* PySFML now compiles and runs with python3 (and still compiles and runs
with python 2.5) * Improved support for unicode * Fixed a mysterious bug with the opengl sample * Code clean up git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1024 4e206d99-4929-0410-ac5d-dfc041789085
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14 changed files with 306 additions and 140 deletions
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@ -44,7 +44,8 @@ class Apple(sf.Sprite):
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def __init__(self):
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apple_img = sf.Image() # Apple's image
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if not apple_img.LoadFromFile("./data/apple.png"):
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print "Could not load data/apple.png"
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pass
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# print "Could not load data/apple.png"
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sf.Sprite.__init__(self, apple_img)
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self.SetCenter(apple_img.GetWidth()/2, apple_img.GetHeight()/2)
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self.size = apple_img.GetWidth()
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@ -109,7 +110,8 @@ class Worm(list):
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self.rond = sf.Image()
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self.level_completed = False
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if not self.rond.LoadFromFile("./data/rond2.png"):
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print "Could not load data/rond2.png"
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pass
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# print "Could not load data/rond2.png"
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def reset(self, arena):
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self.targeted_length, self.angle, self.direction = 30, 0, 0
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