* PySFML now compiles and runs with python3 (and still compiles and runs
with python 2.5) * Improved support for unicode * Fixed a mysterious bug with the opengl sample * Code clean up git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1024 4e206d99-4929-0410-ac5d-dfc041789085
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14 changed files with 306 additions and 140 deletions
49
python/samples/sound_stream_py3.py
Executable file
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python/samples/sound_stream_py3.py
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#!/usr/bin/python
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from PySFML import sf
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class MyCustomStream(sf.SoundStream):
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def Open(self, Filename):
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# Load the sound data into a sound buffer
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self.SoundData = sf.SoundBuffer()
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if not self.SoundData.LoadFromFile(Filename):
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return False
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# Initialize the stream with the sound parameters
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self.Initialize(self.SoundData.GetChannelsCount(), self.SoundData.GetSampleRate())
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# Copy the audio samples into our internal array
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self.myBuffer = self.SoundData.GetSamples()
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return True
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def OnStart(self):
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self.myOffset = 0
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self.myBufferSize = 80000
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return True
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def OnGetData(self):
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# Check if there is enough data to stream
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if self.myOffset > len(self.myBuffer):
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# Returning something else than a string means that we want to stop playing the stream
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return False
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# Data contains the string of samples we will return
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if self.myOffset + self.myBufferSize >= len(self.myBuffer):
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print("End of audio data reached")
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Data = self.myBuffer[self.myOffset:]
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else:
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Data = self.myBuffer[self.myOffset:self.myOffset+self.myBufferSize]
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# Update the offset
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self.myOffset = self.myBufferSize + self.myOffset
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return Data
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def Main():
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Stream = MyCustomStream()
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Stream.Open("./data/fart.wav")
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Stream.Play()
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print("Playing 5 seconds of audio data...")
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sf.Sleep(5)
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Stream.Stop()
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print("Press enter to exit...")
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input()
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Main()
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