99 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="qt" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug_Win32">
<Option output="..\..\bin\qt-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\qt\Debug_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="kernel32" />
<Add library="user32" />
<Add library="gdi32" />
<Add library="comdlg32" />
<Add library="winspool" />
<Add library="winmm" />
<Add library="shell32" />
<Add library="comctl32" />
<Add library="ole32" />
<Add library="oleaut32" />
<Add library="uuid" />
<Add library="rpcrt4" />
<Add library="advapi32" />
<Add library="wsock32" />
<Add library="qtcore4" />
<Add library="qtgui4" />
<Add library="qtmain" />
</Linker>
</Target>
<Target title="Release_Win32">
<Option output="..\..\bin\qt" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\qt\Release_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-W" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add directory="..\..\..\src" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="kernel32" />
<Add library="user32" />
<Add library="gdi32" />
<Add library="comdlg32" />
<Add library="winspool" />
<Add library="winmm" />
<Add library="shell32" />
<Add library="comctl32" />
<Add library="ole32" />
<Add library="oleaut32" />
<Add library="uuid" />
<Add library="rpcrt4" />
<Add library="advapi32" />
<Add library="wsock32" />
<Add library="qtcore4" />
<Add library="qtgui4" />
<Add library="qtmain" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\qt\Main.cpp" />
<Unit filename="..\..\qt\QSFMLCanvas.cpp" />
<Unit filename="..\..\qt\QSFMLCanvas.hpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

View file

@ -6,9 +6,9 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug_Win32">
<Target title="Debug static_Win32">
<Option output="..\..\bin\shader-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Debug static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -30,9 +30,9 @@
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
</Linker>
</Target>
<Target title="Release_Win32">
<Target title="Release static_Win32">
<Option output="..\..\bin\shader" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Release static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
@ -53,6 +53,55 @@
<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
</Linker>
</Target>
<Target title="Debug DLL_Win32">
<Option output="..\..\bin\shader-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Debug DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-main-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-graphics-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-window-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\bin\shader" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Release DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-main.a" />
<Add library="..\..\..\lib\mingw\libsfml-graphics.a" />
<Add library="..\..\..\lib\mingw\libsfml-window.a" />
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />

View file

@ -6,9 +6,9 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug_Win32">
<Target title="Debug static_Win32">
<Option output="..\..\bin\sockets-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\sockets\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\sockets\Debug static_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -27,9 +27,9 @@
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
</Linker>
</Target>
<Target title="Release_Win32">
<Target title="Release static_Win32">
<Option output="..\..\bin\sockets" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\sockets\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\sockets\Release static_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -47,6 +47,49 @@
<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
</Linker>
</Target>
<Target title="Debug DLL_Win32">
<Option output="..\..\bin\sockets-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\sockets\Debug DLL_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-network-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\bin\sockets" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\sockets\Release DLL_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-network.a" />
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />

View file

@ -6,9 +6,9 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug_Win32">
<Target title="Debug static_Win32">
<Option output="..\..\bin\sound-capture-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\sound-capture\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\sound-capture\Debug static_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -28,9 +28,9 @@
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
</Linker>
</Target>
<Target title="Release_Win32">
<Target title="Release static_Win32">
<Option output="..\..\bin\sound-capture" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\sound-capture\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\sound-capture\Release static_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -49,6 +49,51 @@
<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
</Linker>
</Target>
<Target title="Debug DLL_Win32">
<Option output="..\..\bin\sound-capture-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\sound-capture\Debug DLL_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-audio-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\bin\sound-capture" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\sound-capture\Release DLL_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-audio.a" />
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />

View file

@ -6,9 +6,9 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug_Win32">
<Target title="Debug static_Win32">
<Option output="..\..\bin\sound-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\sound\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\sound\Debug static_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -29,9 +29,9 @@
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
</Linker>
</Target>
<Target title="Release_Win32">
<Target title="Release static_Win32">
<Option output="..\..\bin\sound" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\sound\Release_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\sound\Release static_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -50,6 +50,52 @@
<Add library="..\..\..\lib\mingw\libsfml-system-s.a" />
</Linker>
</Target>
<Target title="Debug DLL_Win32">
<Option output="..\..\bin\sound-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\sound\Debug DLL_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add option="-static-libgcc" />
<Add library="..\..\..\lib\mingw\libsfml-audio-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-system-d.a" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\bin\sound" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\sound\Release DLL_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml-audio.a" />
<Add library="..\..\..\lib\mingw\libsfml-system.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />

View file

@ -6,9 +6,9 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug_Win32">
<Target title="Debug static_Win32">
<Option output="..\..\bin\voip-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\voip\Debug_Win32" />
<Option object_output="..\..\..\Temp\codeblocks\voip\Debug static_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -29,9 +29,9 @@
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
</Linker>
</Target>
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@ -51,6 +51,53 @@
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View file

@ -6,9 +6,9 @@
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@ -29,9 +29,9 @@
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@ -51,6 +51,53 @@
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View file

@ -6,9 +6,9 @@
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@ -30,9 +30,9 @@
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@ -53,6 +53,55 @@
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View file

@ -1,94 +0,0 @@
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